mtg, mtg cards, magic the gathering, gaming, geeks
Used this deck again at FNM went 3 and 1
Match 1: 0-2 against a delver deck, game 1 lost due to mana screwed, game 2 lost after getting my opponent down to 2 life
Match 2: 2-1 Another delver deck, won first game, lost second, won third
Match 3: 2-1 went up against a Deadeye Navigator type deck with a lot of ETB effects. Game 1 I had in the bag till he used Zealous Conscripts on a Fiend Hunter that I had placed on one of his larger creatures, then Ghostly Flicker ed it gaining it permanently, exiling another Fiend Hunter on another of his creatures and getting a second use of Zealous Conscripts to swing and kill me. Games 2 and 3 I won after sideboarding Nevermore and placing it on Zealous Conscripts
Match 4: 2-0 against a titans deck, both games I got turn 2 Thalia, Guardian of Thraben which set him so far back that I was able to get two turn 4 kills.
The deck did rather well in FNM for a rough draft
Round 1: 2-1, the opponent had a deck based around unblockables and equipping them with either Swords or Inquisitor's Flail , etc. Game 1 the deck wiped him, Game 2 he got lucky with several miracles of Temporal Mastery , killing me but not before I brought him down to 2 life. Game 3 I sideboarded in Marrow Shards , waited for him to attack with everything, played it, then destroyed him again.
Round 2: 1-2, I went up against the Judge who was running a similar deck. Game 1, the Judge got me down to 8 life I believe, but I had an Odric, Master Tactician out which gave me control, turn 6 I drew an Angel of Jubilation , giving me lethal damage on the swing. Game 2, a combination of Huntmaster of the Fells Flip and constantly using Restoration Angel 's whenever I tried to kill it screwed over my board as he was able to consistently kill all my creatures when I brought them out, he had 9 at the end of that game. Game 3, no land so I mulliganed to 6, pulling only a Sunpetal Grove with a bunch of 2 drops, but not pulling another land till turn 5 which was already game.
Round 3: 2-0 Went up against a guy running a R/W based around Hero of Bladehold with a splash of Goblins. Both games were over on turn 5, his deck seemed to giving him bad hands.
Round 4: 0-2, Interesting homebrew based solely off milling, using playsets of Day of Judgment , Fog , Clinging Mists , Blunt the Assault , etc. Both games I was able to have him down to lethal if I ever swung successfully, but he kept pulling all of his damage preventions. One game I even had 2 Mayor of Avabruck Flip 's producing wolves each turn for about 9 turns (20x 4/4 wolves swinging...) before he pulled a Day of Judgment to wipe me out, while using Rites of Flourishing , Jace's Erasure and Jace, Memory Adept to mill. Replicated what I saw of the deck here: Mill destruction
If you have the aggro in hand, it can guarantee a turn 4 kill (assuming they don't have tons of kill spells everywhere). However if you don't have the aggro, turn 5-6, but in the event you're facing someone with board wipers (Supreme Verdict /Terminus ), it easily transforms into a token spam deck where you just play a single creature (ie, Thraben Doomsayer , Mayor of Avabruck Flip or Garruk Relentless Flip ), keep spamming the tokens/boosting with Gavony Township and easily win that way.
I like what you're doing here, but i am wondering about the consistency. With so many different creatures, are you able to execute your attack the most efficient way every time? I'm just wondering why so many.
If you're interested, ive developed the fastest deck in standard, and it is Naya humans. I have turn 3'd a lot of people at tournaments, and it could be an interesting direction to go. I have a lot of analysis, and results of matches on the page if you're curious.
The Kessig Township is my signature deck.
Turn 3 wins all DAY!
T3: Thatcher Revolt -- swing 13 = Game.
Hey, thanks for the feedback. In my meta, the three prevalent decks are Human aggro (brought about because my deck was stomping everything, including control decks), RDW and splashes of control. I built this to be a bit more tailored to my meta, and for my meta it works wonders (getting 1st place for 5 straight Standard tourneys is pretty good if you ask me). It does well in other stores metas in my area, and I've always found it to be quite potent. The consistency is great, and aside from the occasional mana screw/flood, I have never ran into an issue with the deck.
You have quite a powerful deck there, though in my meta, t3 wins are nearly impossible due to the rampant number of creature decks, you can always count on your opponent having either blockers, or responses. With this deck I can generally pull off t5 wins with ease, by usually dropping a Zealous Conscripts to win, or just a brute force swing to completely wipe your opponents field for them to stay alive, while leaving you with ensured victory on the next swing.
|Date added||1 year|
|Last updated||3 weeks|
|Legal formats||Commander / EDH, Extended, Legacy, Modern|
|Illegal cards||Hamlet Captain , Mayor of Avabruck Flip , Silverblade Paladin , Zealous Conscripts , Thalia, Guardian of Thraben , Sunpetal Grove , Borderland Ranger , Avacyn's Pilgrim , Cavern of Souls , Banishing Stroke , Gavony Township , Kessig Wolf Run , Garruk Relentless Flip , Champion of the Parish|
|Sets||From the Vault: Twenty, Dragon's Maze, Gatecrash, Return to Ravnica, Magic 2013, Avacyn Restored , Dark Ascension, Innistrad|