Sideboard

Artifacts (4)

Wipe (3)

Stax (4)


Maybeboard


Now With More Goat Support!

Bonecrushers have finally made it in, more for Stomp than for the Giant. Burn decks are notoriously prone to losing due to running out of cards, this is a great helper with that issue. This is probably better described as a slower, steadier Red Deck Wins deck, despite being quite capable of a fast win it excels in matchups where a normal burn deck will run out of gas and be stuck top decking bolts when they need 4 or more damage. Bigger, splashier effects are everywhere here compared to traditional burn, but it is Legacy, so our curve really goes up to 3.

Fireblast is probably the best card over all, and wins a disproportionate number of games, one of the reasons I run Risk Factor is to dig for Fireblasts, because you can only run x4 Fireblasts, card draw helps me find my aces. The next big surprise is probably the Ball Lightnings, at x2 people are very likely to be surprised by one, and 6 damage for 3 mana feels really good.

This isn't the most complex of decks, though it plays interestingly with the array of choice cards, making for a more interactive game experience that can be quite satisfying compared to 'traditional' Burn. Risk Factor only deals 4 damage, but 4 for 3 mana is sadly on curve for Red it seems, and 2 casts make that into 8 potentially, I adore turning a Mountain I drew into 4 damage when a regular Burn deck probably just lost the game due to drawing a 4th Mountain. In the event I have a decent amount of land out, drawing 3 will likely let me play 1 or even 2 more spells, and can end games on the spot with drawn Fireblasts. During the 'longer' games (going to turns 4 and 5) is when Risk Factor tends to shine, when giving me cards is going to be damage right away, possibly more than just taking the 4.

I set the CMC of Fireblast, Bonecrusher, and Rift Bolt at 0, 2, and 1, because I don't think I've yet cast Rift Bolt for 3, and I am not usually in good shape if the game goes long enough for me to hit 6 lands. Stomp might seem like a bad card, but 2 damage is just enough to be worth bothering with, while a 4/3 that's hard to remove is just fast enough to be worth casting, this greatly improved the consistency of the deck by adding 2 'meh' cards, glad I finally tried them out, even if I change my mind later! I also set this to custom categories, so it shows Bonecrusher as both a Creature and an Instant, Stomp ends up being cast more often anyways, I don't run other 2 drops and 2 damage comes up surprisingly often, and the damage clause can win me the odd game.

The sideboard stuff is for matchups where I have zero chance otherwise, putting in Meekstones pretty much requires me to pull my creatures with power > 3, which is 12 cards, and if I pull DRCs I should pull my DRC support cards (which is 3 cards), so to support my Meekstones I added Flamebreathers to my sideboard over Chainwhirlers. I still have a wipe with Disk, and Meekstone can delay the game until I can wipe, at which point I should have the advantage I hope! I'm not sure if Flamebreather is better or worse than Young Pyromancer, but 1/1s are pretty bad with Meekstone out because people will have lots of blockers, Breather can wall a 2/x while dealing damage.

In short, this is a fun deck to try out if you want Burn but don't want to be stuck in perpetual topdeck, it offers enough speed to threaten early wins alongside enough diesel to power out big finishes vs decks that can gain life or otherwise make life difficult. This is not the deck for you if you like playing the most mainstream decks, this is fairly janky homebrew. In my experience it's a less salty play experience than most Burn decks since you play spells that aren't 'Burn for 3', and some even offer the opponent a choice, even if the two options both obviously suck.

Not sure if I'll keep them in, but I pulled my Browbeats for a pair of Gamble, mostly because I think it'll work well with DRC on turn 2, there are few things sweeter than a turn 2 3 damage from your DRC, and Gamble means 2 cards end up in your graveyard, and DRC can put a 3rd if it's not the best card in your deck situationally, so if I have a 2nd spell to trigger DRC again the odds are reasonable that I'll have 4 types.

Suggestions

Updates Add

So, I'm thinking again about switching out Ball Lightning for Bonecrusher Giant, the Giant can trigger my DRC or YP, while also counting as a creature in the bin. I'm also thinking about switching out Flame Rift for Chain Lightning, Rift is a bit bigger of an effect, but I'm already on the clunky side here (while also not playing around Eidolon in the 'mirror'), Chain Lightning helps me double spell, and it can very importantly burn pesky creatures, a thing this deck doesn't mind doing. I could also switch out the x2 Flame Slash (or put them into the Sideboard, where they'd make more sense), this would let me keep x2 of something, or even x1 Ball Lightning and x1 Flame Rift if I was so inclined, it might be the case that Flame Slash is obsolete now. x4 Chain Lightning would be more creature burn than x2 Flame Slash, worth keeping in mind.

I still can't decide if I actually want Den of the Bugbear, it's really slow but this deck can afford to burn creatures, maybe it's threatening enough? It would only be a x1 or x2, because I really need true Mountains for my beloved Fireblasts. It seems like it'd be an incredible card in some games, where I just want another body, but it's not very tall and it's a ton of mana! Maybe wait and see on this one.

Should I put x2 Price of Progress into the sideboard? I don't like it mainboard, but it seems like a really good sideboard option.

I think x1 Bauble is probably fine in here, I don't like seeing it later game, x1 in a Burn deck means it'll be in my opener usually if I see it, which is exactly where I want it to be, I never want to draw into it (though I can handle Surveiling it away), but it's a huge asset to see that 1 copy if I have a DRC (or better, 2!).

Cannot believe how much extra consistency DRCs seem to give, they very easily justify throwing in Seals and Bauble, and they reward me for running more diverse card types.

Edit: So, I'm not enamored with Young Pyromancer, I'm considering switching it out for one of the following: Monastery Swiftspear, Skullscorch, or Bedlam Reveler, I feel like any of these is fine as a x1. I'm especially curious about running x1 or x2 Skullscorch, I think we've all lost a game or two in Legacy to a turn 2 Hymn to Tourach, this seems like a choice card that people don't really have a good choice, taking 4 damage for RR is a bit scary when it only used 1 card. I like the x1 Taylor Swiftspear because I have the single copy kicking around and I like the art, but a 1/2 Haste Prowess for R is pretty good value in my opener, where a x1 is most likely to show up. I like Bedlam Reveler because it's even more card draw, but I can't decide how likely it is for me to be able to cast it on turn 3, and it seems very unlikely, so I feel like it's less likely than the other 2.

I'm super curious if Breaking Point is a good sideboard card in a deck like this, I'd definitely run a wipe in the sideboard (and I'd maindeck a more reliable 6 damage for 3 mana in a heartbeat), and this is a very good one, I guess it could be dead sometimes, but my guess is that Point will do work in a deck like this.

Edit: Well, just in case this deck didn't already have a bad enough matchup vs my Discard deck, I threw in a pair of Gambles, mostly to fuel the DRC aspect, I might also add another Bauble to improve my odds of getting an artifact in the bin.

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50% Casual

50% Competitive

Date added 4 years
Last updated 3 months
Exclude colors B
Legality

This deck is Legacy legal.

Rarity (main - side)

21 - 7 Rares

5 - 4 Uncommons

14 - 4 Commons

Cards 60
Avg. CMC 1.27
Folders Casual Decks, Other users' Decks I like, Adapt, ...
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