5C Descendants [Sideboard help]

Modern* Combo Five Color Midrange Reanimator Tribal

xxDSJJxx Score: 23


Description

Allies are just insane...

5 Reasons why Allies are awesome!

1) Flavorful text! I think that itself gives them a credit.

2) Tribal supported by 5 colors! The only few tribes that supports the 5 colors of MTG. In fact, the deck is more flavorful if all 5 colors are added!

3) Poweful ETB triggers and synergy! Most allies have effects that trigger at ETB, affecting other allies to pump them, boost them with other abilities or wreck havoc altogether. In fact, this automatically synergizes the deck perfectly if you are able to flash in allies or blink them to trigger more ETBs!

4) Relatively cheap mana: ability ratio cost. Some allies are actually very efficient in terms of their mana cost to their ability. Like Kazandu Blademaster , A clean ETB will alr see him as a 2/2, Vigli, First Striker. Or Jwari Shapeshifter ; She is the Phantasmal Image of allies. Also note worthy cards are: Bala Ged Thief , Hagra Diabolist , Harabaz Druid and of course, the sick Kabira Evangel .

5) Relatively cheap deck to build with strong offense/defense. The deck is also relatively flexible with its strategies; able to go aggro, control and midrange as suited. As such, it's versatility is unmatched, but at the same time, open to a lot of weakness.

This deck packs more than just a tribal build. As most people are killing off Allies the moment they see them, it can be hard to play. But, if we add a small twist to the deck, the potency of the deck will be much greater! By adding the reanimator option, it is possible to draw a win-con by hitting a near-infinite mill is possible on that turn, rendering them a game loss on the opponent's next draw step.

Main Strategy

Dig the library for Angel of Glory's Rise and Unburial Rites . Fill the graveyard with ally(human) cards. especially Halimar Excavator ; he is your main win con. Pull out the combo by flashback Unburial Rites targeting Angel of Glory's Rise . Once resolved, return all humans back onto the battlefield. Resolve the triggers and your opponents can basically mill out the whole library.

Other strategies

In the case of graveyard hate on board and you can't get rid of it, Direct the milling to the opponent and just keep the pressure on. Sideboarded cards would include things like Cloudshift , Ghostway or any flickering cards.

In the case of heavy counter meta, consider Summoning Trap into the 75. This card can dig deep into the deck (7 cards to be exact) and you definitely can find a treasure you want. Ideally you would want Angel of Glory's Rise as you basically cast her for free and basically just activates your combo.If anything else, she is already a 4/6 flyer. In early games without removal she can easily take games in left unanswered.

Fighting efficiency

Cruel control: 50%

USA control: 50%

Jund: 30-40%

Knight aggro: 50-60%

Azusa-Amulet combo: Bad Match-up

Tron: Bad Match-up (theoretically)

RDW: Bad Match-up (theoretically)

Updates

SB works 2 — June 29, 2014

Overhaul the Sideboard for a more tenacious plan.

Out :

Sideboarded in:

  • 3x Auriok Champion : Hose RDW, survives Anger of the Gods , Abrupt Decay , Doom Blade and even Dismember . Extremely versatile with its ability.

  • 1x Dispel : A standby counter against any instant hate. I may replace this with other cards; Maybe another Thoughtseize

  • 2x Pithing Needle : Stops Twin, Pod, planeswalkers, man-lands. Yay me!

  • 2x Thoughtseize : Anti-Anti hate, but a better version of duress. If this goes to 3x Thoughtsize, I may replace it to be 2x Duress , 1x Thoughtseize

  • 1x Rest in Peace : Used properly can make the combo strategy even more potent. Drop this guy down and direct the mill to them immediately. This means removal of my draw-drop engines may slow the combo, but usually this is against control decks with Snapcaster Mage . I can play slower, but can they survive without their Snapcaster Mage ?

  • 3x Stony Silence : Hate against TRON, Affinity, Pod, 8-Rack. Extremely versatile hate

  • 3x Wear / Tear : More hate against artifacts/enchantments. Removal of Twin, Pod, or just about any Leylines.


Sideboard help — June 26, 2014

As said. I need sideboard help against graveyard hate and Anger of the Gods . Basically anything or any ideas to protect my combo will be grateful thanks!

Current Sideboard:

1x Abrupt Decay : General Removal against any cmc 3 permanents.

1x Dispel : Counterspell against any instants that threatens my combo. More for against control decks or hate cards

3x Duress : main anti-hate cards. If possible, pick off the Rest in Peace or Anger of the Gods . I may replace this with Thoughtseize

2x Kabira Evangel : Additional Ally; provides protection of some sort. But I feel that he is better with Cloudshift synergy

1x Pact of Negation : Second counterspell against hate. May remove this or Dispel for better options.

1x Ravenous Trap : Hate against TRON or other re-animator decks

3x Stony Silence : Hate against TRON, Affinity, Pod, Rack,

3x Wear / Tear : More hate against artifacts/enchantments


Reworked mainboard — April 18, 2014

Reworked mainboard. Added Summoning Trap + Angel of Glory's Rise as an alternative combo trigger in the event that my casting creature got countered. Now, more tuning to go!

Allies + Reanimator — Jan. 1, 2014

Reworked the deck into Re-animator Allies with a fastland base with 1x city of brass] and 1x Cavern of Souls . It can go offensive with the traditional beatdown or twist itself into a powerful re-animator deck.

Rienuaa says... #1

Brutal deck! +1, well made

June 20, 2012 1:12 p.m.

Virlym says... #2

I would swap the Brainstorm for something like Serum Visions that way you still get a draw fix, and it won't be brought back to a legacy legal deck, it would be modern (as Brainstorm is the only thing making it legacy). Also, I would -1 Cloudstone Curio , -1 Banishing Stroke , and +2 Disenchant (instant speed answers to things like Leyline of Sanctity and Witchbane Orb is probably a good idea as they stop your Halimar Excavator and Hagra Diabolist . Btw, Halimar Excavator 's ability is a must, not may so you could end up having to target yourself).

June 20, 2012 1:14 p.m.

xxDSJJxx says... #3

@ Virlym: Ahh... Thanks! I will consider the suggestions! :)I know nuts about proper sideboarding so I appreciate all help I can get. Thanks! For now Halimar Excavator has not caused me to target myself but has caused the opponent to drop more cards than he has in the library.

June 20, 2012 1:25 p.m.

Virlym says... #4

I was just saying because there may be scenarios like : the opponent has 8 mana to use, 4 to Day of Judgment , causing you to use your held Ghostway (exiling a Halimar Excavator , 4 Harabaz Druid s, and 2 Ondu Cleric s). Then they play a Leyline of SanctityMTG Card: Leyline of Sanctity. EOT, your allies come back and you have to mill yourself for 49. Not saying that will happen very often, but it's still a possibility (as well as similar plays).

June 20, 2012 1:38 p.m.

xxDSJJxx says... #5

@Virlym: Ah okay... I understand. Thanks!

June 21, 2012 2:18 a.m.

omgroflme says... #6

I have a G/W allies deck and i love allies as a type! I even have a 5 color EDH tribal deck with them :p What i don't like here is the issues you probably have with flyers and since i don't see any Talus Paladin s you probably could have some issues against more aggro-burn decks, Ondu Cleric s are good, don't get me wrong but they are very fragile. I would definately sb some Tajuru Archer s // Umara Raptor s or some Windstorm s or something like Path to Exile ! For me the star of the allies is Kabira Evangel and seeing only one here saddens me :) Also consider a Rite of Replication , it does wonders used with allies!! ;) Allies can be very aggressive

August 15, 2012 4:24 p.m.

omgroflme says... #7

To what Virlym is saying.. you could either go for Bala Ged Thief and discard your opponents mass removals (since you have black).. you could allways go for some counterspells, or go for card:Faith's Reward so you wont have such issues..

August 15, 2012 4:37 p.m.

MindAblaze! says... #8

Yeah, Rite of Replication is a must in an ally deck. With Harabaz Druid it should be easy to kick it on say...the excavator for a win.

August 15, 2012 4:51 p.m.

BlueSlime says... #9

Stony Silence does not do anything against 8Rack. The Rack is a series of triggered abilities which Stony Silence does not affect. Ensnaring Bridge is a passive effect. The only card you're shutting down in 8Rack potentially is Scepter of Fugue (and this card is far from being in any serious or optimal lists)

June 29, 2014 1:26 p.m.

xxDSJJxx says... #10

BlueSlime; Yea I understand what you meant. I did misrepresentation in the explanation; meant to put it with Wear / Tear . I have yet to see 8-Rack in play, so I can't give an accurate comment as to whether Wear / Tear alone helps in the deck.

June 29, 2014 2:04 p.m.

BlueSlime says... #11

Well I play 8Rack and Wear and Tear is an option. However, all you're really accomplishing is grinding the game out longer, and the longer it goes the less chance you have of pulling it around. You're best bet is to actually play against it like it was Jund or B/G Rock. Oddly enough, 8Rack plays a very similar game to those midrange decks.

June 29, 2014 2:35 p.m.

BlueSlime says... #12

Also Life from the Loam . I saw that as a potential fix to some problems I had while dredging.

June 29, 2014 2:39 p.m.

xxDSJJxx says... #13

BlueSlime; alright, I will consider Life from the Loam . I've only used this decks quite recently with all the changes made over the couple of months/years while directing the direction for the deck. So far I have faced USA control and Grixis Control. It works out well, but I'm not taking the experience as definite; will still need a lot more testing.

June 29, 2014 2:48 p.m.

brand421 says... #14

only put Auriok Champion in your deck on the second round against your opponent if you lost allot of life the first round quickly because she can help you counter the lost life and make you opponents deck harder to kill you.

July 8, 2014 1:30 a.m.

Tacoyeti33 says... #15

July 8, 2014 9:06 p.m.

xxDSJJxx says... #16

Tacoyeti33; I appreciate Cloudshift and have used it from my older builds. I really want to run it again actually. Any suggestions on what to remove for it?

brand421; sorry I really don't understand what you meant with that statement. Of course I will only run it post-game 1 against decks that uses loss of life or burn. I did specifically state that she is a deadly card against RDW and Jund so I'm not sure if I am missing out on anything you are trying to tell me.

July 9, 2014 1:06 p.m.

Tacoyeti33 says... #17

Maybe get rid of an Angel of Glory's Rise because its a little mana heavy. I agree the combo works well with the deck but Cloudshift could make that combo a lot better and add another combo that works on most of your deck. Depending on how many you wanted to add(i would suggest 3-4), look at your mana curve. You have a lot of 2 mana cards maybe remove a couple of them. if i were you i would probably take out all Dangerous Wager because it's 2 mana. I get the combo of it with Angel of Glory's Rise but its really not worth it where Cloudshift could be used both for Angel of Glory's Rise and your other allies aswell.

July 9, 2014 1:33 p.m.

xxDSJJxx says... #18

Tacoyeti33; the whole point of having 4x Angel of Glory's Rise is to ensure I have a higher rate of hitting her in the grave. Not to my hand. Even if she lands on my hand, cards like Faithless Looting , Dangerous Wager , Stinkweed Imp are there as a digging engine to enable or help the combo. I cannot afford to remove them.

Cloudshift is great from the point that it protects my guys and helps in abusing ETB triggers. I took them out initally for the reason that it was rendered near useless in my initial builds but now am looking to put them back in once the deck engine is done. Also If I am Cloudshift ing the Angel, I am doing it wrong. The focus is still on the abilities of the Allies. Not the Angel. That is what makes the deck as a whole.

The reason why I have so many cmc 2 cards is because most good ally cards are coincidentally in that mana cost. In the event of the need to hard-cast an ally, I won't waste too much mana and still have open to do other stuff. It can also open up doors to a new card in M15, return to ranks which I may consider.

July 9, 2014 2:03 p.m.

Moorbeta says... #19

Angel of Glory's Rise and Allies...omg. I'd actually hope to see my opponent boardwipe just to see the look on his face when Angel of Glory's Rise hits the field.

Nice deck +1

Have you thought maybe Gifts Ungiven . You only pick 2 cards, being Unburial Rites and Angel of Glory's Rise then BOOM.

July 10, 2014 4:58 a.m.

xxDSJJxx says... #20

Moorbeta Thanks! I did run 2x Gifts Ungiven in the deck, but more often than not, it actually slows the deck down more than it helps. I figured that since I'm just tutoring and discard, why not just improve the digging engine with Dangerous Wager + Stinkweed Imp on top of the staple Faithless Looting . It does almost the same thing but cheaper. Sure, I can't tutor them out, but running playsets of those cards ensures I should hit at least 1/15 chance to drop them.

July 10, 2014 9:49 a.m.

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TCGPlayer.com price Checkout

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$403.15 $544.75 $1093.91
1 missing from calculation
Date added 2 years
Last updated 2 days
Legal formats Commander / EDH, Legacy, Modern, Vintage
Sets Conspiracy, Commander 2013, Magic 2014, Modern Masters, Duel Decks: Sorin vs. Tibalt, Gatecrash, Return to Ravnica, From the Vault: Realms, Avacyn Restored , Innistrad, Worldwake, Zendikar
Cards 60
Avg. CMC 2.81
Folders Interesting concept, cool, cool stuff
Top rank #23 on 2012-07-08

Last update 2 days ago

+1 Blood Moon maybe
+2 Thoughtseize maybe
+1 Boseiju, Who Shelters All maybe

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