Sideboard


I have not played Standard in a very long time as I generally dislike rotating formats, but Improbable Alliance and The Royal Scions just looked too fun to pass up!

So this is my take on Izzet Draw 2. Suggestions very much appreciated.

Card choices:

Improbable Alliance and Irencrag Pyromancer are our engine.

The Royal Scions , Kasmina, Enigmatic Mentor , Crackling Drake and Opt turn on our engine on our turn. Thrill of Possibility manages it on the opponent's turn too. All of them sift through the deck if we need particular cards.

Shock and Lava Coil provide our suite of cheap removal.

Faerie Vandal , drafted in as a cheaper replacement for Dreadhorde Arcanist , I'm not as sure of. Dreadhorde Arcanist is clearly a strong card and works very well with the 2nd plus ability of The Royal Scions , but it's expensive and from the previous set, and doesn't fit that well unless the Scions are out. Faerie Vandal doesn't have the staying power of the other engines, but it is a clock/element of tempo that may be useful.

[Created 27/09/19, version history: 29/09/19, 11/10/19]

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So Friday saw me at Fire & Dice Games in Middlesbrough for FNM. Local FNM, but split into two sections of casual/competitive, so hopefully a reasonable standard of decks.

1) 2-1 vs R Cavalcade.

Cavalcade of Calamity and Torbran, Thane of Red Fell make an excellent combination. SB was -Niv, -Opt, -Kasmina, - Crackling Drake, -2x Shock; + 2x Redcap Melee, 3x Aether Gust, 1x Flame Sweep. Redcap Melee is obviously great here, and if I had space for more I would. All games were close, with draw/play making a big difference.

2) 2-1 vs GW tokens.

SB was difficult here, -4x Lava Coil (because there seemed to be nothing big to hit, and I didn't want sorcery speed removal where possible), but what to bring in other than the obvious 2x Flame Sweep?

3) 1-1 vs BW grind.dec.

I won game 1 (on the play). We went to time here during game 2, and I lost during the 5 turns. I took a long while to get my engine going in both games, and a number of play errors from me compounded things. It seemed an ok matchup though.

4) 1-2 vs GB "Jund".

Jund in style if not in colours, this wasn't quite GB adventures and more GB goodstuff/GB ramp. And what good stuff there is in those colours for Eldraine! Questing Beast and Murderous Rider are the obvious ones, with Garruk, Cursed Huntsman as a top end. Powerful stuff, with acceleration to get to them. While undoubtedly Sultai, adding Oko, Thief of Crowns, would be stronger, this combination was streamlined and strong enough as it was.

GENERAL THOUGHTS

Kasmina, Enigmatic Mentor was better than expected, but only really in certain matchups. I'm thinking of keeping two copies (I'd gone down to one copy for this FNM) but moving them both to the sideboard.

Aether Gust and Fry can go down in copies to 2/3 each. They're useful, but I never felt like 4 copies was required - and indeed it's hard to find what to take out sometimes.

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Date added 4 years
Last updated 4 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

15 - 1 Rares

17 - 14 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 2.42
Tokens Faerie 1/1 U, Wizard 2/2 U
Folders Default Deck
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