So I am new to EDH, I am kinda used to standard. Trying to make a Karametra Deck where most of my cards are creatures and each time I place down a creature I get more land and get to draw again. Eventually smash hard with indestructible hexproof creatures.

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Tricks that are not obvious at first glance

* Panglacial Wurm comes out very early for it is so easy to search my deck. Lets see you deal with a 9/5 wurm with trample on turn 3 since I summoned him on turn 2 due to Sakura-Tribe-Elder

* Mistveil Plains which I can get from my General Karametra, God of Harvests allows me to put 1 card from my graveyard to my library once per turn including lands or creatures I have lost. Bow of Nylea does the same but for 4 cards. Enduring Renewal makes me show my hand but my cards that hit the graveyard always come back so you can do some silly things with a couple of them. Sun Titan, Emeria, the Sky Ruin are even better since they place said cards on the field.

* Sylvan Safekeeper is a very strong situational defense. Sure the land hits my graveyard but I have ways to get it back. Thus I save my beasties, I get my damage through, and I keep card advantage for eventually those lands come back.

* Constant Mists allow me to buyback it for sacrificing a land, thus it is easy to have endless fogs for me or other players I do not want dead since I can just my Karametra to easily replenish the lands I sacrifice and if I run out of land I can always use Mistveil plains to return it to my library

* Eight-and-a-Half-Tails allows me to grant any card protection from color white and allows me to make my opponents colors white thus I have an unblockable attacker (if I have enough mana), a hexproof creature, and a defender that will take no damage etc. If I have enough mana I can do this multiple times.

 

Mana

* Mana Ramp: Birds of Paradise, Avacyn's Pilgrim, Llanowar Elves, Elvish Mystic, Lotus Cobra, Sol Ring, Omnath, Locus of Mana

* Land Grabbing: General- Karametra, God of Harvests, Sakura-Tribe Elder, Farhaven Elf, Wood Elves, Yavimaya Dryad, Knight of the Reliquary, Oracle of Mul Daya, Genesis Wave, Realm Seekers, Sylvan Primordial

* Mana Doubling: Mirari's Wake, Mana Reflection, Vorinclex, Voice of Hunger

 

Card Advantage

* Cantrip (Replaces itself): Wall of Blossoms, Wall of Omens, Elvish Visionary, Enlisted Wurm (Cascade)

* Card Draw: Mentor of the Meek, Mind's Eye, Primordial Sage, Regal Force, Soul of the Harvest, Garruk, Primal Hunter

* Cards on Field: Genesis Wave, Lurking Predators, Defense of the Heart

* Tutor: Green Sun's Zenith, Fauna Shaman, Fierce Empath, Genesis Hydra, Chord of Calling

* Graveyard Return: Bow of Nylea, Mistveil Plains, Enduring Renewal, Sun Titan, Emeria, the Sky Ruin

* Token Generation: Emeria Angel, Rampaging Baloths

* Cast for Free: Panglacial Wurm

 

Defensive and Offensive Buffing

* Indestructible: Avacyn, Angel of Hope, Dauntless Escort, Eldrazi Monument

* Hexproof: Sylvan Safekeeper, Archetype of Endurance, Asceticism, Privileged Position

* Protection from Color X Eight-and-a-Half-Tails, Glory, Sejiri Steppe

* Regenerate Yavimaya Hollow, Asceticism

* Buffing: Akroma's Memorial, Cathars' Crusade, Elesh Norn, Grand Cenobite, Nylea, God of the Hunt, Bow of Nylea

* Flash: Winding Canyons

 

Removal

* Exile: Admonition Angel, Angel of Serenity, Luminate Primordial

* Place Card in Opponent’s Library Hiding it: Condemn, Oblation

* Artifact/Enchantment Hate: Aura Shards

* Wrath Effect Novablast Wurm

* Land Destruction Dust Bowl

 

Board Control

* Fog Every Turn: Constant Mists

* Limit Opponent’s and how he can use cards: Grand Abolisher

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Date added 9 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

38 - 0 Rares

15 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 4.09
Tokens Beast 3/3 G, Beast 4/4 G, Bird 1/1 W, Wurm 6/6 G
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