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Sultai Tezzerator





A Decklist I found that represents fairly well what I was hoping to do with the treasure control, though It does things differently. Overall I like it, but I want to switch some things up for my own flavor and to make it stronger.

The idea of the deck, as implied by the name, is to abuse tezzeret for removal, mana ramp, and eventually his ult and other payoffs. The original had bolas instead of vraska, but because treasure and cells allow for such smooth mana fixing, i'm considering splashing green and red at the same time. This is a rough draft some I'm playing around with it. The lands assume I do use both colors, and will eventually reflect the main deck.

The main artifacts I'm not sold on are Treasure Map  Flip, Cultivator's Caravan, and Renegade Map.

Treasure map feels like the worst of these because you put in a lot of effort to get it's value. I could be wrong about it so I'd like o discuss it. Renegade map is nice because it grabs our lone basic of the color of our choice, incase we need to hardcast something without treasure or cells, and it brings up our artifact count for a fairly small investment. Caravan also fixes mana for us, which is nice, but we aren't running anything to crew it, so we could potentially turn it into a 5/5 with tez ult, but that's about it. We could use Vraska's pirates to crew it as well I suppose. Thoughts?

I'm also considering draw and other control aspects. Herald of Anguish is a bomb, as it can trade with Glorybringer and potentailly just kill it with removal on a stick, as well as providing more and more advantage the longer it stays online. 3 turns of discarding a card every turn can be pretty horrid to deal with, and you can get it online as early as turn 4 or 5 potentially. I will not remove it from the deck. I have some other standard removal, like Fatal Push and Bontu's Last Reckoning (Who loves this deck because I can pay for it with no lands fairly often!). Draw power is fairly weak here. None of the walkers or artifacts really supply any, despite the cantrip on prophetic prism, and Reverse Engineer doesn't feel readily available all the time. What should I remove for more draw and what spells are the best?

I want to make use of Unlicensed Disintegration, as it fits well into the deck. Should it replace Walk the Plank?



Argy says... #1

The reason for these Artifacts:

A lot of the cards you are considering can just be put in a Sideboard.

October 3, 2017 10:05 p.m.

Argy says... #2

Renegade Map also triggers Fatal Push, so you don't have to sac a Treasure.

October 3, 2017 11:47 p.m.

Qolorful says... #3

Interesting insights.

What is your thoughts on disintegration over walk the plank? It is one more mana but it is also instant speed and the 3 damage is fairly easy to get, while it would also require a bit more red in the manabase.

Also if I want to put in 1 or two metalwork colossus as extra artifact payoff, should I drop a caravan for it?

October 4, 2017 8:46 a.m.

Argy says... #4

The best way to check whether or not these ideas work is just to make the changes, and test them against the current popular decks.

The proof of the Magic Pudding is always in the testing.

Here are some decks that seem to be popular, at the moment:

2. Ixalan

Do some tests against those, and see what works.

October 4, 2017 1:56 p.m.

Argy says... #5

Did you end up building this?

October 24, 2017 12:55 a.m.

Qolorful says... #6

Sorry Ive been away from magic since ixalan came out. Been busy with a lot of other things lately. Havent built it yet, probably wont end up doing so anytime soon either

November 4, 2017 11:39 a.m.

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Date added 2 months
Last updated 2 months

This deck is Standard legal.

Cards 60
Avg. CMC 3.38
Tokens Tezzeret, Etherium Cell
Views 70

Revision 2 See all

2 months ago)

+1 Mountain main
-3 Blooming Marsh main
+1 Forest main
+1 Sheltered Thicket main
+1 Costly Plunder maybe
+1 Sorcerous Spyglass maybe
+1 Metalwork Colossus maybe
+1 Sentinel Totem maybe
+1 Unlicensed Disintegration maybe
+1 Nicol Bolas, God-Pharaoh maybe