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Sultai Tezzerator





A Decklist I found that represents fairly well what I was hoping to do with the treasure control, though It does things differently. Overall I like it, but I want to switch some things up for my own flavor and to make it stronger.

The idea of the deck, as implied by the name, is to abuse tezzeret for removal, mana ramp, and eventually his ult and other payoffs. The original had bolas instead of vraska, but because treasure and cells allow for such smooth mana fixing, i'm considering splashing green and red at the same time. This is a rough draft some I'm playing around with it. The lands assume I do use both colors, and will eventually reflect the main deck.

The main artifacts I'm not sold on are Treasure Map  Flip, Cultivator's Caravan, and Renegade Map.

Treasure map feels like the worst of these because you put in a lot of effort to get it's value. I could be wrong about it so I'd like o discuss it. Renegade map is nice because it grabs our lone basic of the color of our choice, incase we need to hardcast something without treasure or cells, and it brings up our artifact count for a fairly small investment. Caravan also fixes mana for us, which is nice, but we aren't running anything to crew it, so we could potentially turn it into a 5/5 with tez ult, but that's about it. We could use Vraska's pirates to crew it as well I suppose. Thoughts?

I'm also considering draw and other control aspects. Herald of Anguish is a bomb, as it can trade with Glorybringer and potentailly just kill it with removal on a stick, as well as providing more and more advantage the longer it stays online. 3 turns of discarding a card every turn can be pretty horrid to deal with, and you can get it online as early as turn 4 or 5 potentially. I will not remove it from the deck. I have some other standard removal, like Fatal Push and Bontu's Last Reckoning (Who loves this deck because I can pay for it with no lands fairly often!). Draw power is fairly weak here. None of the walkers or artifacts really supply any, despite the cantrip on prophetic prism, and Reverse Engineer doesn't feel readily available all the time. What should I remove for more draw and what spells are the best?

I want to make use of Unlicensed Disintegration, as it fits well into the deck. Should it replace Walk the Plank?


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Date added 5 months
Last updated 5 months

This deck is Standard legal.

Cards 60
Avg. CMC 3.38
Tokens Tezzeret, Etherium Cell
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Revision 2 See all

5 months ago)

+1 Mountain main
-3 Blooming Marsh main
+1 Forest main
+1 Sheltered Thicket main
+1 Costly Plunder maybe
+1 Sorcerous Spyglass maybe
+1 Metalwork Colossus maybe
+1 Sentinel Totem maybe
+1 Unlicensed Disintegration maybe
+1 Nicol Bolas, God-Pharaoh maybe