Sideboard


Mainboard

With the combo of Mina and Denn, Wildborn and The Gitrog Monster, and Ghirapur Orrery you could produce a base of 5 landfall triggers per turn. There are a lot of cards to utilize this bonus in the deck, along with some other mana-ramp cards to help along the way. Chandra, Flamecaller is great all around for the fact that if you need to press the advantage, discard a whole lot of lands, draw that many plus one along with however many in your hand because of the lovely fatty that is The Gitrog Monster, and can board wipe if you ever find yourself in a jam, . Arlinn Kord   is there to be a trample enabler or, if you get the emblem, to go directly for the opponent's life. Nissa, Voice of Zendikar is for the draw and life-gain from her final. Combining Ulvenwald Hydra and Mina and Denn, Wildborn either ends somebody or will blow a massive hole into them. Ghirapur Orrery is also great for if you run out of a hand you can draw more cards. Sin Prodder is great in the late game because your opponent becomes hindered with bad decisions all around. They can either give me a really good card to avoid damage, put a good card into the graveyard and take damage, put a land into my hand for me to make something stronger with, or put a land into the graveyard that will trigger a draw through The Gitrog Monster and make me spend mana to get it back. It's also good earlyish because it's a 3/2 menace. Key to the City is to make things unblockable while providing two draws if The Gitrog Monster.

Sideboard

World Breaker is mainly to deal with the occasional Westvale Abbey  . It can also deal with the artifacts and enchantments that get in the way which'll be a real help w/ Kaladesh coming out. Lost Legacy is if you find yourself against anything that puts a major thorn in your side, but I mainly have it for the new Eldrazi titans. Unlicensed Disintegration is for if you start seeing creatures that are bigger or faster than yours, and you have a good chance of the extra three because of the maindeck artifacts. Take Down is of course for flyer defense sinse there isn't any other than Ulvenwald Hydra in the maindeck. Ruinous Path is for if you find superfriends that are difficult to deal w/.

Suggestions

Updates Add

Alright, so while I've had fun with this deck, I am turning it into a midrange/control deck. For that reason, I have put Heir of Falkenrath  Flip in as a filler for Key to the City as I never got my hands on one and will not be updating the description below to fit it.

The new deck can be found at: Jund Midrange (No longer the current version).

The current version of the deck can be found at: I Just Drew 20 Cards (Jund Midrange 2.0).

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Date added 7 years
Last updated 2 years
Legality

This deck is not Standard legal.

Rarity (main - side)

16 - 2 Mythic Rares

21 - 4 Rares

9 - 3 Uncommons

4 - 6 Commons

Cards 60
Avg. CMC 3.41
Tokens Clue, Dragon 5/5 R, Elemental 3/1 R, Emblem Arlinn Kord, Plant 0/1 G, Wolf 2/2 G
Folders Deck Ideas, Standard
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