5/0 FNM Standard Land D (w/ Courser + Domri)

Standard Competitive Control Cruel Control Land Destruction Midrange R/G (Gruul)

EmperorRancor Score: 300


Description

12/27 Update - 200!!! Thanks everyone I really think this is a lot of fun and its cool to know people have tried it all over the world (at least 1 guy in France)! If 1 or 2 cards come into the format to make this just a bit better it could become a viable pro circuit deck.

5/0 FNM!!! My first time 5/0 and it feels so good to see the typical 45 min matches be over in 15 when i lock out YOUR control. I put the control decks to shame. 30 people present.

First match: Mono Green devotion. Won 2/1 i was worried about the ramp but made it.

2nd: Gruul midrange big creatures. Locked him out on land both times. Blowing away his Elvish Mystic with a Mizzium. He laughed then but not when I won.

3rd: Black Blue control. Landlocked it took the whole time but EmberSwallower shined like a beauty.

4th, 5th: Blue White Black Control both 2/0 they seemed mad they couldnt get to 5 mana EVER. No AEtherling for you.

Why look for a way to stop the big creatures when there already on the field when you can stop them from hitting the field all together?

Bramblecrush Land or the sometimes Plainswalker.

Demolish Mostly just land.

Ember Swallower Turn 3 getting him out and turn 4 monstrousing him, sacrificing 3 land they on their turn 4 will start the turn with 0 lands and you have a 7/8 on the field.

Frenzied Tilling Destroy and ramp.

Lightning Strike Magma Jet Mizzium Mortars are just your creature control to get their lands out or player damage once you have lands under control.

Most of the other cards are self explanatory either ramp or land destroy.

Peak Eruption Is a KEY card to put in if they are running mountains. After the first match if they're running Red I'd lose Voyaging Satyr and Frenzied Tilling , as Peak eruption is much faster then frenzied tilling and can get them on MY turn 2. Polukranos is not as important if I can get land destroy and limit them to their 2 and 1 mana drops. My Sylvan Caryatid and Xenagos tokens are all I need to hold out against aggro type.

Hammer of Purphoros For Golgari and other creature control heavy decks. I also swapped Hammers for Polukranos, World Eater Against Ashiok, Nightmare Weaver to limit the creatures they could use against me.

Deathrite Shaman little life gain and using their land to help ramp. Better against Aggro, but aggro using red also get smashed with Peak Eruption.

Anger of the Gods for mass creature counters.

Plummet is a great answer for Angel of Serenity Archangel of Thune Aurelia, the Warleader Stormbreath Dragon Desecration Demon Nightveil Specter to name a few of the key players.

Suggestions

Updates

11/22/13 FNM — Nov. 23, 2013

1st match: 2-0 Red, 1st round no land destruction just beat him the ol' ramp Gruul way. 2nd round land locked when I side boarded Peak Eruption .

2nd: 0-2 Black, First round I didnt get the ramp I needed after mulliganing down to 6 and he knew well enough to Doom Blade and Heroes Downfall my mana ramp. He over took me with Desecration Demon and Nightveil Stalkers. Round 2 mulligan to 6, keeping 3 elves and a Encroaching Wastes I didnt get the ramp i needed and got off to a late start. He finished me off with a Gray Merchant of Asphodel for 9. First match his lifegain was really hard to deal with as well. Skullcrack ???

3rd: 1-2 Blue/White/Green, I did fairly well. The matches I lost I was mana flooded. 5 of 6 draws were mana. He was down to 2 land and a clear board. All I had was my mana dorks swinging for 1 but give blue/white/green 5 turns and he's going to roll over you. The Simic Charm was my huge downfall giving his lands hexproof. but I played him the week before and destroyed him so he wanted to be ready for me.

4th: 2-0 Mono Green, 1st round he got a lot of little 1/1 2/2 3/3s out with ramp. But by turn 5 I wiped with an overloaded Mizzium Mortars soon after winning with a Stormbreath Dragon . 2nd round he kept a one mana hand and got to see the full use of land D. He never got more then 2 mana and I won easily.

5th: 2-0 Black/White, A very fun match-up. It was hard to keep his land down since he drew mostly land. He kept a lot of mana in his first hand not knowing what my deck did. He got off a Desecration Demon but Xenagos, The Reveler let me make saytrs and never let him swing. I eventually gained control and overan him with a monstrous Ember Swallower . 2nd round he shocked a land for 2 thought seized my Bramblecrush then his next two plays were 2 Read the Bones . Putting himself down to 12 he managed to get out 2 Demons but with no cards in hand I managed to top deck a Plummet then Xenagos, The Reveler for mana to monstrous Stormbreath for 5 damage then sacked the elf to leave him open for the killing blow. Both matches fun and very close.


#10 in tournament @ Gnome Games — Nov. 22, 2013

1st match: 2-0 Red, 1st round no land destruction just beat him the ol' ramp Gruul way. 2nd round land locked when I side boarded Peak Eruption .

2nd: 0-2 Black, First round I didnt get the ramp I needed after mulliganing down to 6 and he knew well enough to Doom Blade and Heroes Downfall my mana ramp. He over took me with Desecration Demon and Nightveil Stalkers. Round 2 mulligan to 6, keeping 3 elves and a Encroaching Wastes I didnt get the ramp i needed and got off to a late start. He finished me off with a Gray Merchant of Asphodel for 9. First match his lifegain was really hard to deal with as well. Skullcrack ???

3rd: 1-2 Blue/White/Green, I did fairly well. The matches I lost I was mana flooded. 5 of 6 draws were mana. He was down to 2 land and a clear board. All I had was my mana dorks swinging for 1 but give blue/white/green 5 turns and he's going to roll over you. The Simic Charm was my huge downfall giving his lands hexproof. but I played him the week before and destroyed him so he wanted to be ready for me.

4th: 2-0 Mono Green, 1st round he got a lot of little 1/1 2/2 3/3s out with ramp. But by turn 5 I wiped with an overloaded Mizzium Mortars soon after winning with a Stormbreath Dragon . 2nd round he kept a one mana hand and got to see the full use of land D. He never got more then 2 mana and I won easily.

5th: 2-0 Black/White, A very fun match-up. It was hard to keep his land down since he drew mostly land. He kept a lot of mana in his first hand not knowing what my deck did. He got off a Desecration Demon but Xenagos, The Reveler let me make saytrs and never let him swing. I eventually gained control and overan him with a monstrous Ember Swallower . 2nd round he shocked a land for 2 thought seized my Bramblecrush then his next two plays were 2 Read the Bones . Putting himself down to 12 he managed to get out 2 Demons but with no cards in hand I managed to top deck a Plummet then Xenagos, The Reveler for mana to monstrous Stormbreath for 5 damage then sacked the elf to leave him open for the killing blow. Both matches fun and very close.

I have no idea how I placed but it was NOT top 8 (sadly)


Clearing Comments. — Nov. 11, 2013

I was unable to participate this FNM and am clearing up the comments thus far. With much appreciated help I was able to round off some of the rough areas pertaining to the deck.

Added: Plummet s to the sideboard for all the current flying creatures, Instead of swapping Stormbreath Dragon out for Arbor Colossus

Added: Wasteland Viper To deal with some of the other ramp style creatures that get big fast and can be difficult to deal with.

Removed: Temple of Abandon as it can slow you down by entering tapped. Much better off with just a forest. More could potentially be removed.

Removed: Flames of the Firebrand costs too much for too little.

A few cards that were talked about and may have a place in deck variations in the future are: Burning-Tree Emissary Nykthos, Shrine to Nyx Voyaging Saytr Clan Defiance Sylvan Primordial Mistcutter Hydra Nylea, God of the Hunt . All were not added for different reasons. But that doesn't mean they wont have a place in the future with new sets.


#19 in tournament @ Gnome Games — Nov. 1, 2013

2/2/1 19th of 30 people.

Table 1 and I beat a Red aggro, I wont blame mana but he had to mulligan 3 times on our 3rd match.

I then played a Selesnia ramp/arggo and he got his ramp on before I did and I couldn't keep up with the creatures. It went into match 3 but I was stalling for an answer. I couldn't touch his low mana 5/5s.

I lost the next match but cannot remember for the life of me to who or with what... sorry.

I went on to beat a mono-white heroic deck, he wasn't used to standard and didn't side board correctly. We played a 3rd round for fun and he had me gone by turn 5.

Being in no place to top 8 I told my opponent he could have the 2/0 because he had a slightly higher chance to skate in for top 8. I went 50/50 and to only be using this deck for the second time in a tournament I was still very proud. Next week I shall return...


#1 in tournament @ Gnome Games — Oct. 27, 2013

5/0 FNM!!! My first time 5/0 and it feels so good to see the typical 45 min matches be over in 15 when i lock out YOUR control. I put the control decks to shame. 30 people present.

First match: Mono Green devotion. Won 2/1 i was worried about the ramp but made it.

2nd: Gruul midrange big creatures. Locked him out on land both times. Blowing away his Elvish Mystic with a Mizzium. He laughed then but not when I won.

3rd: Black Blue control. Landlocked it took the whole time but Emberswallower shined like a beauty.

4th, 5th: Blue White Black Control both 2/0 they seemed mad they couldnt get to 5 mana EVER. No AEtherling for you.

Why look for a way to stop the big creatures when there already on the field when you can stop them from hitting the field all together?

frostrite says... #1

I really like your deck, but I would suggest a couple changes after playtesting with something similar.

First, I would shave one Stormbreath Dragon and one Ember Swallower and add two lands. Land drops are so important for this deck and I think you always want to be ahead on the mana. Or, if you want to keep your threats, maybe cut one Mystic and one Caryatid.

Second, I would switch out the Mizzium Mortars for Shocks, just in case your opponent is on the play and plays an early threat that needs an immediate answer. I would put the Mizzium Mortars in the sideboard though.

Third, my suggestion is to cut one Demolish for one more copy of Frenzied Tilling (card advantage!).

Next couple of my suggestions are based on personal preference.

I understand why the Gruul Keyrunes are included, but the deck is low on card advantage/card draw. Chandra, Pyromaster would allow for playing extra cards, it also pings any missed 1/1s or could allow you to push through with your creatures. The Keyrune also only has trample, so often it would trade with remaining creatures. Maybe put it in the sideboard against a control deck.

Sideboard is more of a personal choice, but I think one or two more Anger of the Gods would be great against another ramp or aggro deck. In the ramp scenario, I would completely take out the Mystics and Caryatids. Maybe another cheap burn spell or two would be good as well.

Anyway, good luck and have fun!

November 23, 2013 3:16 p.m.

opiewan18 says... #2

very nice, +1, i feel like Xenagos, The Reveler could be something else. i tested vs my deck and milled you down to 6 cards, no board presence, top decking... then yours came back lol.

November 26, 2013 4:54 p.m.

headlesskitten says... #3

Went 3/1 last night at TNM, came second effectively. Games as follows:

1st; Esper Control, first game he Supreme Verdict every thing before I could get going, he got Elspeth out and I went down easily. Second and Third games my ramp worked well, I faked with an Ember Swallower he countered and got a face full of Stormbreath Dragon which I monstered and hit for 14 the next round. Third game more of the same, focused on his white lands to avoid wipes and DS. I found out later this guy is one of the top in the country, the look on his face told a story when he was sitting there on almost no land.

2nd; White Aggro, splash of red, Got my ass handed to me brutally in the first game, 3 Soldier of the Pantheon in his opening hand. 2nd and 3rd games he thought he could play with 2 lands in his hand, I took a beat down but Mizzium Mortars saved my ass and then he scooped when all he had left was a M Vault. Also a top player, look of total disgust on his face.

3rd; Gruul ramp, big beetles. No chance for him. Even with just a few dorks out I knew I had this. Mizzium Mortars into Kalonian Hydra (I have one instead of a 3rd SBD) into Ember Swallower . Wiped his dorks and swung FTW.

4th G/B nasty ooze and troll deck. Took the first game easily, got beat down in the 2nd and 3rd. He thanked me for taking out the first two players as they were his main competition! He also now knew what I was playing so Thoughtseize me each game and stole my dorks to slow me down. With out the ramp I was too slow to get the LD moving and got thumped.

All in all, I am very happy the way the deck worked. I made a few errors but nothing major. The beauty of this deck is that NO ONE sees it coming!! The look of horror on peoples faces when you suddenly monster an Ember Swallower is "I'm sorry, WTF did you just say? THREE lands??"

Love it. Will try again on Saturday and feedback. Aggro is where this deck suffers.I might splash some black and add some removal or Thought Sieze to cope with Aggro.

November 27, 2013 12:48 a.m.

EmperorRancor says... #4

People always have to read and re-read Ember Swallower . Always the "WTF?!??!?" scenario. I very much appreciate the feedback. I do have a lot of people saying they splashed in black. Thoughtseize Is also a good answer for the mono greens ability to get ahead on mana to the point where they run it without lands. But yes, another answer for red as well. I just love getting a Peak Eruption opening hand though against a red. T2 land gone. :)

November 27, 2013 9:36 a.m.

MasterVash says... #5

I ended up building a deck extremely similar to this, completely unrelated to seeing your build here. I run Mistcutters instead of Stormbreath and use 23 land and 3 Keyrunes (my meta is control- and boardwipe-heavy), but otherwise basically the same.

Last week it went 3-1 handily. I don't remember just how most games went, but what I do remember is:

1st game was vs. white weenie. I got a quick victory 1st game, but 2nd game he floored me with like 2x each of Soldier of the Pantheon and Dryad Militant . Third game went much better though, and he scooped when he had 0 lands on the field.

2nd game I fought a defender deck with Axebane Guardian . Sure, I destroyed all his land, but I didn't see a Mizzium Mortars either game and he managed to get rolling with Axebanes and Caryatids. A depressing 0-2. I now run 2x Anger of the Gods in my sideboard as well, even if it does kill my own mana dorks too.

3rd game was against control. My opponent wasn't happy he couldn't ever get Elspeth or Aetherling out. I couldn't keep much out myself, but I did eventually overrun him through Xenagos's ultimate (twice in one game!).

4th game, Boros aggro. He was running mana-specific things like Phalanx Leader and Fabled Hero and I washed him out for an easy 2-0.

Land destruction is dirty, mean, and not very fun to play against. But neither are your standard control decks, and like I said, my meta is littered with them.

November 29, 2013 5:42 a.m.

dizzzyme says... #6

I tried mixing it up and put 3 Chandra in, it works beautifully. I do have a question about it. It says exile the top card and you may play it.... What if its a land and you already played a land for the turn.... Does she over rule that since it says you may play it????

December 1, 2013 10:48 a.m.

korfits says... #7

i asked an ORC on MTGO and got this answer: "If you exile a land card using the second ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you havent played a land yet that turn."

So that means that you can't play the exiled land if you've cast a land previouse that turn. So you should wait with playing a land till you've used her ability

December 1, 2013 1:51 p.m.

korfits says... #8

i really like the idea. Then you can go throu 2 cards instead of one. and that will increase your chances for that extra destruction spell that's needed.

December 1, 2013 1:52 p.m.

dizzzyme says... #9

I ran 3 Chandra tonight and she just shined so hard.

December 1, 2013 8:27 p.m.

leatherface says... #10

I know this deck is supposed to be a bane for control decks but through 10 games of playtesting with my Esper Sphinx Scry Team. . It only won 1 of 10. I know this deck is cool and strong and all (Heck I believe in this deck so much I even want to make it and bought some pieces already, +1 for it btw) but I think I'm playing it wrong or something's missing.

December 1, 2013 9:43 p.m.

korfits says... #11

Dizzyme, did you take xengos out for pyromaster?

Leatherface. I donlt know if this deck is that awesome against control. The thing is that if a player can drop a land each turn. Then you are in a lot of trouble. Because you can't destroy a land each turn. Think dizzyme's land destruction is better vs control because he splashes black for hand disruption.

December 2, 2013 5:02 a.m.

dizzzyme says... #12

No I re modified the deck for 3 and 3, the xenegos is a staple, also yes my deck slams on control hard, I win 90% of my control matches. I haven't updated my list in a while but I don't run all the strikes and jets he does, also i don't run peak eruptions in the side. I went for a more well balanced deck so anything midrange or controls style i should beat the decks that are hard for me is red deck wins and red green devotions. Everything else is pretty much too slow to keep up.

December 2, 2013 6:03 a.m.

dizzzyme says... #13

Not to say they will win every time I just have to be somewhat picky about my opening hand.

December 2, 2013 6:04 a.m.

EmperorRancor, can I ask you what you intend to prevent with Pithing Needle ?And what is the intention behind sideboarding Wasteland Viper

December 3, 2013 7:03 a.m.

dizzzyme says... #15

Its his removal bait, he can get around magma jet on his elf or chump block to get rid of a big creature its pretty self explanatory, the pithing needle is great for a turn 1 drop naming nikthos unless you went first then turn 2 drop, aetherling, (insert annoying activated ability here)

December 3, 2013 11:50 a.m.

But it says, unless it's a mana ability, which all of AEtherling 's abilities are ?

December 3, 2013 2:12 p.m.

@AlphaAuthority: AEtherling 's abilities are activated abilities that cost mana to activate, not mana abilities. An example of a mana ability is Elvish Mystic who's ability allows it to basically act as a land by tapping for mana.

December 3, 2013 3:04 p.m.

opiewan18 says... #18

Think mana producing abilities. Anyone know why it doesn't read like that?

December 3, 2013 3:39 p.m.

@opiewan18: Assuming dizzzyme is right in that Pithing Needle shuts down Nykthos, Shrine to Nyx , that wording would also be very confusing as it's secondary ability also produces mana.

December 3, 2013 4:01 p.m.

logan700 says... #20

Pithing needle will not stop nykthos. But it will stop AEtherling .

Mana abilities are defined as ones that create mana, such as Llanowar Elves or Mountain .

605.1a An activated ability is a mana ability if it meets three criteria: it doesn't have a target, it could put mana into a player's mana pool when it resolves, and it's not a loyalty ability

December 3, 2013 5:04 p.m.

logan700, thanks mate, just the explanation I was looking for. I always thought that it meant abilities costing mana to activate.

December 3, 2013 6:17 p.m.

korfits says... #22

but Nykthos, Shrine to Nyx does produce mana. so it should cut that off aswell

December 4, 2013 1:54 a.m.

dizzzyme says... #23

You can infact pithing needle a nykthos because the second ability is not considered a direct mana ability, its an activated ability that cost mana to produce said mana. Its kind of like when someone plays underworld connections, you can't name underworld... You have to name swamps so any ability said swamp gains is not usable. Any ability outside the realm of tap : add mana is not considered a mana ability.

December 4, 2013 2:04 a.m.

logan700 says... #24

605.1b A triggered ability without a target that triggers from activating a mana ability and could put mana into a players mana pool when it resolves is a mana ability.

Nykthos 2nd ability is still considered a mana ability because of the above

December 4, 2013 3:02 a.m.

opiewan18 says... #25

Thank you

December 4, 2013 7:47 a.m.

EmperorRancor says... #26

Pithing Needle is used for control decks that have solo win conditions. Its really just an answer for many plainswalkers. Or plainswalkers being their only win condition. As is some of the blue white or blue black decks that primarily run in my area. Control is always 4-6 decks of the typical top 8 decks. Locally your metta might be different. I can drop the Peak Eruption s though as they are good in this deck they don't ever really see play. As of my knowledge there is very few that consistently run Mono red.

December 4, 2013 2:56 p.m.

korfits says... #27

What made you use Chandra instead of frenzied tilling? do you have enough LD now? Or is that not as big of a focus?

December 8, 2013 1:40 p.m.

dizzzyme says... #28

Nykthos is not a triggered ability, its an activated ability... and not an activated mana ability... you pay mana and tap it as a cost to activate the ability... elvish mystic is a mana ability, tapping a land is a mana ability without having to pay a cost,.. and "605.1b A triggered ability without a target that triggers from activating a mana ability and could put mana into a players mana pool when it resolves is a mana ability." is stating that a TRIGGRED ability that results in mana... a triggered ability says "when, at, wherever" for the pithing needle not to work the land would have to read, when nykthos becomes tapped or something alone those lines.

December 8, 2013 2:44 p.m.

logan700 says... #29

but it meets the 3 criteria to be a mana ability, regardless on if it cost mana to activate the ability.

1) it does not have a target.

2) it produces mana

3) it is not a loyalty ability (planeswalker)

all 3 are true for nykthos, which makes it a mana ability.

December 8, 2013 5 p.m.

Stop this pointless argument, ask a judge if you're in doubt. I did it for you.

http://gyazo.com/977e6861360b460e295b8926b03b043f

December 8, 2013 6:14 p.m.

yak300 says... #31

I really like this deck and I wanted to test it. +1

So i was playing this deck at our local standard tournament last weekend. I hope you are not offended by this. Of course, i adapted the sideboard to my local meta, but the maindeck was almost the same as you have it here except for the Chandras. I ended up 3-0-1 at 2nd place. We were playing top 4 afterwards, but there I could not lock my enemy (an aristocrats variant) fast enough in semi-finals.

Qualifying:2-0 against a ramp variant. Could lock his lands fast enough in both games and finished with monstrous ember swallowers.

2:0 against Esper Control. Also here, I was able to lock him fast enough before he could even start countering my spells. Yay!

2:1 against Slives (G/R/U). First match, he was unlucky got manastuck without my spells and did not draw any Manaweft Sliver s, so I could easily lock him down.In the second match he had a perfect start, growing his slivers and in turn 3 he had 3x 2/2 flying slivers. Could not handle it as it was too fast.In the third game I could lock him again, Shock ing his manaslivers and then finish with two Stormbreath dragons.

0:2 against Golgari. He was able to play a Desecration Demon in both games in turn 4, I was missing any ramp creatures so I could not keep up. Think if I play this deck again I'll also splash in some black to handle creatures easier...

Finished 2nd place in qualifiers.

Semi final:1:2 against new Aristocrat variant. first game he killed me pretty easy, as his highest manacost was 3, so even with landhate, I could not achieve anything. Was overrun easily with too many creatures my Ember swallowers could handle.2nd game, I could ramp fast (Elf + Caryatid) and boardwiped with Anger of the Gods . He could not recover and I took his lands down.In the final round, I had to mulligan down to 5 cards as I had no lands. Then, he played Thoughtseize, Duress and a Sin collector in the first three rounds, leaving me exposed with nothing but a single land. Unnecessary to say I lost this match :P

Summarized, I'm surprised this deck idea is not played more often. Of course, these games showed some weaknesses against creatures on the battlefield with toughness greater than 4, but still it works pretty constant.

December 9, 2013 5:47 a.m.

EmperorRancor says... #32

We're you carrying Plummet s? I know its not a perfect answer but its a decent one.

Right now I fear black slows it down and there's not too much answer for this deck against the Demons. I'm hoping for just one or two cards to assist this deck in the next set release and this would become a FNM staple.

I like playing it and am now known for it. And I get side boarded against and that in itself is an honor.

I hope everyone else trying it out is having just as much fun as I am.

December 10, 2013 5:21 p.m.

dizzzyme says... #33

@yak300 if you want to splash black take a look at my version of this deck

December 10, 2013 11:34 p.m.

logan700 says... #34

@EmperorRancor

I ran your deck at a local event yesterday. I kept everything how it is to see how it does. I ended up going 2-2 but the were great match ups. here are the results:

2-1 vs. Mono Black Devotion:

Game 2: This one was a lot closer. He stabalized at 6 lands since I wasn't getting the land D cards I needed and running mono black made using Encroaching Wastes near impossible. I could only hit the Mutavault that he played. he ended up winning this game with a well times Grey Merchant of Asphodel bringing his life total up to 4 when I was at 2. Then he Pharika's Cure my satyr token just in time to swing in for the 2 damage he needed.

Game 3: This one was exactly how this deck wants to be played. Had a perfect ramp up to Ember Swallower , Xenagos, The Reveler , and Chandra, Pyromaster turns 3, 4, and 5. since I kept on chump blocking with the tokens I was able to ultimate Chandra, Pyromaster . I decided to cast a Bramblecrush from the 10 exiled cards to blow up 3 lands and that sealed the deal.

2-0 vs. Esper control

This one is a fairly easy match up. as soon as he missed one land drop it was game over both games. Plain and simple. Kinda helped that on game 2 he wasn't drawing any removal and I blew up Jace, Architect of Thought with a Bramblecrush .I like how frustrated esper players get when I start controlling THEM!

1-2 vs Jund Mid-range

This one was fun. it was basically a race to see who got out there win con first. It was actually about the same deck, but instead of LD cards he had more creatures and kill creature. He just got the better cards on draws is what it came down to.

1-2 vs Mono Blue

Also a very fun match up. Both my opponent and I had a great time with this. If you are not having fun, then what's the point right? This one came down to if I can kill his Cloudfin Raptor before it got big, take out the Nightveil Specter , and make sure he stayed at 3-4 lands the whole game till I can get out a Stormbreath Dragon . First game I pulled it off flawlessly. Second game... he had the perfect hand and I kept an ok hand and he out played me there. kudos to him on that. and on the third game I had to mull down 5 and still had nothing to combat his deck. the killer for me that game is when he got my Mistcutter Hydra from the Nightveil Specter on the swing. Downhill from there.

December 12, 2013 4:32 p.m.

Pyroshade says... #35

I think a good card to think about for mono blue would be Skylasher deals with the flyers well enough, and avoids pretty much their whole deck! also works against mono-blacks Nightveil Specter s too

December 12, 2013 5:49 p.m.

dizzzyme says... #36

he has answers to all that in the deck, the main issue I forsee is tidebindes on his bombs, after that not much he can do and 1 or 2 skylashers will only delay the inevitable because they are 2/2's not beatsticks. against mono blue he has to side in ALL of the hate he has and pray to win, blue is just so strong. the most important thing to consider is to hold that demolish for the bident and the fade to antiquity for thassa then your sitting high over mono blue once they have no draw.

December 12, 2013 7:38 p.m.

dleigh007 says... #37

I threw this deck together just for fun for last FNM. No play testing and I went 4-1! I just lost to a control deck, he always had too many lands. +1 for a fun deck!

December 16, 2013 10:08 a.m.

rjphilla says... #38

Love the Deck. I had a very similar land destruction deck built but didn't have the Stormbreath Dragon , I only have one. That being said, I love the optimal use of that card, nailing them for all the spells in their hand that they can't cast.

But my real question is Mono Blue. How have you fared against Master of Waves and Tidebinder Mage ? That is the winner at my local meta. Followed closely by mono black and mono red. The best I've gone was 3-2 a few time with Izzet/Control Mid-range.

Great Deck. Awesome to see Land Destruction is back!

December 16, 2013 12:09 p.m.

EmperorRancor says... #39

Either keeping them from getting to 4 mana, which is easy enough if you go first, or Anger of the Gods . I will admit I have yet to play against this deck since no one plays it at my local card store. I can blow up Tidebinder easy enough so he doesn't worry me.

December 17, 2013 3:51 p.m.

dizzzyme says... #40

How often do you side in your wasteland viper? And have you thought of gruul charm or clan defiance? I never liked not having a late game sync, some games it gets stalemate untill I get overrun because mizzium only does so much, with my black splash its not uncommon to Rakdos return for 10-15

December 19, 2013 4:26 p.m.

SasukeUchiha says... #41

Would Flesh / Blood be a useful card here? It may be a sorcery speed card, but even with un-monstrous Stormbreath Dragon or Ember Swallower it deals more damage than a Lightning Strike and after monstrosity it is more powerful that two Lightning Strike . It could be better, but the loss of instant speed may be too much of a trade off in some games.

January 8, 2014 1:08 p.m.

EmperorRancor says... #42

I agree it is a good card, in fact Flesh / Blood is my favorite card in standard right now. But the loss of instant speed could be a costly trade off in this style of play.

January 10, 2014 3:33 p.m.

Jairoe03 says... #43

Wasteland Viper look fairly useless when you are already boarding plenty of creature removal in your mainboard and sideboard. I think you can better utilize these 4 slots for something else such as Skullcrack or a 4th Stormbreath Dragon . Maybe even consider Flesh / Blood or a card that more directly counters one of your harder matchups etc.

January 11, 2014 2:12 a.m.

EmperorRancor says... #44

For the love... Skullcrack would have saved me against a few for sure. I'm glad you suggested them over Viper. I do have enough removal and these can go and Skulcracks are perfect!

January 13, 2014 12:22 p.m.

Daxxx99 says... #45

So im fairly new here and back to magic. I am in the process of building this deck but I am short a [Chandra Pyromancer], the [Stormbreath Dragon] and also the [Stomping Ground]. Any ideas on other good adds.

January 15, 2014 10:46 p.m.

EmperorRancor says... #46

Use 2 "[" to make your links turn blue for card display. You can use a Mountain or a Forest to replace Temple of Abandon as you want the mana to be available when you play it. As for Chandra, Pyromaster try Frenzied Tilling it has the ramping effect and the destruction effect mainly used by Chandra with almost the same mana cost. As for Stormbreath Dragon theres not much like him and his synergy here. I would suggest a bigger creature. Possibly one that is tougher to destroy. Possibly Sylvan Primordial , Mistcutter Hydra , Arbor Colossus

January 16, 2014 11:38 a.m.

Daxxx99 says... #47

Thanks. I couldn't remmeber if it was 1[ or 2. And thanks for the reply. I was thinking of putting some bigger creatures in to replace the Stormbreath Dragon but I just wanted to ask people's advice on it.

January 16, 2014 12:50 p.m.

warsfeil says... #48

Played a very slight variation of this at GPT Brisbane this weekend - Cockblocked a number of people out of the top 8 and had a blast. (See: Land Destro [14th Place (3-1-2) @GPT])This deck is so very close to being amazing - Needs a little something though.

January 19, 2014 7:54 p.m.

thewyzman says... #49

2-1 against my Can You Golgari? FNM deck in playtest. Really fun!

January 19, 2014 9:02 p.m.

hovercraft says... #50

Hey, Love the deck. Planning on making something similar for some upcoming standard tournaments. What do you think of Nessian Demolok coming out in BNG?

January 23, 2014 11:35 a.m.

EmperorRancor says... #51

I just took a look at it along with Courser of Kruphix . Nessian Demolok is good but they will most likely always take the 6/6 and then destroy it or return it or what have you. Early they will not lose the land and late game they know your plot and will not lose the land.

As for Courser of Kruphix it makes sure you don't slow draw land and keeps your pace up. Along with Chandra, Pyromancer you'd know what you could be casting a huge advantage.

January 23, 2014 12:46 p.m.

Skaber1986 says... #52

have you given deathrite shaman a try?

February 6, 2014 3:52 a.m.

Have you considered Unravel the Aether to deal with gods?

February 7, 2014 11:50 p.m.

Daxxx99 says... #54

How do you handle the mono-black decks? My LGS hosts smallish tournaments on fridays (not FNM yet, still new store) and i've come in 2nd twice in a row (12-14 people total). The mono-black decks are the most difficult with their Thoughtsieze and Hero's Downfall and the like. Not to mention Desecration Demon and Gary... Thoughts? Also, with Born of the Gods out now, I think im gonna see more mill decks. Advice for that too?

February 8, 2014 1:55 a.m.

Ruric says... #55

i made a very similar deck some time ago, and works pretty well too

Gruul LD

February 11, 2014 1:12 p.m.

EmperorRancor says... #56

I have tried Deathrite Shaman and although he works decently. i'd have to remove some of my removal or ramp and his mana gain isnt a definite thing and once you get going you get the mana you require to run it.

I do like the cost of Unravel the Aether but the possibility of them getting it back, its worth just paying 1 more to never see it again.

With the deck not being "Main Stream" most mono-black opponents don't thoughtsieze the 4 mana land D although they like to target mana ramps. But to be honest is there any real answer to a Thoughtsieze other then counter spells? Desecration is the only foreseeable issue and I have run into it. Thus sideboarded Plummet . The biggest thing with seeing black is keeping them from 4 mana. keeping them from ever dropping a daemon is your best option.

As for mill I agree it could make a comeback. I may need to think about siding in Elixir of Immortality against those decks. This card is also the reason mill cant stand strong as If it got to be big we'd all just carry 3 or 4 mainboard and not worry about mill.

February 18, 2014 1:35 p.m.

wic15 says... #57

Love this deck! My biggest problem is against mono black Desecration Demon and Pack Rat any suggestions for a better sideboard?

March 3, 2014 12:20 p.m.

kyle_vanerp says... #58

To those that think that Pithing Needle will take care if your opponents control esper decks with AEtherling or Obzedat, Ghost Council you're fooling yourself. I have never seen a control esper not run a Detention Sphere . I run 4 detention spheres and a gimmick of other Cancel s or Negate . A true control deck would never give you the chance to play pithing needle. Must say I enjoy the thought put into this deck though. I would imagine it works wonders on mid-range. My only suggestion is Signal the Clans

March 8, 2014 5:53 a.m.

HeHateMe331 says... #59

I agree, I am running this deck now and it is fantastic except against mono black devotion. Too much removal for mana dorks and ember swallower and except for drawing plummet you can't deal with desecration demon. Any suggestions on how to deal with mono black? Maybe transform the deck into a burn deck or something else after sideboard?

Regardless this is an amazing deck that I enjoy. I played a mazes end deck tonight with it. Turn 3 demolish, turn 4 demolish, turn five bramble crush, turn 6 ember swallower. He immediately scooped!

April 2, 2014 12:16 a.m.
April 11, 2014 11:46 a.m.

ZooGambler says... #61

Any thoughts on the release of Journey into Nyx?

April 24, 2014 9:02 p.m.

I hope that our Rancorous Emperor is still alive.

April 25, 2014 3:43 a.m.

EmperorRancor says... #63

Haha, Ok I'm glad I logged in. To be honest folks Magic has fallen off for me after the release of Diablo III, but it seems I have fans and I won't let anyone down. I do like this card as it puts a creature on the field and lets me destroy a land a huge play as the point is to outpace them.

What about Desecration Plague ? What is its potential. One less green But Bramblecrush I feel is better. But Plague has the potential to target some of the Enchantment/Creatures. Thoughts?

The damage potential of Spite of Mogis might be a good answer too Desecration Demon and Blood Baron.

April 28, 2014 5:20 p.m.

hovercraft says... #64

I think Desecration Plague is better than Demolish, since it can hit enchantment creatures

April 29, 2014 10:56 a.m.

Nyad says... #65

Your manabase needs fixing, you need 14 sources to consistently hit 1 green on turn 1.you have 5 forest and 4 stomping ground so that's only 9 untapped sources on turn 1Maybe upgrade this to 12/13/14 untapped sources

April 29, 2014 11:23 a.m.

EmperorRancor says... #66

True, hitting that 1 green mostly up until now was probably good luck. I like your idea and made it 13 untapped sources. I think it would be a lot more consistent on the mana ramp this way.

April 29, 2014 12:42 p.m.

Paradoxical says... #67

So, I skimmed through and didn't see anyone else point out something about Wasteland Viper being used as dizzzyme says.. "he can get around magma jet on his elf or chump block to get rid of a big creature" Well, he can get around Magma Jet on his elf if the elf is attacking. And sure, you can chump with the Viper itself.. But it seems like you're saying you can chump with the Elf and use the Viper.. That's not how Bloodrush works. Bloodrush only works on attacking creatures. That card doesn't belong anywhere near this deck lol. Also, Frenzied Tilling is CMC 5. Do you really want LD fighting for the 5-slot with Stormbreath Dragon ?

You need something to deal with decks like Jund that thrive on 3-4 drops and run accelerators. T3-4's consisting of a pair of threats like Reaper of the Wilds , Polukranos, World Eater , Arbor Colossus , and the aforementioned Desecration Demon seem very hard for you to beat. They just have more fat than you, and hard removal for your fat when you drop it, and they can function off 2-3 lands, given their mana dorks, just like you could. Maybe some number of Clan Defiance in your sideboard? It's a potential finisher, effective with the mana you can hit, and removal for those pesky 5+toughness creatures.

May 13, 2014 4 p.m.

EmperorRancor says... #68

I just swapped 2 Chandras for 2 Courser of Kruphix as her main objective was to get usable cards in my hand. And this leaves me with a replenishing 4 life as hers is gone quickly. Viper really did have no place and I never really used it, it was sided for a bit but never tohught it useful. Frenzied Tilling was only in here early when there was limited LD cards. It hasn't seen play in a coons age.

Clan Defiance Would be good as I seem to be able to get up to 10+ mana. Its a good kill spell and good for straight player damage all in one go.

May 13, 2014 4:45 p.m.

EmperorRancor says... #69

So, Conspiracy had an interesting card put into it Decimate imagine if this were printed in M15. O. M. G.

May 20, 2014 1:43 p.m.

Caharin says... #70

I like this alot and will be trying this out. +1

May 28, 2014 10:44 a.m.

Madrak says... #71

does this deck have any way to stop desecration demon?

June 26, 2014 10:07 a.m.

Caharin says... #72

Plummet in the side Stormbreath Dragon after monstrosity

June 26, 2014 1:11 p.m.

magicgreenies says... #73

im gonna make this deck, just in all foils :D

July 1, 2014 3:23 p.m.

thuzra says... #74

Four whole dragons. The balls, my friend. The balls. I like.

July 1, 2014 3:29 p.m.

Paradoxical says... #75

@EmperorRancor First off, great tag, giving the Croc trample and swinging with him on T3 was too good.

But! Never happen.. They wouldn't have printed it in Conspiracy if it was going to come out in M15. =( Decimate would be sick in the current meta, though.

July 1, 2014 4:10 p.m.

EmperorRancor says... #76

4 dragons. usually when they're land locked you swing out with elves or a monstrous Ember Swallower . Dragons are just there for power and the turn 3 drop and making them pee themselves.

July 8, 2014 2:55 p.m.

dakotastic says... #77

This deck looks really fun, but are there any alternatives to Stormbreath Dragon ? I'm kind of a cheapskate and don't wanna drop 40 bucks on a playset right now :P Thanks!

September 12, 2014 3:51 p.m.

Gop says... #78

Hows it look post rotation?

September 16, 2014 8:51 a.m.

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TCGPlayer.com price

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$177.08 $263.56 $718.18
Date added 11 months
Last updated 3 months
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 3.22
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Top rank #1 on 2013-11-04