Maybeboard


Win Conditions

a) Flash Hulk

This combo will cost with Flash and Protean Hulk in hand.

Quick summary: Flash > Protean Hulk ( Walking Ballista / Rootwater Diver / Pili-Pala / Grand Architect )

  • Cast Flash with Protean Hulk in hand

  • Protean Hulk witl trigger, targeting Walking Ballista , Rootwater Diver , Pili-Pala , Grand Architect

  • Activate Grand Architect's first ability targeting Pili-Pala, then activate his second ability targeting Pili-Pala (using that mana to activate Pili-Pala, generating infinite mana of any color)

  • Activate Rootwater Diver (targeting Walking Ballista)

  • Cast Walking Ballista with enough mana to kill every opponent, and win the game!

b) Hulk

This combo will cost and a Forest on the battlefield.

Quick summary: Yannifar> Scryb Ranger > Trophy Mage ( Thousand-Year Elixir )> Fatestitcher > Tidewater Minion > Great Oak Guardian > Protean Hulk ( Walking Ballista / Rootwater Diver / Pili-Pala / Grand Architect )

  • Cast Yannifar

  • Activate Yannifar with a one-drop creature (targeting Scryb Ranger )

  • Activate Scryb Ranger (targeting Yannifar), then play the Forest (adds )

  • Activate Yannifar with Scryb Ranger (targeting Trophy Mage {targeting Thousand-Year Elixir })(costs net )

  • Cast Thousand-Year Elixir, and activate it targeting Yannifar

  • Activate Yannifar with Trophy Mage (targeting Fatestitcher )

  • Activate Fatestitcher (targeting Yannifar)

  • Activate Yannifar with Fatesticher (targeting Tidewater Minion )

  • Activate Tidewater Minion (targeting Yannifar)

  • Activate Yannifar with Tidewater Minion (targeting Great Oak Guardian )

  • Activate Yannifar with Great Oak Guardian (targeting Protean Hulk )

  • Unearth Fatestitcher, and activate it targeting Yannifar ()

  • Activate Yannifar with Protean Hulk (targeting Archetype of Endurance )

  • Protean Hulk will trigger, targeting Walking Ballista , Rootwater Diver , Pili-Pala , Grand Architect

  • Activate Grand Architect's first ability targeting Pili-Pala, then activate his second ability targeting Pili-Pala (using that mana to activate Pili-Pala, generating infinite mana of any color)()

  • Activate Rootwater Diver (targeting Walking Ballista)

  • Cast Walking Ballista with enough mana to kill every opponent, and win the game!

Notable Inclusions

  • Phytotitan . This card is the reason this deck is 7-drop tribal. Since it comes back each time it dies, it can be abused by Yannifar each upkeep to slowly pull out all of the deck's 7-drops!

  • Lifeline . Each creature that Yannifar sacrificed will come back at each end step, helping you create a chain of triggers that will pull out most of the creatures in your deck.

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Revision 13 See all

(4 years ago)

+1 Corridor Monitor maybe
+1 Deadeye Navigator maybe
+1 Ezuri, Claw of Progress maybe
+1 Hyrax Tower Scout maybe
+1 Scuttling Sliver maybe
+1 Tribute Mage maybe
Date added 5 years
Last updated 4 years
Exclude colors WBR
Splash colors UG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

30 - 0 Rares

20 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.63
Tokens Bird 2/2 U, Copy Clone, Elephant 3-3 G, Plant 0/1 G, Thopter 1/1 C
Folders -my shit
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