The name of the game is artifacts. Lots of them, most of them produce mana to help put more artifacts out, eventually we'll be able to hit the opponent with Ensoul Artifact or Gearseeker Serpent. This my first iteration of the deck, so it'll likely change fairly drastically over the course of a while but the core of the deck will remain using affinity for the Serpent and Colossus and occasionally animating an artifact to start swinging out of nowhere. First color I'd consider adding would be black, but for now I'm trying a mono-blue version.



Zaueski says... #1

EpicFreddi maybe you can give me a couple pointers? You've played a lot more frontier than I have.

December 28, 2016 7:14 p.m.

EpicFreddi says... #2

I don't know if Paradox Engine will help your gameplan? I can see that you could cast your whole hand for sure, but you have no real carddraw engine?
Add another Metalwork Colossus and play Glint-Nest Crane. Cut the Cryptlith Fragment for Cultivator's Caravan. You can even play 3x Caravan. Play either Dig Through Time or Tresure Cruise.

December 29, 2016 3:17 a.m.

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Compare to inventory
Date added 10 months
Last updated 7 months

This deck is Frontier legal.

Cards 60
Avg. CMC 3.08
Tokens 1/1 Thopter
Folders good decks
Views 391

Revision 4 See all

7 months ago)

+3 Cultivator's Caravan main
-2 Hangarback Walker main
-2 Fleetwheel Cruiser main
-3 Ghostfire Blade main
+4 Ensoul Artifact main
+10 Island main
-3 Glint-Nest Crane main
-3 Sanctum of Ugin main
-3 Hedron Archive main
-4 Ornithopter main
+3 Glint-Nest Crane main
-4 Renowned Weaponsmith main
+4 Renowned Weaponsmith main
-4 Mage-Ring Network main
+3 Hedron Archive main
+3 Hedron Crawler main
-10 Island main
-3 Cultivator's Caravan main
-2 Artificer's Epiphany main
+3 Sanctum of Ugin main
and 46 other change(s)

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