Sorcery (1)


Hazezon Tamar and his Golden Company prefer to call themselves a free brotherhood of exiles, rather than sellswords. But one look at their ranks and you will see a rag tag regiment of ruthless sand warriors whose motto is "Our word is good as gold".

The Golden Company is as fierce as their captains Lovisa Coldeyes and Sarkhan Vol, as quick as a Goblin Bushwhacker, as organized as a Collective Voyage, as lethal as a Craterhoof Behemoth and have a Shared Animosity for their enemies.

Discipline is like mother's milk to the men of Hazezon Tamars Golden Company, He will spend the first few turns preparing the battlefield with ramp spells akin to Skyshroud Claim or Boundless Realms and swaying the loyalty of enemies with a Tempt with Discovery.

Once 7 land have been amassed, Hazezon Tamar leads the charge into battle. Soon he will be surrounded by his devoted Sand Warriors with untapped mana. One of the many tools at his disposal is Beastmaster Ascension, which strengthens the bond between the warriors, following that up with a Flame-Kin Zealot can be game ending. However, nothing chills enemy bones more than the horn blow that signals Triumph of the Hordes and Reckless Bushwhacker entering the field of battle. Siege weapons that act as offence and defense such as Elesh Norn, Grand Cenobite or Avenger of Zendikar will also often be called upon.

Even when things don't go as planned, if outnumbered, a timely Martial Coup can sway the battle once more in favor of the mighty Sand Warriors. Reinforcement come in waves with Doubling Season, hostile armies will look on with awe and terror as the Second Harvest of troops appear, sometimes out of thin air when the band of sellswords Secure the Wastes.

But no great leader in history is without his own Achilles heel. As much as Hazezon Tamar lures the steadfast and merciless to his side, if he were to fall in battle with his Sand Warriors about, they would fall in that same instant. To ensure that never happens, Hazezon has fail-safes in place. Ashnod's Altar, Goblin Bombardment and Spawning Pit all allow the mercenary to over watch the battle from his command zone. A well timed Path to Exile aimed at the fearless leader will even ensure more of his conscripts will be battle ready the next turn.


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Love the build! looks like a fun deck!

have you thought about Second Harvest?

November 10, 2016 4:42 p.m.

It is a lot of fun to play. It can be surprisingly explosive with a strong starting 7.

Its actually been a while since i've updated the list or looked at new sets but Second Harvest + Goblin Bushwhacker can win a game a turn after casting Hazezon Tamar. thanks for bringing it to my attention.

any suggestions on what to cut to make room for it?

November 11, 2016 8:59 a.m.

I'd drop the Wolfbriar Elemental. Good card but, with the same CMC (not counting the multi kicker), Second Harvest will usually get you more "bang for your buck". Though I'd definitely defer to you as, you've seen the deck in action while I'm limited to speculation

November 11, 2016 9:56 a.m.

Ohohohoho, who didn't tell you about Sidar Kondo of Jamuraa or Collective Blessing and Intangible Virtue and Overrun. Evasion or pumping: take your pick.

November 15, 2017 8:34 a.m.

Cathars' Crusade would make a great addition to your deck--on your first token generating turn, assuming you have seven lands in play, your 7 creatures will enter the battlefield as 8/8s. If you have doubling season in play at the same time, you will generate 14 29/29s. And, just for fun, if you had every single token doubling effect in your deck in play simultaneously... 126 253/253 would be under your control.

Without more playtesting, I am not sure exactly what I would cut. My gut tells me one of your other mass pump spells, but I am not sure which one is the least efficient.

December 7, 2017 9:44 a.m.

This is a good card for this commander Knight of New Alara

December 10, 2017 11:11 a.m.

Amazing list, congratz!!

December 26, 2017 3:21 p.m.

33% Casual

67% Competitive

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