This deck does not run all 5 Generals at once. That would be awful.

Here we have probably the weirdest deck I've ever tried to build.... This deck is designed to be able to play functionally under any one of the 5 possible Generals! So each game, one of the five is used as the General and the other four become part of the 99.

This is aggressively casual, moreso than any other deck I have except for What does the Didgeridoo?. There is absolutely no way it would stand up to somebody trying to play at all competitively.

The reason I built this is that I've always liked the idea of having interchangeable Generals, a la the Commander decks released each year by Wizards where you can sort of replace the main General with one of the 2 Legendary Creatures in the 99 that have the same color identity. My goal was to make that idea functional.

The idea behind 5 Generals is a hybrid of tokens + fatties. Each General interacts with the deck differently, but employs one of those two strategies.


Xenagos, God of Revels

The point of Xenagod is to use his effect on a really big Trampler and swing for lethal. Something like Thromok the Insatiable being granted Trample by Nylea, God of the Hunt, Archetype of Aggression, Mina and Denn, Wildborn, etc. is the ideal target for Xenagod. Probably the most straight-forward game plan of the five.

Ruric Thar, the Unbowed

Ruric would mostly be used against Enchantment- or Equipment-heavy decks. His punishing effect doesn't really discourage control, as that will have enough removal to make sure he only gets one trigger every time he's out. Since he has to attack anyway, buffing him is the ideal strategy, although you can always just have him swinging alongside your tokens.

Ulasht, the Hate Seed

The idea here is basically to set up a whole bunch of tokens with cards like Mycoloth, Sylvan Offering and Tana, the Bloodsower, play Ulasht, and use its ability to roughly double them, killing it. At that point, either cast Ulasht again at double its previous power and give it Trample, or go for lethal with tokens.

Mina and Denn, Wildborn

Trigger Landfall. A LOT. Give big Creatures Trample with their second ability, and use various Landfall cards to out-value the opponent and set up/gain lethal. In addition to triggering Landfall, this card obviously lets me have way more Lands than I should (making use of the high number of Lands in the deck), which means I can play a whole helluva lot of stuff. This is obviously weak to cards like Armageddon and Ajani Vengeant that wipe all Lands, as the opponent can simply wait until I (finally) run out before destroying them.

Tana, the Bloodsower

This card is the epitome of tokens for this deck. Buff Tana, swing with Tana, make it rain tokens. Not making use of her Partner ability for fairly obvious reasons (no other Generals with Partner, it would be really weird and stupid... etc..), but I think she is strong enough without a second General, with support from cards like Xenagos, God of Revels, Boartusk Liege, Forgotten Ancient and Parallel Lives.

and are the objectively two most fun colors, and it follows that is the most fun color pairing. This deck's purpose is to take the overwhelming potential for fun of and make it as variable as possible within one deck, while staying cohesive and legal.

Lmk what you think.



Lutachris23 says... #1

Really like the idea, I really liked the interchangeable legendary's in the commander products too. One thing though, in your Xenagod section you say he can buff himself, but he can't. The text says 'another target creature'. Personally, I don't think I'd change anything, since you said it's casual, so it seems like all the cards are solid. I'm not very fond of SKullmuncher personally, I would rather play Harmonize, Elemental Bond, Regal Force, or Shamanic Revelation. However, I can see how it would be good in both a token strategy or a big beatdown strat so it's entirely up to you on that.

April 19, 2017 2:17 p.m.

Lutachris23 says... #2

oops apparently the creature is called Skullmulcher haha, not SKullmuncher

April 19, 2017 2:18 p.m.

Lutachris23 lmao does he say another? I haven't looked at the card since I pulled him at prerelease and was just kinda remembering. I honestly like it better in general and for the deck that he can't buff himself.

Personally i love skullmulcher, but there are reasons besides preference to run it over those three: in the case of harmonize and elemental bond, it's a creature, which makes it a target for xenagod, and makes ruric-thar not punish me for playing it. in the case of regal force, it's 2cmc less and specifically only 1 green symbol, making it more accessible if I'm having a hard time with mana.

thanks for the suggestions, correction, and the upvote!

April 19, 2017 2:30 p.m.

Lutachris23 says... #4

If it works for you then play it, my man :D those would just be my personal preferences over the card. But I definitely love the effort you put into the deck!

April 19, 2017 5:25 p.m.

I really like your idea and the deck. I just had some random thoughts when playtesting against it and thought I'd share.

Omnath, Locus of Rage is in the 99 (95?) and is an eligible candidate for commander, is there a specific reason why you don't consider him as such?

You have Seer's Sundial, Rampaging Baloths, the twins and other landfall cards. You could change your ramp package around to better support this with something like...



Conjurer's Closet is also great with Avenger of Zendikar and Craterhoof Behemoth and can reset Ulasht's counters if you've used them up.

I understand that these might not be the most competitive of possible changes and will typically slow the ramp down a bit overall, but I just thought Omnath felt a bit left out. I hope you at least find the idea interesting!

April 25, 2017 11:53 p.m.

PlutoniumWedding Thromok the Insatiable and Omnath are both technically valid. I don't have Thromok as a general because its effect is more conditional than the other 5, and I don't have Omnath as a general because the deck is not competitively tuned enough to deal with the massive hate it would draw every game. Plus I'd need more ramp in order to get him out as fast as the others, and that would require cutting important cards.

Solemn Simulacrum is in the deck. The others are cool tho. I hadn't considered Farhaven Elf because it's so overcosted for the stats, but that was before I really knew the themes of the deck so I should have taken another look at that.The addition of Conjurer's Closet and/or Boundless Realms are scary because they're non-creatures, but they are obviously powerful. I'll see about swapping those in. And Valakut is definitely worth putting in.

Sylvan Scrying does offer the benefit of having a land in my hand to drop when I have synergy/ensuring that I'll hit my land drops for another turn, but I don't know how I feel about an instant that doesn't have an inherent impact on the board and doesn't even cycle.

Thanks so much for the suggestions!

April 26, 2017 12:41 a.m.

Thanks for your reply, it's interesting to hear your thoughts. My experience matches yours in that Omnath draws a lot of hate, since he's so hard to stop once he gets going without being revenge-nuked by his dying elemental horde.

I missed Simulacrum because I was only looking at the Ramp/Fixing section. My bad! :o

Farhaven Elf is very much a role-player in that it's overcosted in a vacuum, but can generate serious value if you have a lot of bounce or recursion effects (or have use for the Elf body). I guess you'll see if you find it's worth the slot in this case.

You're absolutely right about Conjurer's Closet and Boundless Realms, which are both slow and expensive and get punished by Ruric, but can have massive effects. With all of your tokens you could also look into Cryptolith Rite and the more situational but cheaper and potentially huge new Harvest Season which I think looks like it will be absolutely nuts in some EDH decks.

I mostly suggested Sylvan Scrying as a cheaper alternative to Tempt with Discovery to find Valakut, and I have never ever seen anyone accept Tempt with Discovery's offer for anything other than Strip Mine or Ghost Quarter... But I guess that's a matter of who you play with.

April 26, 2017 3:21 a.m.

czarkingrex says... #8

Strong upvote. I love weirdo decks, especially budget ones.

April 26, 2017 3:21 p.m.

czarkingrex thanks!

April 26, 2017 3:29 p.m.

czarkingrex says... #10

I mean here, just look at THIS monstrosity... 20<200 Challenge #11

April 26, 2017 4:02 p.m.

Immortalized says... #11

Now i detest green, But i'll upvote for the gimmick to it. Still haven't found a deck more gimmicky than my error 404. So many people have decks with that name that mine won't link, but it's on my deck list.

April 29, 2017 7:54 p.m.

Immortalized but green is the second most fun color. studies show. :P I'll check out the deck

April 29, 2017 8:24 p.m.

dbpunk says... #13

Hey, I actually do the same thing with my deck, except I don't only claim Xenagod, The Twins and Ulasht as my general as my commander options.

(I actually do a similar thing with each of my decks, using two non-gods as commanders and a God for each of them).

August 6, 2017 8:43 p.m.

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Date added 6 months
Last updated 2 months
Exclude colors WUB

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.83
Tokens 0/1 Insect, 1/1 Elf Warrior, 2/2 Lizard, 0/1 Plant, 5/5 Wurm, 3/3 Beast, 1/1 Saproling, 6/6 Dragon, 2/2 Satyr, 3/3 Elephant, */* Treefolk, 1/1 Elemental
Folders Fun Decks, Commander, edh, Interesting Commander Decks, possible decks
Top rank #8 on 2017-04-28
Views 3035

Revision 7 (2 months ago)

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