Early game = Ramp + set up protection cards. Middle game = Draw cards + tutor for the combo pieces. Late game = Get Tefari out to make sure no one distrub.

(Combo 1 = Mana reflection + grim monlith or Basalt.) (Combo 2 = Food chain + Griffin.) (Combo 3 = Birthing pod + Glen, sac glen to get zealous,untap Pod, sac glen again to get kiki.( (Combo 4 = Lotus cobra + Fecth land + Crucible + Olacle + Azusa.) (Combo 5 = Mytic totur + temporal mastery.) (Combo 6 = Parincron + Deadeye) (combo 7 = Ethernal witness + Timewarp or temporal Manipulation) (Combo 8 = Snapcaster mage + tooth and nail) (Combo 9 = Greater good + ulamog + survival.)

There are so many way to get inf mana in this deck. This deck to finish off by turn 2. if you get god hand. but dont do that cuz People will get very angry at you for the next round.

(Play quiet and finish about turn 7-8.)

update 29 July 2015 Remove - Sulfur Falls (No need red mana) - Temp with Discovery ( My playgroup never search a extra one) - Asuza, Lost but seeking (She empty my hand so quick, make me target too early in the game, if she come so late it does't help much.) Add - Imperial Recruiter (This is the best tutor so far in the game, He can find 14 cards in this deck depending on the situation)

Last update 15/03/2016 In:Fiere empath combo with Woodland bellower In:Seedborn Muse In:Orcish Lumberjack combo with Crucible world. In:World breaker and Sphinx of the final word for crazy cascard into them. In:Recurring insight for draw more cards.

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Date added 9 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

33 - 0 Mythic Rares

51 - 0 Rares

7 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 4.03
Tokens Copy Clone, Emblem Teferi, Temporal Archmage, Morph 2/2 C
Folders Inspire Deck
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