This deck is based around all players drawing and discarding a bunch of cards. The plan is that if and when they discard a strong creature card, you can cheat them onto the battlefield for yourself and win the game. Minotaurs are our line of defense and they are incredibly hard to defend against since they have a handful of good lords to support them and give them a bunch of keyword abilities and +X/0 counters.

Neheb, the Worthy is a great commander for minotaurs and introduced me to the strength and durability of the minotaur tribe. Giving them all First Strike makes the bulls really hard to touch while simultaneously dealing big damage quickly. Being able to also force discards adds a bizarre control element to the game especially with 3 or more people.

  • Ahn-Crop Crasher leads us charging in when it exerts, letting us get through spots for big damage. We also really appreciate the haste on a 3/2 for !

  • Anaba Spirit Crafter is a card I really slept on and I'm not sure why. I guess I missed the fact that his ability affects himself as well. He may not look like much for his cost (especially since he came from Homelands, the undisputed worst block in MtG history), but he can actually get pretty big whilst pumping up your minotaurs.

  • Bloodrage Brawler, the safer, stronger version of Minotaur Explorer. Very strong for a !

  • Fanatic of Mogis is another card I foolishly ignored for a while. In one game I played, this guy dealt 24 dmg in the first main phase by himself because he kept getting bounced by a Dissipation Field . So while my 4 or so other bulls were waiting to attack, the fanatic decided to just close the game out by himself! This deck has a fair amount of red permanents, so including himself, you're going to be dealing big damage, trust me on this one.

  • Felhide Petrifier makes your minotaurs even harder to touch. A great card for minotaurs that most likely already have haste and first strike!

  • Felhide Spiritbinder is kinda special since you can copy any target creature on the battlefield when he becomes untapped for cheap. Who said minotaurs were a bad tribal, this guy is freakin' awesome!?

  • Gorehorn Minotaurs get insanely big pretty easily so they were hard not to add. Doing the damage to activate bloodthirst is laughably easy in this deck especially when you have a card like...

  • Karplusan Minotaur , the beast of coin flips. Your creatures will practically never die to his ping ability if you miss the flip since minotaurs have good durability. He's definitely one of the most fun minotaurs just because he's so unique.

  • Kragma Warcaller is one of the best minotaurs in this deck period. He does friggin' everything and affects himself with his triggers- a great thing for a lord to have. Becomes a drop with Didgeridoo or Ragemonger and will allow you to super wreck mega face.

  • Lord of Shatterskull Pass becomes really, really big and can even wipe your opponents' boards. Satisfyingly easy to level up and man is he worth it.

  • Minotaur Skullcleaver is a nice face basher. Gets in quick and deals damage quick. Also has good synergy with Felhide Spiritbinder.

  • Neheb, the Eternal is the newest minotaur addition to the deck as an undead version of our commander and provides very evasive attacking with Afflict 3 (as if first strike wasn't bad enough). He also provides some pretty mega ramp since this we tend to deal a lot of damage in big bursts, receiving a lot of red mana every postcombat main phase he's on the field. Having two Nehebs on the field is an absolute riot.

  • Oracle of Bones can just win us the game outright if the tribute isn't paid. If we have Patriarch's Bidding, Rise of the Dark Realms or even something like a miracle-less Reforge the Soul in our hand, we'll have a huge shift in-game towards our favor. If the opponent however decides to pay tribute, we're rewarded with a nasty 5/3 with haste alongside first strike thanks to our commander and even more keywords thanks to our lords and pumpers.

  • Rageblood Shaman is the truest of all minotaur lords. Gives us extra toughness where most other minotaur lords just grant offense, and the trample is too sweet.

  • Ragemonger is super useful and one of my pet cards. He makes our commander a one drop and cuts the casting costs of our minotaurs by a great margin. One of the best cards in the deck hands down.

  • Raging Minotaur was apparently a big threat back in the old days of standard and has strong devotion to red. Haste is always great!

  • Tahngarth, Talruum Hero is the homeboy. He acts as an effective piece of removal and basically has vigilance. He pretty much always lays a smackdown on our opponents.

  • Taurean Mauler is a minotaur in that he's also everything else at once. A fantastic beater that only gets bigger and bigger with time.



Rivenor says... #3

Taurean Mauler is not a pure minotaur but works well within the aggro nature of your deck and still takes advantage of your tribal cards.

June 29, 2017 2:52 p.m.

Indexxical says... #4

This is a card I've considered in the past. I might add it if I can cast it with Didgeridoo. Does it's changeling ability allow this to happen, or is it only a minotaur once he hits the field?

June 29, 2017 2:57 p.m.

Triton says... #5

Following up with the previous comment, yes I do believe that Taurean Mauler is counted as a Minotaur on/off the field.

For my own suggestions, I'd recommend Megrim for redundancy. Also perhaps Geth's Grimoire for draw power?

June 29, 2017 4:53 p.m.

Indexxical says... #6

Thanks Triton.

I used to run Megrim but have since stopped in favor of more recursion and more actual discard (as Megrim does not provide actual discard and costs more than Liliana's Caress for the same effect).

Thanks for the support on the Taurean Mauler comment as well- I'll find a way to make room for it :)

Also, Geth's Grimoire has been in the deck since day 1. Gotta check to see if the card is in the deck before recommending it folks.

June 29, 2017 4:59 p.m.

Triton says... #7

My bad! Didn't see it in the custom categories. Maybe Bottomless Pit?

June 29, 2017 5:05 p.m.

Rivenor says... #8

I verified in the rules and Taurean Mauler

702.72a Changeling is a characteristic-defining ability. Changeling means This object is every creature type. This ability works everywhere, even outside the game. See rule 604.3.

June 30, 2017 4:03 p.m.

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Date added 3 months
Last updated 1 day

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.24
Folders Things to Consider, Minotaur - Tribal!, EDH Ideas
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