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The zombies don't really do much, actually. Well, they get sacrificed. So there's that.

This is going to be my next big project, I'm thinking. The general idea is that I mill myself to fill up my graveyard, and while doing that Sidisi, Brood Tyrant gives me guys to defend myself with. Proceed to reanimate big things and win.

I focused less on controlling the board with this deck, opting instead to try and force my opponent to constantly deal with what I bring out until I finally overwhelm their removal.

Yes, it dies to mass exile, but doesn't every reanimate deck? So far it's proved pretty effective and fun to play.


Useful uses for cards:

Brainstorm -- Put a creature from my hand onto the top of my library, to be milled into my graveyard.

Vampiric Tutor/Liliana Vess -- Put a creature on top of my library, to be milled into my graveyard.

Laboratory Maniac -- So that self-mill is a viable win-con.

Mirror-Mad Phantasm -- This card is just hilarious. It's like Psychic Spiral, but strictly better for what I need it for.

Deadeye Navigator -- This card is broken. See "Deadeye Navigator Combos" below.

Gnaw to the Bone -- For lots of survivability.

Dralnu, Lich Lord -- This makes my graveyard a much more viable place to store cards to play later.


Card Combos:

Sensei's Divining Top + Sultai Ascendancy /Think Tank -- This is some of the most ridiculous topdeck manipulation I've ever played with.

Altar of Dementia + Sidisi, Brood Tyrant -- If you hit a creature with the mill off the zombie, you get another zombie. This combo has at times allowed my to go through a large chunk of my deck, giving me a lot more material to work with.

Laboratory Maniac + River Kelpie -- Reanimate the Lab Maniac with no cards in your library, the trigger off of the Kelpie wins me the game instantly.

Dread Return + Laboratory Maniac + 3 creatures on the field -- Reanimate the Lab Maniac with no cards in my library. This means that if I can get my whole deck into my graveyard I basically just win.

Crucible of Worlds + River Kelpie - Free cards.

Kokusho, the Evening Star + Phyrexian Altar + Sheoldred, Whispering One -- Kokusho recursion engine. Enough said.


Now the fun combos (read infinite combos):

Hell's Caretaker + Thornbite Staff -- Infinite sacrifice and reanimate. Combine this with a token generator (Avenger of Zendikar, Symbiotic Wurm or Grave Titan) and make infinite tokens.

Champion of Stray Souls + Phyrexian Altar + Thornbite Staff + an ETB or SAC trigger that creates more than five tokens (Avenger of Zendikar or Symbiotic Wurm) -- Another infinite tokens combo.

Avenger of Zendikar + Deadeye Navigator + Phyrexian Altar -- With more than two lands this is also infinite tokens.

Blood Artist + Phyrexian Altar /Altar of Dementia + Blood Artist -- Self-explanatory with infinite tokens.

Archaeomancer+ Victimize+Phyrexian Altar+Avenger of Zendikar -- This one is a bit bizarre, but it's another infinite token generator. Sacrifice the Avenger of Zendikar and the Archaeomancer and a token to make BBB to pay for Victimize. Then choose Archaeomancer and Avenger of Zendikar as it resolves, sacrificing another plant token. Reanimate those two, getting more tokens off of the Avenger of Zendikar and returning Victimize to hand off of the ETB of Archaeomancer. This also works with Symbiotic Wurm.


Deadeye Navigator combos:

Acidic Slime + Deadeye Navigator -- Blow up all of the things.

Deadeye Navigator + Rune-Scarred Demon -- Demonic Tutor costs 1U now. What?

Deadeye Navigator + Eternal Witness -- Probably the best graveyard recursion you could ask for.

Avenger of Zendikar + Deadeye Navigator + Phyrexian Altar -- See above.

Deadeye Navigator + Kheru Lich Lord -- This one I'm not quite sure about yet, but I believe that if you reanimate something with the Kheru Lich Lord, Soulbond it to the Deadeye Navigator, and then flicker the reanimated creature, it removes the exile replacement effect and lets you keep the creature. I could be wrong about this but I think it's the same interaction as Obzedat, Ghost Council and Whip of Erebos, where the exile replacement effect doesn't apply because the creature is already leaving the battlefield for exile.


I think that's the bulk of them, if I find any more I'll add them. And if anyone sees one I've missed let me know.

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