Part of my cycle of specific CMC monocolored decks, 2Blue4U hosts Kami of the Crescent Moon and his army of 2 drop blue cards. As expected of a low curve monoblue deck, it's VERY control-heavy, with the majority of the instants and sorceries (and even a couple of the permanents) keeping your opponents' boards clear and free of things that could ruin your day.

It's unlikely that you'll be mana starved despite the low land count, and your low curve (or lack of curve as it were) makes it easier to dump your hand than most opponents, allowing you to combo out quickly if you're trying to close in for the kill.

As far as tutors go, Muddle the Mixture lets you grab any non-land card, Tolaria West any land card (usually Academy Ruins or Mystic Sanctuary), Merchant Scroll hunts for whatever instant you need, Transmute Artifact hunts for whatever artifact you need and Vedalken AEthermage is included as an additional method to hunt for your game ending wizards like Thassa's Oracle and Timestream Navigator or utility wizards like Snapcaster Mage (and at instant speed unlike with Muddle). I'll also make a special mention of Trade Routes in this section. It obviously isn't a tutor, but it does let us recur our tutors by returning Mystical Sanctuary to our hand so that we can replay the land. Trade Routes also plays nice with a handful of other lands and can turn the rare land flood into something more productive.

There are also a handful of cards that can be played to help even the playing field after an opponent has inevitably had something successfully stay on the battlefield. Dance of Many and Blue Sun's Twilight can be used to clone or steal a critical creature and Spreading Seas neuters problematic lands like Cabal Coffers and Steal Enchantment do exactly what its names suggests. These cards are essential in keeping your power in line with your opponents as they continue to advance into larger and more powerful effects as the game wears on.

But how do you actually win? Most commonly, it'll be assembling Dramatic Reversal + Isochron Scepter and then using an outlet for your infinite mana/infinite storm like Skyscribing or Brain Freeze to draw/mill people out (or yourself if you want to go for the Thassa's Oracle win). However, you are slinging a lot of spells, so Runechanter's Pike does get some pretty decent mileage going for Blighted Agent or Inkmoth Nexus (or Kami himself, but 21 damage is so much harder to hit than 10) and Marit Lage's Slumber becomes beefy enough to do serious damage in its own right. If you are going one of the combat routes, Lighthouse Chronologist will make things less painful as you'll at least get to kill everyone in one turn cycle rather than trying to make combat damage work over 2-3 full turns. Speaking of taking extra turns, there is technically a highly improbable infinite turn combo in the deck as well. Timestream Navigator can go infinite if we have Swiftfoot Boots and Trade Routes out, Mystic Sanctuary at least in our hand and Muddle the Mixture at least in our graveyard. It's an eleven-mana, five-card loop that requires additional cards/card draw/mana to actually do anything beyond taking those extra turns, but at least Kami is a Howling Mine in the command zone, so it's fairly easy to still cycle through your deck once you've established the loop.

On the downside, the deck immediately folds to a Void Winnower, but there are no surprises there.

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Date added 7 years
Last updated 1 year
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

40 - 0 Rares

16 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.00
Tokens Boar 2/2 G, City's Blessing, Copy Clone, Elemental 4/4 UR, Emblem Jace, Vryn's Prodigy, Manifest 2/2 C, Marit Lage, Zombie Army 0/0 B
Folders Specific CMC Decks, Commander inspirations, Decks to Make
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