The point of the deck is to load up the graveyard as quickly as possibly and cast 2 creatures around turn 3 or 4. Its feels slightly slower and less consistent than my Jund build, but is more reactive and bursty
deck:09-01-16-jund-dredgevine/
Cards like Thought Scour and Jace, Vryn's Prodigy
help trigger dredge, while getting dredgers in the yard. Satyr Wayfinder and Grisly Salvage helps get land while filling up the graveyard. Lotleth Troll helps get rid of any dredgers stuck in your hand. Also, Jace, Telepath Unbound helps you dig deeper using, Thought Scour or Grisly Salvage for free
Dark Deal is a real sweet card to hit with a -3 on Jace. It serves double duty by disrupting the opponent's hand while completely digging through your deck for your Vengevines. Normally you don't want to hard cast it, but it should guarantee a few vines hitting on turn 4 if you do.
Stubborn Denial is great early game, because most people don't seem to play around it, and i can stop people from setting up. It really shines once i have some
Vengevine
s or Gurmag Anglers on the board, because helps stop my opponent from dealing with them.
Normally I would be running 4 Satyr Wayfinder but I was missing a last ditch enabler. In my Jund version I run a one of
Dregscape Zombie
which would be fine here, but Fatestitcher makes casting a Gravecrawler a bit easier if i just untap the land i used to unearth. It could also help clear the way for the vengevines if i need.