Norin the Wary - Soul Sisters.

This deck is a one huge engine which if set up properly is very hard to deal with. It still loses to turn 2 kill decks but otherwise if it gains steam it normally ends up on top.

Here is how the engine works.

So you want to get Norin the Wary down early to get the most of his flicker effect. Then either of the Soul Warden or Soul attendant so you can start gaining life. with both in play or more your gaining life every time Norin flickers and he will flicker on your opponents turn as well.

The best turn 2 play has to be Genesis Chamber that way every time Norin flickers you get a Myr and with Soul Warden you gain life for Norin and the Myr.

If you have Ajani's Pridemate in play he will get +1/+1 every time you gain life. So lets say you have Norin the Wary + Genesis Chamber + Soul attendant + Soul Warden in play. You cast Ajani's Pridemate. It resolves, and flickers Norin, you gain 2 life from the Attendant and the Warden and the Primate gets +2/+2 then you create a Myr, gain 2 life and Pridemate gets +2/+2 and then Norin reenters the. battlefield, you gain 2 life, Pridemate gets +2/+2 and then you create a Myr which gets you 2 life and Pride mate gets +2/+2. In one turn cast a 2 mana creature you have gained 8 life, 2 mars and the pride mate is a 10/10.

The next creature is Champion of the Parish he will get +1/+1 for each human that ETB's so every time Norin flickers which will be on each players turn. The best car to use with Champion is Lightning Berserker You can dash the Berserker so he returns to your hand at the end of turn, even if you don't attack with him, you still will trigger the Champion for +1/+1 and everything else on your board. When you do attack with him remember that you can pump him for a red.

Rogue's Passage is useful for getting your pumped creatures through for damage. Ranger of Eos helps to tutor two of your creatures for the engine and Mentor of the Meek works great with Norin flickering and the Myrs coming into play.

Everything in the deck is very low to the ground so I'm running a low land count.

Let me know in the comments what you think.

Thank you.

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Casual

98% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Modern legal.

Rarity (main - side)

24 - 0 Rares

20 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 1.84
Tokens Human Cleric 1/1 BW, Myr 1/1 C
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