This is intended to be a fast combo deck built around several potential combos. There are two major combos with several redundant components to improve its resilience to interaction.

Main Combo Descriptions

The first combo revolves around Aminatou, the Fateshifter and Felidar Guardian , they can flicker each other infinitely, but if you add in a Panharmonicon or Oath of Teferi then you can flicker all your other permanents (including lands!) infinitely. flickering lands or mana rocks allows you to float infinite colored and colorless mana, but you can flicker creatures like Gray Merchant of Asphodel to win the game. Cards like Soul Warden and Altar of the Brood become win conditions when you can flicker things infinitely, even if it is just Restoration Angel and Felidar Gaurdian targeting each other.

The second combo is Eldrazi Displacer and Peregrine Drake for infinite colored mana. If you have two lands that produce colorless mana you can produce infinite colorless mana which can be used by the Eldrazi Displacer to blink other creatures infinitely as well.

The last combo is Brago, King Eternal , Strionic Resonator with any number of rocks capable of producing at least 2 mana. Brago attacks dealing damage and triggering his ability. Pay 2 with Strionic Resonator to copy Brago's triggered ability. Now the copied ability resolves, blinking any number of nonland permanants (including Strionic Resonator and your rocks which all come in untapped and ready to go again to repeat the process)

Other Synergies:

Gilded Drake can be flickered by Aminatou even after you trade it for another creature, so it comes back to the field under your control and you can steal another creature. This is really nice for when opponents rely on their commands, its often worse for them than just using removal on the commander.

Fetch lands and tutors can be used to shuffle away the top of your deck to get rid of unwanted cards after using Aminatous +1 ability, Brainstorm , or Sensei's Divining Top .

Aminatou can set up miracles from hands with her +1 ability.

Sun Titan can retrieve Aminatou and reanimation auras from the graveyard, you can pull multiple creatures from with a single aura by blinking the first creature, letting the aura go to the grave, then using sun titan to pull the aura back. This can sometimes make Sun Titan a tutor target in some games to retrieve combo pieces.

Other Remarks:

An underlying theme to the deck is the use of the graveyard for reanimation. This is sometimes used almost like tutors are, and can help cheat in more expensive cards to combo off faster or lock down the game early with Jin-Gitaxias, Core Augur

Devoid of interaction/disruption/pressure, if I gun for the combo as fast as I can, I can combo off around turn 6 to 7 reliably, a little earlier if I allow for victory through milling opponents (my meta runs a lot of the eldrazi titans and such that make the mill win con usually fail). It usually involves dumping Rune-Scarred Demon into the graveyard via Entomb or Buried Alive and reanimating it, and tutoring for Felidar Guardian , Panharmonicon . Rune-Scarred Demon is a good swiss army knife, even if you dont combo off immediately you can use him to mana fix, or grab removal, but he can also be the draw engine if you get Aminatou, Felidar Guardian . and Panharmonicon (or any other infinite blink+mana combo) on board to make the victory certain. The Deadeye Navigator combo is more powerful as you can use it at instant speed and it protects itself from targeted removal, but it is harder to play from hand without cheating it out via the graveyard. If I could buried alive turn one, my prime targets are Rune-Scarred Demon , Deadeye Navigator and depending on the hand, Peregrine Drake , Felidar Guardian , or Jin-Gitaxias, Core Augur .

I do not own some of the more expensive cards that would be great in this deck like OG dual lands, the mox, etc. Additionally this deck has some sub-par cards for a combo deck like Venser, the Sojourner because my LGS has a points system for games, and the way to gain points has deck building requirements (for example one of the points is to have 3 planeswalkers on board at the same time). My deck aims to be able to hit every point possible if it gets to combo off.


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100% Competitive

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Top Ranked
Date added 4 months
Last updated 2 weeks
Exclude colors RG

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.88
Tokens 1/1 Bird
Folders Ideas Esper, Well yes
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