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Najeela Superfriends

Commander / EDH

Cuickbrownfox1


Najeela has many, many combos that allow you to take infinite combo steps, deal infinite damage, and gain infinite life. She has quickly moved to the eighth most played deck in 1v1 edh with 3.49% of the metagame being her. She is currently the thirty-second most played deck in normal edh with .58% of the metagame, an impressive feat since there are more that 1000 possible commanders to chose from. But Najeela has so much more potential than just a dedicated combo deck. She allows you to apply early pressure with her combos and warriors as well as providing a helpful bargaining tool with the ability to give your opponents warriors. Then your deck can turn from a powerful combo deck to an even more powerful super friends deck. This deck almost never seriously tries to win with combos unless there is really no other way out or if victory is certain since that will make you the archenemy at the table.

You may like this deck if you like

  • Playing MTG's most iconic and powerful cards: planeswalkers.

  • Not heavily relying on your spells to win you the game.

  • Long, grindy, durdly games of edh that can take 2+ hours.

You may not like this deck if you like

  • Quick and speedy aggro decks.

  • Playing a dedicated combo deck.

  • Having a consistent manabase that will never let you down.

Deathrite Shaman : Adds mana of any color. A must-include in any 5c deck, plus it's even considered a planeswalker by some!

Birds of Paradise : Auto-include in a 5c deck.

Noble Hierarch : It adds mana of three colors which makes it helpful in the deck.

Bloom Tender : Adds mana of any color, and usually more than one of it! Great since the mana doesn't have to all be the same color which helps you cast your stuff.

Flux Channeler : A new include from War, testing it to see how it goes. Since most of this deck is non-creature spells this can begin to build counters quick!

Derevi, Empyrial Tactician : It combos with Najeela plus helps you ramp if you really need it.

Pir, Imaginative Rascal : Adds an additional counter to your planeswalkers when they enter, plus when you proliferate. Good in a deck with a counters theme, aka superfriends.

Atraxa, Praetors' Voice : Proliferate on your end step? Yes please! This is not as good in the 99 as it is at the head of the deck but it's still a strong card.

Arena Rector : You get to tutor for a walker when it dies, which is insane.

Captain Sisay : Finds a good amount of the cards in your deck, which is sweet.

Shalai, Voice of Plenty : A bit of protection is necessary in every edh deck and this card fills the role nicely.

Spark Double : Copy your most powerful planeswalker with the added bonus of an additional loyalty. Just testing this at the moment but I will probably swap it out later on, maybe for Notion Thief .

Deepglow Skate : Double your loyalty so you can immediately ultimate your planeswalkers.

Djeru, With Eyes Open : A second protection card that also finds you a walker on entering.

Nissa, Steward of Elements : You can filter your draws or advance your board for no cost. The ultimate will probably never be used but who know?

Dack Fayden : You can Faithless Looting for the plus and steal mana rocks for the -2. The -5 is sweet since many planeswalkers do have targeted abilities.

Tamiyo, Field Researcher : Her plus isn't bad and her minus is ok but her ultimate is the real reason we run her. Omniscience takes up a card slot and it's a bit clunky with the large mana cost, but we can have a Tamiyo on the field as early as turn one if we hit nuts. All in all better considering that we can add counters to her to get her there faster.

Jace, the Mind Sculptor : The +2 is ok, the 0 is great, the -1 is fine as an Unsummon and the ultimate usually just wins you the game on the spot. Great card.

Chandra, Torch of Defiance : Her plus can ramp you a bit or give you some card advantage. Her -3 can kill something and her emblem will probably win you the game. Not necessarily but probably. Great in modern, ok in edh.

Jace, Wielder of Mysteries : His +1 is ok and his -7 is fine, but the static ability is why we run him. We don't have the slots to spare for a card like Laboratory Maniac that doesn't do anything until you're about to win. Jace, however, draws you a card and mills an opponent on entering which means that he wasn't a total waste of resources if he gets killed. Laboratory Maniac , on the other hand, does nothing on entering which makes him worse for a non-dedicated combo deck like ours.

Nicol Bolas, Dragon-God : He gets all of your other planeswalkers abilities, which is insane since it means you can get to his game-winning ultimate faster if they have better plus abilities (e.g. Karn Liberated ). Great great card.

Ajani, Mentor of Heroes : He can dig for a walker or protect your creature. If you ever get to resolve the -8 you will probably just win by your opponents getting bored and scooping.

Teferi, Hero of Dominaria : He's already great in standard and modern, edh is no exception. He can tuck an annoying card and his +1 is alright. His -8 will probably win you the game as it does in every other format where Teferi is legal.

Tamiyo, the Moon Sage : Her +1 can tap down an annoying mana card or threatening creature, and her -2 can draw you quite a few cards if your opponents aren't expecting it. Her -8 lets you reuse planeswalkers if you ultimate them and if you have a card like Doubling Season that lets you use ultimates on the spot, plus a way to cast and re-cast your walkers, you probably win.

Tezzeret the Seeker : His +1 ramps you and his -X can find you a card such as The Chain Veil . I have never had a time where it has made sense to use his ultimate but I'm sure it'll happen eventually.

Tezzeret, Artifice Master : His +1 gets you a blocker and his 0 gets you cards (the main reason we run him). His ultimate lets you Planar Bridge on your end step which is great too.

Elspeth, Sun's Champion : She does everything. Her plus is INSANE and it gets you three 1/1's! Her -3 is also pretty good as it wipes away menacing creatures. Her -7 is great and will probably win you the game, just like every other planeswalker ultimate.

Teferi, Temporal Archmage : His +1 is a Sleight of Hand and his -1 lets you ramp. His -10 gives your loyalty abilities flash, which lets you use them 3x more than normal, since you have 3 opponents.

Liliana, Dreadhorde General : Her static ability draws you cards after a boardwipe and her +2 gives you creatures to protect your walkers. Her -4 is a great card as it draws you two if you have creatures, or just makes your opponents sacrifice two creatures, which will probably set them back a little. Her -9 wins the game in most circumstances.

Will Kenrith : He lets you find his better half, Rowan Kenrith , but he's not bad on his own. His -2 is sooo op and his ultimate is not bad. Most of the instants/sorceries we run are boardwipes though so it doesn't really do much.

Rowan Kenrith : Her +2 is ok, her -2 is alright. But her -8 is a Rings of Brighthearth but free! Sooo op.

Sorin, Grim Nemesis : His +1 Dark Confidant 's your opponents and his -X can kill something annoying. His -9 is pretty good too but we probably won't use it.

Karn Liberated : His +4 steals a card from an opponent's hand (or your own if you have a reason to do that like restarting the game) which is op. His -3 can kill any dangerous permanent and his -14 restarts the game if you end up in peril and need to do some resetting.

Ugin, the Spirit Dragon : +2 Lightning Bolt and -X boardwipe that won't hit most of your walkers since they have higher cmc's. Finally his ultimate is insane because drawing 7, gaining 7 life, and putting 7 permanents (probably planeswalkers) into play is insane.

Nicol Bolas, God-Pharaoh : His +2 is insane and I have no clue as to why they would ever make this his +2 instead of a +1 like his other ability. Regardless edh decks tend to play big and powerful spells which you can cast for free. His -4 is solid as a removal spell and his ultimate will probably win you the game unless your opponent has a trick. Op card.

Nicol Bolas, Planeswalker : +3 blows up lands or mana rocks, even planeswalkers, which is never bad. His -2 can get you another blocker or something threatening and his -9 will reverse Ugin-ultimate an opponent which is mediocre since it only targets one player.

Vampiric Tutor : Tutor that can find everything. Edh staple.

Imperial Seal : Tutor that can find everything but at sorcery speed. Edh staple.

Reanimate : You can reanimate a powerful creature to help you out. If you're playing at a competitive table that runs many graveyard synergies you can use this to reanimate one of your opponent's reanimation targets which is nice.

Demonic Tutor : Tutor that can find everything. Edh staple.

Toxic Deluge : A three mana boardwipe that hits indestructible cards is super good.

Teferi's Protection : A lifesaver if your opponent decides to boardwipe or swing at you for lethal.

Timetwister : Graveyard hate and a really solid wheel, plus it lets you reuse your walkers.

Tezzeret's Gambit : Three mana, 2 life, draw 2 and proliferate? This card is so good at getting your planeswalkers up and drawing you some more cards so you hit your mana and walkers.

Supreme Verdict : A typical problem I have with boardwipes in edh is that you often invest a good amount of mana into them, only for them to be countered by a player running blue. Problem solved.

Ignite the Beacon : It finds two walkers at instant speed. I personally consider it better than Call the Gatewatch because, despite the higher cost, it finds you two cards and is instant speed.

Urza's Ruinous Blast : Another boardwipe that will wipe mana rocks while leaving up your planeswalkers.

Primevals' Glorious Rebirth : Your opponent just Hour of Revelation ed you. Thankfully you have seven lands and cast Primevals' Glorious Rebirth , not only returning the cards they just killed to the battlefield, but also returning the previously killed ones. Insane.

Blasphemous Act : One mana to wipe away a board of threats while leaving up walkers? +++ Edh

Mana Crypt : Edh staple.

Mox Diamond : Edh staple.

Chrome Mox : Edh staple.

Sol Ring : Edh staple.

Mana Vault : Edh staple.

Grim Monolith : Edh staple.

Rings of Brighthearth : Synergizes well with superfriends.

Chromatic Lantern : In a 5c deck this card is amazing for mana fixing.

Sword of Feast and Famine : It combos with Najeela which is the only reason we run it.

The Chain Veil : This card is necessary in a superfriends deck.

Contagion Engine : It lets you proliferate twice and possibly kill your opponent's board.

Mystic Remora : Edh staple.

Carpet of Flowers : Edh staple considering that most decks run blue.

Sylvan Library : Edh staple.

Druids' Repository : It combos with Najeela.

Aura Shards : Najeela will have you getting lots of creatures onto the field, which will let you kill mana, many artifacts and enchantments.

Rhystic Study : Edh staple.

Doubling Season : It synergizes well in a superfriends deck.

Inexorable Tide : A slower Flux Channeler that we still run because proliferating twice per spell is godly.

Oath of Teferi : A superfriends staple in edh. Double the planeswalker abilities is amazing.

Najeela, the Blade-Blossom + Druids' Repository +5 or more creatures: Lets you take infinite combat steps using Najeela's ability.

Najeela, the Blade-Blossom + Derevi, Empyrial Tactician +5 or more creatures+a mana source that produces all five colors of mana: Take infinite combat steps with Najeela.

Najeela, the Blade-Blossom + Sword of Feast and Famine +5 or more lands: Take infinite combat steps with Najeela.

Chandra, Torch of Defiance + Tezzeret the Seeker + Mana Vault + The Chain Veil +any planeswalker that draws you cards: Activate Chandra to add mana and then Tezzeret to untap Mana Vault and The Chain Veil to reactivate with mana. You now have infinite red mana and infinite colorless mana. Then use the planeswalker with the draw ability to find Jace, Wielder of Mysteries to win Laboratory Maniac style. Alternatively you can find Nicol Bolas, God-Pharaoh to infinitely use his +2 to exile your opponent's decks.

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Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

33 - 0 Mythic Rares

57 - 0 Rares

4 - 0 Uncommons

2 - 0 Commons

Cards 100
Avg. CMC 3.74
Tokens Emblem Chandra, Torch of Defiance, Emblem Dack Fayden, Emblem Elspeth, Sun's Champion, Emblem Rowan Kenrith, Emblem Tamiyo, Field Researcher, Emblem Tamiyo, the Moon Sage, Emblem Teferi, Hero of Dominaria, Emblem Teferi, Temporal Archmage, Emblem Tezzeret, Artifice Master, Emblem Will Kenrith, Soldier 1/1 W, Thopter 1/1 C, Vampire Knight 1/1 B, Warrior 1/1 W, Zombie 2/2 B
Folders EDH
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