Maybeboard



this is a enchantment deck made around shrines. my game plan is to get enchantments out that will give me mana and draws each turn, that way when i blow up all lands, creatures, artifacts ill still have enchantments to have value from, when everyone else is struggling to build there board-state again ill be digging threw my deck for one of my wincons.

SHRINES: after getting Sanctum of All on the field the first shrine ill pick will depend on if i have a land destruction card in my hand like Jokulhaups. if i dont ill choose Sanctum of Calm Waters or Honden of Seeing Winds to dig threw the deck, if i do ill get Sanctum of Fruitful Harvest for the mana it gives me each turn. once i can ill destroy all lands, creatures, artifacts leaving me with the only permanents.

WIN-CONS: Sanguine Bond + Exquisite Blood for infinite damage, the shrines will help trigger them.. Earthcraft + Squirrel Nest infinite squirrels, squirrels the most powerful creature in magic.

EXTRA VALUE: Zur the Enchanter can fetch your infinite squirrel win con. Paradox Haze will trigger some of your shrines twice and will also get you huge amount of value with Enduring Ideal

if you find a way you think might make the deck better tell me down in the comments. someone give me a clever name for this deck, im not creative enough.

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98% Casual

Competitive

Top Ranked
Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

43 - 0 Rares

31 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens Spirit 1/1 C, Squirrel 1/1 G
Folders Misc Tribes, Research
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