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So ya, this probably wouldn't work too well in the real world but who wants to live there? And I really need a better hobby than making silly decks when I'm bored. This isn't really meant to be competitive as it is just fun.

Here's the idea....

Grand Architect + Pili-Pala is your main combo and win con here. Nothing new, nothing original, just fun to drop by turn 3.

Enter the Infinite drops in after Pala and Architect do their thing. Pop that on turn 4 and have some fun.

emrakul, the Aeons and his other buddies pop in to say hi, and being as friend as Emrakul is, you get turn 5 right after where you then swing with all the big ugly bastards you put down.

That's all this deck is. Lots of mana, lots of big guys, lots of crying.... Like in my love life.....

To try and make this actually usable as a deck I includedBoomberang and Mana Leak for some stall.

Muddle the Mixture allows me to stall some or dig for my Architect.

Expedition Map so I can dig for lands I may need, or at the very least just thin things out.

... Yes, Tron is in here.... The idea is if I cant get my combo together, then I can at least have the mana base to drop my guys the old fashioned way. And really, who doesn't love tron? And who doesn't want the ability to drop a turn 3 Wurmcoil Engine or turn 4 Kozilek, Butcher of Truth?

Now the things that may get pulled...

Eye of Ugin is nice for casting the Eldrazz's if I can't get the Pala/Architect/Infinite combo going, but idk yet if it's really worth having or would even be worth digging out.

Academy Ruins is handy if anything happens to the Pili-Pala's or bring my Map's or Wurm back from the dead, but like the Eye, not sure if it will really be worth having yet.

Jace's Archivist is in here as a draw engine. If I get him and need pieces for my combo, I can start burning through cards while throwing off my opponent too. It's good in theory but there are probably better options available.

Elixir of Immortality is my emergency exit in a way. If I got my combo down mid or late game and my guys can't get through to finish off my opponent and my deck is down to jack because of Enter the Infinite, this will bring it all back together and allow me to keep going.... I hope.

Sheer boredom and ideas from recent builds and comments have lead to whatever this is.

Thank's for checking it out. Any comments or suggestions are welcomed.

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Revision 2 See all

(6 years ago)

Date added 8 years
Last updated 6 years
Key combos
Legality

This deck is not Modern legal.

Rarity (main - side)

8 - 0 Mythic Rares

10 - 0 Rares

13 - 0 Uncommons

20 - 0 Commons

Cards 60
Avg. CMC 4.08
Tokens Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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