So, been a while since I've uploaded this deck. It's gone through just a few changes. The main strategies are the same, just wanted to make an update and get some feedback. Once again, this is my semi-competitive deck using unconventional commanders. First, the cards that are out.

Iroas, God of Victory It really wasn't helping nearly as much as I'd hoped. Just ended up being a card I dreaded drawing. Mycoloth It required me to have fodder to begin with, and I noticed it wouldn't survive long enough to get anything out of its effect. Nemata, Grove Guardian Too. Much. Mana. Nine mana before I get a 1/1. Not exactly the best bang for my buck. The sac effect is nice, but requires I have a bunch of Saprolings to begin with for the math to be worth it. Rhys the Redeemed A one drop is nice. But I found that I never made any elves with his first ability, and rarely ever used his second. There are just other things I'd rather be doing with six mana. Rith, the Awakener I don't know if it's just my meta, but I could never guarantee that Rith would hit. There was always something that stopped him. Six mana for a flying paper weight didn't seem like it was getting the greatest value. Land Tax In this instance, I'm going to agree with SideBae . It just wasn't very impressive in this instance. I mostly found myself hoping I'd get it turn one to thin out my deck of lands. But I didn't have anything that cound take advantage of those lands being in my hand. A great card to build around imo, just not great for this deck. Outpost Siege The plan for this card was, cast, choose Dragons, wait for someone to board wipe, laugh as they lost life. That's it. Farseek A good card, don't get me wrong. I just felt limited with what I could search for, in this particular deck list, there are only three non-basic lands viable.

And now, their replacements:

Reclamation Sage I felt that I didn't have enough removal. And being able to be found with Natural Order and Eladamri's Call certainly doesn't hurt. Purphoros, God of the Forge Another, more powerful Impact Tremors ? You shouldn't have! Daxos, Blessed by the Sun I felt I wasn't getting nearly as much life gain as I wanted out of this deck. Admittedly, probably not the best choice out there, but I like his mask shield so he's in. For now. Enlightened Tutor Turns out, being able to tutor for any of my many enchantments is very useful. Expedition Map Mana Crypt Swiftfoot Boots Natural Order

These are the infinites currently in the deck. I'll be tagging them later.

-Tana + Vitaspore Thallid / Samut, Voice of Dissent + Breath of Fury + any other creature power 2 or 1 creature.

Enchant the extra creature with Breath of Fury. Swing with Tana and the enchanted creature. Tana will create two saprolings, one of which will be enchanted with Breath of Fury. If they all have haste with Samut, great, attack again. If not, sacrifice the extra saproling to Vitaspore to give the enchanted saproling haste. Rinse and repeat.

-Tana + Aggravated Assault + Cryptolith Rite + Samut, Voice of Dissent + 4 other creatures of any kind

Self explanatory really. Swing with Tana, activate Aggravated Assault, attack again. Each time gaining at least two extra saprolings.

-Darien, King of Kjeldor + Kyren Negotiations + Healer of the Pride

Just can't get the commanders out? Using Kyren Negotiations, tap Darien, King of Kjeldor to hit YOURSELF for 1. Darien will create a 1/1 soldier, which will trigger Healer of the Pride giving you two life. This time tap the soldier, hitting yourself again. Repeat. Infinite tapped soldiers and infinite life. If you substitute Healer of the Pride with another etb healer you only get infinite soldiers, and your life will stay the same. If you have one of the token doublers out you can tap the extra soldier to infinitely hit opponents for 1. Impact Tremors works too.

So that's the deck. I'd appreciate feedback and suggestions on how to make the deck more streamlined, other than "change commanders". Cus you're missing the point if you say that. Thanks

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93% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

37 - 0 Rares

14 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.06
Tokens Emblem Elspeth, Sun's Champion, Emblem Huatli, Radiant Champion, Saproling 1/1 G, Satyr 2/2 GR, Soldier 1/1 W
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