Sideboard


This is a mono white legacy deck focused on equipment. The goal is to achieve Metalcraft early with artifact lands, Mox Opal, and Aether Vial. Then play cheap utility creatures, such as Puresteel Paladin and Stoneforge Mystic, followed by powerful equipment to close out the game.

Puresteel Paladin--Our card engine, replaces every equipment with another card and can eventually make all our equipment cost zero.

Stoneforge Mystic--Our equipment tutor; can fetch us any equipment we might need for any situation. Combos with Batterskull very nicely.

Leonin Shikari--Combos with Puresteel Paladin for instant-speed equipping of any equipment. Also works well on its own with Lightning Greaves.

Mother of Runes--Very powerful, allows all our creatures to dodge removal. Most decks will need to kill it on turn 1, and if they don't, you are in great shape.

Kor Duelist--This little guy gets very powerful when equipped. Double strike means two sword triggers or 4 counters for Umezawa's Jitte.

Batterskull--Our main piece of equipment. This is what we will usually search for with Stoneforge Mystic.

Umezawa's Jitte--This equipment is awesome, and even better against aggressive decks. It really shines on a Kor Duelist.

Sword of Fire and Ice/Sword of Light and Shadow/Sword of Feast and Famine/Sword of War and Peace--Searchable for with Stoneforge Mystic for any matchup in which you might need a certain sword. 2 triggers when equipped on a Kor Duelist.

Lightning Greaves--Gives any creature shroud to dodge removal. Remember, you can't equip a creature that is already equipped with a Lightning Greaves.

Argentum Armor--This big equipment can deal with almost anything. It can be searched for by Stoneforge Mystic and equipped for free with Puresteel Paladin.

Cranial Plating--This little equipment can pump a creature to big sizes with the help of artifact lands and other cheap artifacts.

Aether Vial--If you play this on turn 1 you are in great shape. It allows us to have un-counterable creatures at instant speed. You won't ever want more than 2 counters on it.

Mox Opal--With metalcraft, this provides mana acceleration, which is always helpful.

Swords to Plowshares--Our removal, costing only 1 mana.

Council's Judgment--Gets rid of problematic permanents without targeting them. See ya, Emrakul!

Karakas--Gives us some mainboard protection against Show and Tell/reanimatior decks that involve winning with big legendary creatures.

Cavern of Souls--Stops counterspells and pesky miracles decks from disrupting our gameplan. Naming kor will get Stoneforge Mystic and Kor Duelist through safely, naming soldier will protect Leonin Shikari and Kor Duelist, and naming human will secure a resolved Puresteel Paladin or Mother of Runes.

Ancient Den/Darksteel Citadel--These artifact lands help provide metalcraft in the early game.

Cataclysm--Shines against creature-based decks by destroying all but one of their creatures. Meanwhile, you are able to save one creature and one equipment to take over the game.

Ensnaring Bridge--This deck has trouble dealing with Emrakul, the Aeons Torn, Griselbrand, and other reanimator/Show and Tell targets.

Grafdigger's Cage--Great against, reanimator, dredge, all my spells, etc...

Thalia, Guardian of Thraben--Great agains most control decks, Storm, ect. First strike is also relevant.

Manriki-Gusari--Good against other Stoneblade type decks.

Ethersworn Canonist--Another combo hater, good against elves, storm, etc...

Pithing Needle--All-around hate that provides for metalcraft.

Nahiri, the Lithomancer--Great against control, Nahiri works wonders in the late game bringing back destroyed equipment and providing a steady stream of creatures for those equipment through boardwipes.

Tormod's Crypt--More graveyard hate.

Containment Priest--Gets rid of pesky Emrakul, the Aeons Torns, and other Show and Tell/reanimator targets.

In addition to Ancient Den, there are four other artifact lands that produce colored mana: Seat of the Synod, Vault of Whispers, Great Furnace, and Tree of Tales. Any one of these other artifact lands can replace Darksteel Citadel (which produces colorless mana) to add a splash color. With the inclusion of Mox Opal, there will be 8 sources of the color you want to splash. Bear in mind that Darksteel Citadel has indestructible, so it can't be removed by Wasteland, while the other artifact lands can.

While Brainstorm isn't as effective in this deck because of the absence of many shuffling effects, blue gives us access to Preordain and Ponder to smooth out our draws. In addition, Thoughtcast gives us card advantage and can usually be cast for only one or two mana. Stifle is an option for defending against Wasteland, and Spell Pierce gives the deck a cheap way to answer noncreature spells. In the sideboard, Meddling Mage is a versatile answer to any problematic card and it's also a 2-drop for Aether Vial. Flusterstorm gives us extra resilience against combo, and Chill slows down red decks greatly. Jace, the Mind Sculptor and True-Name Nemesis are both extremely powerful cards, but are much harder to splash due to the double blue in their casting costs.

Here is an example of a blue splash:

deck-large:legacy-equipment-splash-blue

Black gives us hand disruption in the form of Thoughtseize, Inquisition of Kozilek, Duress, and Tidehollow Sculler. Dark Confidant provides valuable card advantage and is a 2-drop for Aether Vial. Toxic Deluge and Zealous Persecution are great against hordes of tokens or other small creatures, and Perish is great against all things green. Liliana of the Veil is powerful, but harder to splash for with double black in her casting cost.

Here is an example of a black splash:

deck-large:legacy-equipment-splash-black

Lightning Bolt is the main reason to splash red, but the color also gives us a wide variety of sideboard options to combat different decks. Pyroblast and Red Elemental Blast are good against control and anything else blue, while Wear // Tear helps remove problematic artifacts and enchantments. Sudden Demise helps to get rid of lots of tokens. While this deck is sometimes hindered by Blood Moon, it can be a much bigger problem to other decks that are more vulnerable.

Here is an example of a red splash:

deck-large:legacy-equipment-splash-red

Green is the least rewarding splash color. Because this deck doesn't fill its graveyard very fast, Tarmogoyf, while still powerful, is not as effective in this deck, however it is a 2-drop for Aether Vial. Sylvan Library is great at smoothing your draws, but the absence of many shuffling effects hinders its usefulness. Scavenging Ooze is a great piece of graveyard hate, but requires a heavy commitment to green to be effective. However, green does give us some effective sideboard options. Krosan Grip ensures the destruction of problematic artifacts and enchantments. Choke is a great hate card against blue decks, and Xantid Swarm is a great defense against counterspells.

Any comments and suggestions are welcome, thanks for looking!

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Date added 9 years
Last updated 5 years
Legality

This deck is Legacy legal.

Rarity (main - side)

10 - 0 Mythic Rares

17 - 13 Rares

19 - 2 Uncommons

9 - 0 Commons

Cards 60
Avg. CMC 1.83
Tokens Kor Soldier 1/1 W, Phyrexian Germ 0/0 B, Stoneforged Blade
Folders Chorras, stuff i like, Good Decks, Legacy, Decks, Cool Decks, Interessant, neat ideas, good, nice rogue decks
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