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Ezuri, Claw of Progress EDH

Commander / EDH

hoorayjames


Maybeboard


Story time: I got back into Magic just after BFZ came out and my brother had bought me the Ezuri, Claw of Progress Commander 2015 pre-con deck. Out of the box the deck was great, and as more sets come out with new upgrades it remains my favorite old-reliable EDH deck to play.

The focus of this deck: spam the Experience counters, make your Simic army swole, and start the beat-down. With a good opening hand and solid start, this deck quite often initiates a sort of Archenemy game in my playgroup of four. Many creatures in this deck function as both aggro and utility, and even single-use creatures become big threats over time if Ezuri starts dropping +1/+1 counters on them.

Almost every creature in this deck triggers Ezuri, Claw of Progress, gaining you experience counters. There's a lot of design space built around putting X +1/+1 counters on target creature on each of your turns:

Other parts of this deck I like:

  • Cards like Wonder and Brawn are excellent for giving your opponents a conundrum: allow the incarnation with flying/trample continue to get swole and attack each turn or kill it and turn on that keyword for the rest of my board? (The same goes for Hangarback Walker and Chasm Skulker: keep letting it get big or pop the balloon and let me get X experience counters all at once from the tokens? Their choice)

  • The cards that make the entire playgroup turn on you as you ascend the iron throne of board threat: Fable of Wolf and Owl , Panharmonicon , Inexorable Tide, Rishkar's Expertise .

How to play this deck:

  • Do your best to be able to play Ezuri turn 4 or sooner with your opening hand. Mulligan aggressively. Everything else is turned on by the commander and ramp/card draw is plentiful, so the worst the deck has to offer over time is good synergy.

  • You don't always have to attack. Yeah, your creatures get huge and it's tempting to swing out early, but if they don't have trample or flying they'd sometimes just do better as huge blockers that deter attacks against you while you keep building your board.

  • Remember that Ezuri's +1/+1 counter ability happens at the beginning of combat. You can't Overwhelming Stampede with full value there, but other cards like Pathbreaker Ibex are supplemented by the pre-combat sorcery speed power-ups.

Creature tokens needed (in no particular order):

  • 1/1 colorless servo, 1/1 green insect with flying, 1/1 green snake, 2/2 green wolf, 1/1 blue bird, 4/4 green beast, 1/1 green saproling, 1/2 green spider with reach, 1/1 blue squid with islandwalk, 2/2 green boar, 1/1 colorless thopter with flying, 3/3 green frog lizard, and the Experience Counter emblem

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

40 - 0 Rares

26 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.52
Tokens Bird 1/1 U, Boar 2/2 G, Experience Token, Frog Lizard 3/3 G, Insect 1/1 G w/ Flying, Deathtouch, Morph 2/2 C, Phyrexian Beast 4/4 G, Saproling 1/1 G, Servo 1/1 C, Snake 1/1 G, Spider 1/2 G, Squid 1/1 U, Thopter 1/1 C, Wolf 2/2 G
Folders 01
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