The goal is to win by inflicting 50 damage via Aetherflux Reservoir. This is an all-in deck. Suggestions are welcome. The life gain progression after the Reservoir is out is as follows for 1 spell cast, 2 spells, 3 spells, etc: 1, 3, 6, 10, 15, 21, 28, 36, 45, 55... The formula is N(N+1)/2 where N = number of spells after the Reservoir is out.

10/04/16 Update: I revised the deck and added eleven 0-drops. Focusing more now on the 'storm' aspect, in the vein of this Channel Fireball deck, but mono-blue. (Link formatting doesn't seem to be working, sorry.)

Endless One used to be in here for another 0-drop, but obviously it could be used as a creature too if the situation called for it. I have sinse removed it.

10/14/16: It might be easier to look at it this way. The non-land cards breaks down like this: 8 control cards, 9 draw cards, 2 control/draw cards (i.e. Jace), 10 zero-drops, 4 Reservoir, and 3 Paradoxical Outcomes.




DriftWood96 says... #1

I would suggest not keeping this mono blue, try adding white or green into this to help with life gain to help get the bomb off sooner

September 27, 2016 12:07 p.m.

LiadG says... #3

Artificer's Epiphany will not be stardard legal when Kaladesh comes in.

September 27, 2016 12:20 p.m.

Thanks LiadG, good catch!

September 27, 2016 12:49 p.m.

Alkadron says... #5

Panharmonicon does nothing for you?

September 27, 2016 1:11 p.m.

NotNotNot says... #6

Panharmonicon only applies to triggers from creatures or artifacts entering the battlefield, not to spells being cast.

September 27, 2016 1:27 p.m.

Oh damn, another good catch! Thanks NotNotNot.

September 27, 2016 1:40 p.m.

SmokeyBear15 says... #8

I've seen some people talk about using a bunch of zero drops like Cathar's Shield and Bone Saw, etc, and then using stuff like Paradoxical Outcome to bounce them all and cast em again. Essentially, it's making use of the Aetherflux Reservoir's Storm-like ability by casting as many spells as possible to gain high amounts of life. AEther Tradewinds could also be handy for this purpose. I would also recommend splashing colors; white gives good removal, control, and lifegain options.

September 27, 2016 2:56 p.m.

YourEvilTwin says... #9

Here a link to my deck which seems to be what SmokeyBear is talking about

September 27, 2016 6:01 p.m.

Broseph25 says... #10

Thought-Knot Seer Tears this deck apart. Gotta invest in some removal for your side board. That or some counterspells.

October 2, 2016 6:48 p.m.

Catgroove says... #11

Have you thought about turning this into a blue red deck? It would let you play Herald of Kozilek. If you were to go this route, then I would also suggest things like Foundry Inspector, Metalspinner's Puzzleknot, Prophetic Prism, Panharmonicon, and Glint-Nest Crane. This would turn the deck into less of a control deck, and more combo orientated, yes. But from testing, this version can win turn 5 and consistently wins turns 6-8. This version would also let you cut Cathar's Shield and Bone Saw, which are both dead cards until you combo out or use a turn to Paradoxical Outcome.

As is in this version, Endless One seems like a strange choice without Panharmonicon and Herald of Kozilek. I would think that Glint-Nest Crane would be a good creature as it acts as a Impulse for artifacts.

October 5, 2016 1:39 a.m.

Catgroove says... #12

Oh and almost forgot to add Turn Aside for the sideboard. The way this deck loses is to cards like Fragmentize, which is going to be played heavily in sides due to vehicles. So having a single U spell lets you protect your things even more. It also combines very well with the Padeem, Consul of Innovation in your side already. Your opponents better open 2 creature removal spells and their artifact hate or else their out of luck.

October 5, 2016 1:45 a.m.

Catgroove says... #13

They're* sigh I shouldn't be typing this late. Sorry for the spam, but it hurts me on a personal level if I don't correct it.

October 5, 2016 1:48 a.m.

Thanks for all the comments Catgroove! FYI the Endless One is there for another 0-drop. I was thinking about Padeem in my sleep last night too LOL! I'll probably get that in there with Turn Aside at a minimum, it's just tough making cuts (as I'm sure you know). And the reason I have all the draw is because of how dead the 0-drop equipment is before the combo, although if I had to I could cast Endless One for more than 0 LOL!

October 5, 2016 7:59 a.m.

Catgroove says... #15

I'm not saying the draw you have is not good by any means. I just think that having the cantrip artifacts are definitely better then the 0 CMC ones you have as of now. Even if you were to stay at 20 life until turn you combo out, you will need to play a minimum of 8 spells before getting over 50 life. The cantrip artifacts, if combined with cost reduction creatures, will make it so you are able to cycle through your deck at a much more effective rate prior to the combo. Again, meaning that they aren't completely dead before turn 4.

I don't think you will need to main the Turn Aside as of now. Most decks, to my knowledge, will side the artifact hate so it will really start to shine from game 2 on. I could be wrong however, and everyone might start to main hate because of vehicle decks.

I honestly don't see the point of Thraben Gargoyle  Flip. This is a combo-control deck, so Glint-Nest Crane seems like a all around better choice to me. It finds your combo pieces, doesn't need the activation cost, and from what I've seen most of the flyers are going to be 1/1 that may or may not being buffed by Pia Nalaar or Smuggler's Copter.

October 5, 2016 10:05 a.m.

Guardians says... #16

Slip Through Space, Take Inventory. Catalog is kind of bad here, no offense Thing in the Ice  Flip too is good

October 5, 2016 12:54 p.m.

Thanks for the suggestions Guardians. I asked for suggestions so there's no offense to be taken LOL! I did have Take Inventory in my Maybeboard already. My only issue with it is the speed, i.e. it's a sorcery whereas Catalog is an instant. You may be right overall though. Still considering it.

I had Thing in the Ice  Flip in an earlier version of this deck, but it seemed to take away from the all-in nature of the deck. Great card though.

October 5, 2016 1:26 p.m.

alvinthegreat says... #18

Good sideboard tech is Ceremonious Rejection. It hits Eldrazi, devoid (to heck with that Transgress the Mind and Flaying Tendrils BS!), and all the non-gearhulk artifacts.

October 5, 2016 10:36 p.m.

AntiSanity says... #19

The first time you cast Take Inventory in a game you will feel like a dirty looser. Everyone after that is a giggle maker though.

October 6, 2016 3:04 p.m.

Unsubstantiate is strictly better then compiling deterrence in a deck without zombies

October 8, 2016 9:08 p.m.

Alko897 says... #21

Put this into Cockatrice (MTGO substitute) - played againts a Black/White walkers variant. this deck made the game take forever, but it eventually came out on top with 3 aetherflux reservoirs on the field and a paradoxical outcome bouncing 5 0 drops back to my hand. +1 and my eternal gratitude for giving me a decklist for my new standard deck!

October 9, 2016 9:30 p.m.

fink829 says... #22

You my want have a back up combo card like Crush of Tentacles in-case someone hits Paradoxical Outcome with Lost Legacy .

October 10, 2016 10:30 p.m.

EV1LP4ND4 says... #23

Curious Homunculus  Flip is good if you have more instants or sorcery cards.

October 11, 2016 8:04 a.m.

darcyy says... #24

Hello, it's a very fun deck :D

BubbleMatrix2357 says "The life gain progression [...] is [...] 1, 3, 6, 10, 15, 21, 28, 36, 45, 55..." so you may win arround T10-T14 with Aetherflux Reservoir, disregarding you would not lose life before ?


I may change goal and add lifelink creatures or instants, something like Metalwork Colossus combo with Rush of Vitality may help... Neverthemind, good luck with you deck idea.

October 11, 2016 4:56 p.m.

darcyy, that's the life progression in the same single turn based on the number of spells you cast in that one turn. Unless you take damage at instant speed, it would indeed happen that way, dependent upon the number of spells you cast in that one turn. Sorry if that wasn't clear to you. It's actually possible with this deck to cast 8 spells on turn 5, gaining 36 life from the Reservoir, and unless you've taken more than 5 damage total, winning on turn 5. A lot of the other cards in the deck are based on control, which is how you prevent taking damage and slow your opponent down.

I like your idea for a different version of this deck! If you build it, send me the link!

October 11, 2016 10:25 p.m.

darcyy says... #26


BubbleMatrix2357 said "that's the life progression in the same single turn based on the number of spells you cast in that one turn" OMG, thank-you for the explanation, it was late for me when i saw your description :D

Please accept my apologies

October 12, 2016 2:21 a.m.

Nethereon says... #27

I've watched a Cheerios deck work during a Twitch stream. I can tell you that the main focus is being able to properly manipulate your deck, draw into low cost or 0 cost artifacts, then cast, bounce them, and recast them. Any deviation from this strategy is setting the deck up for major weakness.

The streamer I watched was running and used Open the Armory as a tutor effect for his CMC equipment artifacts. Normally, I would say use Trinket Mage, but it's not an option in the Standard format (and part of the reason why I can't wait to play this in Modern). As Driftwood96 mentioned earlier, going two color has benefits, especially with the new dual lands in the format.

I would encourage you to stay focused on the overall strategy of your deck. You will need card draw, so things like Thing in the Ice  Flip don't benefit you in the long run, but Authority of the Consuls is extremely beneficial because it's board control, a stalling mechanic against aggro, and it helps you gain life. You really don't need life gaining mechanics, but you need things to assist with controlling the board in some way so you can have time.

Since no one has mentioned how to go about calculating the life gaining effect of the Reservoir, I thought I would help and post the formula here:

October 12, 2016 3:26 a.m.

Alko897 says... #28

Quick question, would Torrential Gearhulk be of any use to this deck?

Yes, its high CMC of 6, but it counts as your first spell and your second. It targets and allows you to cast a Paradoxical Outcome in your graveyard bouncing back all the 0-drops you may have on your field, (along with himself for a free card draw and an additional cast) giving you a full hand and more spells to cast. I's testing this deck out as my new Standard deck, and I though it may be a good addition. Replacing Endless One on both the main and the sideboards seeing as you don't use him much more for the 0-drop in a game.

Some more value also comes from being able to target any of the instants and sorceries in you grave such as Engulf the Shore, Take Inventory, Anticipate, and Unsubstantiate. and a 5/6 with flash is fun too.

Any thoughts?

October 12, 2016 10:14 a.m.

AntiSanity says... #29

On instants can be targeted.

Played a version of this today at lunch with Mardu Control and Torrential Gearhulk made it very hard to win.

October 12, 2016 1:08 p.m.

Nethereon says... #30

My guess would be that perhaps in Modern or Vintage/Legacy the Gearhulk would be useful (but why when Snapcaster is available?), but it may be too slow in standard.

October 12, 2016 5:31 p.m.

So there is a chance this deck can have an additional win condition. With all your little artiacts and the option to add in some tiny 1 drop blue and red creatures you could use fateful showdown. When your paradoxical goes off it is going to hit hard if your reservoir gets removed.

October 18, 2016 1:27 a.m.

sloppyjox175 says... #32

I add red so i can play have Herald of Kozilek and burn i the board. I also play 2 Panharmonicon to speed up the life game

October 18, 2016 2:08 a.m.

Immortalized says... #33

I've a somewhat cheaper version of this, Cheerios kaladesh standard up for constructive criticism and ideas for others if anyone would like to take a look and bounce ideas. +1 to the creator here for standard combo, always fun (to use).

October 18, 2016 9:45 a.m.

Hey sloppyjox175, unfortunately Panharmonicon doesn't work the way you're thinking. It wouldn't cause the trigger from Aetherflux Reservoir to trigger twice per spell cast. I was initially thinking that too, but the Panharmonican on triggers from a card that actually says something happens when X creature or artifact "enters the battlefield".

October 18, 2016 2:04 p.m.

icey_potato says... #35

I suggest putting in the fourth Paradoxical Outcome in Mainboard, because I tested out my own Aetherflux Reservoir deck (right here: . I run into a lot of trouble when I set up everything, have all the artifacts, and just doesn't draw the Paradoxical Outcome.

Also, I suggest taking out the Endless Ones because you cannot bounce it before it dies and it is only one extra spell

I know what you are going to say Show

October 29, 2016 6:58 p.m.

Nethereon says... #36

I won't bore you with math, but there is something called a hypergeometric distribution, and what icey_potato is talking about pertains to this. The chance that you will NOT draw into a particular card by turn five are dramatically different based upon the number of copies of the card in your deck. Here is the difference in percentages between a four of and a three of, of any given card. Please note, these numbers are based upon a 7 card hand at the beginning of the game. If you don't keep your initial hand, they get much worse.

The first column is 4 copies, the second column is 3 copies.

Turn 1: 60.05% vs. 68.46%

Turn 2: 55.52% vs. 64.58%

Turn 3: 51.25% vs. 60.86%

Turn 4: 47.23% vs. 57.28%

Turn 5: 43.45% vs. 53.84%

The gap in the odds actually get worse the longer the game goes on, unless you have ways of "altering" your chances. However, since Paradoxical is a vital card for the core strategy of a Cheerios deck, you need to be running 4 copies, no exceptions.

October 30, 2016 7:39 p.m.

Yeah you need four paradoxical. No way around it really. You should probably drop both endless one and toss in another paradoxical and either another anticipate or oath of jace. I would imagine that for your combo to go off you often end up digging a bit for pieces. I am curious as to how much use you are getting out of imprisoned in the moon as opposed to say running void shatter?

October 30, 2016 8:31 p.m.

icey_potato says... #38

Wait, was my link deleted?

October 30, 2016 8:38 p.m.

Thanks icey_potato, Hyperalgialysis, and Nethereon. I'm revising the deck now to add the fourth Paradoxical Outcome. Not sure what happened to your link icey_potato, I have not deleted anything. I haven't been on here in a few days in fact.

October 30, 2016 9:12 p.m.

Hey icey_potato, I'm confused, why can't you bounce Endless One back to your hand with Paradoxical Outcome (or any other bounce spell)? I just checked with the Live DCI judge and they said I can bounce it as long as it's still alive.

October 30, 2016 9:20 p.m.

icey_potato says... #41

Hi BubbleMatrix2357, I thought it dies immediately if you play it as a 0 drop?

October 30, 2016 10:03 p.m.

icey_potato, oh yeah, definitely. I thought you meant if I cast it for 1 or more it would die when bouncing back for some reason.

October 30, 2016 10:26 p.m.

Nethereon says... #43

When a creature's toughness is equal to zero (or it has been dealt lethal damage), state based effects will check the board state and see that it, in our case the Endless One, doesn't have a toughness. As the rules state, a creature without a toughness greater than or equal to 1 dies when state based effects are checked. Because SBE's do not use the stack and cannot be reacted to, any creature in a similar circumstance will end up immediately dying. During this process, no player has priority, which is another reason why it cannot be responded to. This is part of the reason why the Myr Retriever + Heartless Summoning infinite combo works so well.

October 31, 2016 12:54 a.m.

Immortalized says... #44

used that combo in modern for a while. i can attest.

October 31, 2016 3:46 a.m.

Thanks Nethereon, you are 100% correct. As I mentioned to ice_potato, my purpose would be to bounce the Endless One back to my hand if it were cast for 1 (or more), and it would NOT die when being bounced back, then I could cast it again for 0. If I just needed one more spell to gain the amount of life I needed, I would cast it for 0, and yes, it would die, but I would not care because it would still count as a spell being cast despite it dying.

October 31, 2016 8:32 a.m.

DrPhil13 says... #46

I feel like adding red and taking the discount artifact road is a stronger choice.

This is my current deck:

I win consistently on turn 5 and 6.If the game goes to turn 7 or 8, I have at least 2 or 3 reservoirs online at that point, so any spell cast has a ton of value and can stabilize me.

Also, the one ofs are becuase luck. :)

All that aside, awesome deck! I always love mono colored decks because dual lands are succ.

November 9, 2016 11 a.m.

I've been trying to work on a deck similar, it's mono blue and it utilizes Aetherflux Reservoir as it's win con. Although, I would instead play a playset of Whir of Invention and only one Aetherflux Reservoir and one Inspiring Statuary. This then allows you to play the deck fairly consistently and at instant speed. Perhaps look at this deck, that saw Round 14 at the Pro Tour Aether Revolt:

February 28, 2017 5:25 p.m.

Thanks for the comment AndreLajeunesse! I actually haven't looked at this deck for a while, and I do remember seeing that deck from the Pro Tour earlier this month. Sucks to have to go two colors rather than one just for one card (and some SB removal options), but the card draw from Sram, Senior Edificer is an absolute must so he doesn't get trampled before being able essentially do anything LOL!

February 28, 2017 8:04 p.m.

I mean, you can just go the instant speed route, with Whir of invention and win on (earliest) turn 3 of their end step. If you have 4 artifacts out and 3 islands, that is possible, specially if you're playing carts like glint nest crane or anticipate for turn 2. So, the idea against aggressive decks is: Metallic Rebuke and/or Glint-Nest Crane Then Whir of Invention for Reservoir, win the game on your turn, after casting a Paradoxical Outcome... But this requires THE GOD DRAW.

March 1, 2017 1:34 p.m.

al5464 says... #50

If reservoir was your 2nd spell in a turn, the next spell gains you 3, not 1, so the Gauss's rule doesn't always apply. It only works if you had a reservoir down the previous turn and you are starting to cast spells on a new turn.

March 16, 2017 7:47 a.m.

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Date added 1 year
Last updated 7 months

This deck is Standard legal.

Cards 60
Avg. CMC 2.47
Tokens Jace
Folders Deck to build, ideas, Z Other People's Awesome Decks, Nice, storm, Standard Testing Pool, Test decks, Standard Decks, hyhyhyh, Coppied decks, See all 23
Top rank #8 on 2016-10-19
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9 months ago)

+4 Ornithopter maybe