pie chart

R/G Energy Pummeler (Ixalan)

Standard Budget Energy RG (Gruul)




If this deck good enough for you to put in a folder, it's good enough for you to please upvote it! Thank you!



Please upvote if you like this deck!

+1 Upvote


This is a fun deck-- "an oldie-but-a-goodie!" Yes, the concept of the Electrostatic Pummeler deck has been around since the card was spoiled. It's a solid budget option for a pretty competitive deck. This particular build is preferred as it has win conditions other than Electrostatic Pummeler itself. Longtusk Cub and Bristling Hydra are certainly capable of getting the work done. After sideboarding, Glorybringer and Hazoret the Fervent are certainly capable finishers as well.

There really aren't any Ixalan cards in the deck. I'll probably tinker with it a bit to see if any are useful, but the deck seems pretty solid "as is."

I hope you like the deck and I think you'll find it competitive and fun!

Bristling Hydra is a beefy body that gets work done while getting counters (and can be hexproof). Good card.

Electrostatic Pummeler would seem to be the card around which the deck is built. However, I have sided them out before and the deck stand just fine on the other creatures. Nevertheless, using a lot of energy and giving the Electrostatic Pummeler trample is just fun!

Greenbelt Rampager is an interesting card. It is a mana sink as it eats to enter the battlefield. At the same time, it is a 3/4 for only ! I am torn over this card. It may stay in the deck, it may not... What I do know is that 4x was too many because it ate so much energy. 2x seems like a more reasonable number.

Khenra Charioteer, well, you didn't see that one coming, did you? Ha! This card throws opponents for a serious loop. It is a solid 3/3 WITH TRAMPLE for , which is very good value. The fact that it gives all of my creatures trample once it hits the field is even better. Sure, I don't get any energy out of the deal, but this is a card that absolutely demands an answer or opponents will pay. I'd rather this be the target than Electrostatic Pummeler or Longtusk Cub as I have Fling and Invigorated Rampage to still get good damage through. It's one more card that opponents are forced to answer.

Longtusk Cub is probably the most dangerous card in an energy deck. It just grows too quickly and can get really out of hand for an opponent. It's pretty easy to add +1/+1 counters with the amount of energy in this deck.

Rhonas the Indomitable is quite nice. Indestructible, able to pump a creature +2/+0 and give it trample. Very useful in this deck.

Servant of the Conduit is the reason this deck can get away with only 22 mana. This mana dork does a lot of work in the early game.

Voltaic Brawler is just dangerous. It brings in energy, can be pumped (only once, unfortunately) to a 4/3 with trample, and is just a good card for only 2 mana.

---------- INSTANTS ----------

Blossoming Defense is a critical element. After pumping an Electrostatic Pummeler to some ridiculous power/toughness, it's important to give it hexproof or it will be subject to removal.

Fling is a very interesting addition. It could be used the same turn that an Electrostatic Pummeler enters the battlefield, or even in response to removal. This can make the pummeler damage go straight to the face.

Invigorated Rampage is the instant speed boost and trample-enabler needed to really get Electrostatic Pummeler going.

---------- SORCERIES ----------

Attune with Aether is a great way to get some energy right out of the gates on turn 1 while also getting mana.

Aether Hub is great for getting energy and for early game mana fixing.

Desert of the Fervent and Desert of the Indomitable are here just to provide deserts to sacrifice for either Hashep Oasis or Scavenger Grounds (which is in the sideboard).

Hashep Oasis is another way to pump Electrostatic Pummeler for a surprise. It's a shame it has to be sorcery speed, but it works well.

Rootbound Crag is a nice dual land for fixing mana.

Sheltered Thicket is a good card as a dual land. It comes in tapped, which is why there're only 2x, but the ability to cycle (and I have used this ability) can be quite useful.

Aethertorch Renegade is a questionable call for this deck, admittedly. However, the 4 energy that it brings are pretty significant, and I have used both of its abilities at various times. While only a 1/2, it does do some work.

Blossoming Defense is described above. Another copy is here for matchups with a lot of removal or bounce spells.

Field of Ruin is very useful indeed! I managed to destroy a couple of flip lands from Ixalan with this. Sided in against a U/B control and against a mono-B Marionette Master deck. I suspect this will be a good card for tokens as well (Legion's Landing  Flip).

Glorybringer. Enough said. This card wins games all by itself, particularly in agro matchups. I have very seriously thought about moving it to the main, but Rhonas the Indomitable has the slot I would use for it.

Greenbelt Rampager eats to enter the battlefield, but sometimes that's okay. Slamming this on turn 2 after an Attune with Aether on turn 1 sure made my Ramunap Red and the B/R aggro opponents unhappy. It takes away from Electrostatic Pummeler, but for an early beater in a deck race, that can be okay.

Harnessed Lightning is the primary removal for the deck. This is an excellent way to get rid of creatures big and small-- the energy use is the only limiting factor.

Invigorated Rampage, another copy for those midrange decks where the creatures are just big enough to make attacking not feel too great.

Scavenger Grounds is questionable. It's nice to use against some of the decks that like to dump creatures into the graveyard. I've used Scavenger Grounds to get rid of a copy of The Scarab God that was put into a graveyard (milled from the library), and it helps slow The Scarab God for its ability. It's a good sideboard land.


Please upvote if you like this deck!

+1 Upvote



I now have a deck list that I will run for FNM and other events. I think these tweaks were needed.

REMOVED (or moved to the side)

Aethertorch Renegade (moved to sideboard) is a good card, but the Khenra Charioteer and Greenbelt Rampager seem more useful. However, I did only move it to the sideboard because getting the 4x energy can be critical. I will side this in over the Greenbelt Rampagers in Dinos matchups to get more energy to get the Electrostatic Pummeler larger more quickly.

Larger Than Life was removed from the sideboard. It's a very good card, but I would rather have the instant-speed Invigorated Rampage so that I can see declared blockers and then decide on targets.

Harnessed Lightning was moved to the sideboard and is brought in when facing larger creature decks like Dinos, or possibly even against Ramunap Red as a need for some removal against a faster deck.

Hazoret the Fervent from the sideboard. I added 2x Rhonas the Indomitable and it works better overall with the deck, so bye bye Hazoret.

Scavenger Grounds was moved to the sideboard. It's a good land, but I would rather only use it if necessary, mainly against any deck running The Scarab God.


Greenbelt Rampager, 2x in the main and 2x in the side. This is just good value as a 3/4 for only 2x energy. It is an energy sink as it needs energy to be cast, but it is generally good. Not 4x in the main good for most matchups, but still good.

Khenra Charioteer is, I think, a very overlooked card. Read it. You'll be surprised by the value. Well, maybe not, but I definitely was impressed.

Rhonas the Indomitable has been a fantastic addition. A 5/5 indestructible that can pump +2/+0 and give a creature trample? Yes, that is good.

Rootbound Crag is here for obvious mana-fixing reasons. I just managed to get 4x, so I slid them right into the deck.

Give this version a try-- I think you'll find it quite powerful.


SharpInclude says... #1

So this is basically normal pummeler with the reach of ramunap red? Sounds fun, I might try it as I already have a pummeler deck.

September 27, 2017 6:47 p.m.

BioProfDude says... #2

SharpInclude, yes, that is effectively the idea. I'll probably replace Shock with Lightning Strike, but I haven't yet decided. There are a couple of other cards worth toying with in red and green, but this seems to be a pretty solid build. With a good curve, this will swing from 56 or so on turn 5 or 6, depending when you play Electrostatic Pummeler (as you would well know as you have a very similar deck).

I swap out the Electrostatic Pummelers against certain matchups that seem to go heavy with Abrade or other artifact/creature hate. For those, I side in Glorybringer and Hazoret the Fervent to great effect.

Let me know how it works for you. This is still in its infancy for this new meta. I have seen Temur Pummelr decks, but I like the good ol' fashioned R/G build.

September 27, 2017 7:33 p.m.

BioProfDude says... #3

Duckles, DrakeDawg, and TuckerMTG-- thanks for the upvotes!

September 27, 2017 7:34 p.m.

BioProfDude says... #4

Thanks for the upvotes, Oloro_Magic and killerfroggy!

September 29, 2017 9:20 a.m.

BioProfDude says... #5

TaylynAnastasia, FullmetalWes, and lucasenals-- thanks for the upvotes!

October 1, 2017 10:37 a.m.

Rex_JB24 says... #6

I'm gonna be that guy and suggest Fling. Against creature decks this is an automatic win, as sacrificing a huge Electrostatic Pummeler is part of the casting cost and they can't respond by killing your Pummeler. If not two copies in main, maybe a couple in side. It's amazing in this list I promise you.

October 2, 2017 9:37 a.m.

BioProfDude says... #7

Rex_JB24, well, that's actually a pretty cool idea! Thanks! I'll definitely strongly consider that!

October 2, 2017 9:40 a.m.

xcn says... #8

Have an upvote and yeah, Ixalan doesn't add anything other than Strike really.

Unless you do that bad UG build on CF I guess.

October 2, 2017 9:43 a.m.

BioProfDude says... #9

xcn, thanks for the upvote. I saw the U/G build on CF. I'm not a fan of that build. I think the concept is interesting, but I think there are just better cards to use in red. I've also seen temur builds-- those are indeed interesting, but I still think the R/G build is the strongest. It would be nice to get the option of Opt or Chart A Course as a way to draw cards, though.

Thanks for the comment and for the upvote!

October 2, 2017 11:07 a.m.

BioProfDude says... #10

Rex_JB24-- Fling is a lot of fun with this deck! Good call!

October 3, 2017 9:39 a.m.

clayperce says... #11

We'll see how the meta shakes out of course, but with the success of Sultai Energy (#1 and #3 SCG Dallas), I'm expecting to see more Walking Ballista for the next few weeks. I'm not sure if I want more protection or just some Shaper's Sanctuary though ...

Also, depending on your meta of course, Crushing Canopy can do good work.

Draw well!

October 3, 2017 9:47 a.m.

BioProfDude says... #12

clayperce, thanks for the suggestions! I'll have to see how the meta of the deck landscape forms over the next few weeks before anything big happens with the deck (if at all). Your suggestions are well-considered-- thanks! Also, thanks for the upvote!

October 3, 2017 11:27 a.m.

Zygomatic says... #13

Hi! I allows myself to share my version of the deck that i use since AKH (sideboard updated for ixalan) Flying Pummeler

I really don't like the longtusk cub as it is not a reliable source of energy and much more of an energy sink when i need it for the pummeler. I looove lathnu hellion and i play 4 copies of it in sideboard that i very often swap in instead of the pummeler (either when i want to get more agressive or when i suspect that my opponent will find a way to deal with the pummeler - dispossess, gideon intervention, walking ballista...). It's super resilient to cheap removals and closes the game really quickly with invigorated rampage.

I really never uses the glorybringer and am thinking of getting rid of it.

I also play rhonas as it act as a little invigorated rampage for the pummeler and goes well with lathnu hellion after sideboarding.

The fling in sideboard seems useless to me as 3 is already enough to guarantee to have one for closing the game. i don't think Hazoret is required as it doesnt synergizes with energy. And i don't play the deserts and yet never really needed it (the green one doesnt give trample).

I don't know how your build is performing (mine is going really strong, never losing to temur energy, and quite flexible) and i am anyway happy to see an other way of playing the deck (i'm almost sure that our decks really don't want to manage the energy in the same way - i go very beatdown almost all the time, and rarely try to tempo things)

October 20, 2017 2:45 p.m.

PriceyFern says... #14

Why don't you have larger than life in main board?

October 23, 2017 11:04 p.m.

PriceyFern says... #15

And what is the ideal turn you should win the game by?

October 23, 2017 11:06 p.m.

BioProfDude says... #16

Zygomatic, thanks for the suggestions. The deck I took to FNM (see above update) actually included 2x Rhonas the Indomitable. I haven't had a chance to properly update the deck list since I changed it on Friday. Longtusk Cub is amazing. Yes, it is a bit of an energy sink, but it is definitely an alternative win condition. Electrostatic Pummeler doesn't show up every game, so I need alternatives. Longtusk Cub and the other creatures definitely provide that. I very definitely sided in Glorybringer 3 of the 5 games last FNM and it was definitely a game changer the moment it hit the field (only twice made it to the field with only 2x to side in). No way I am taking that out of the side! I think I am actually moving that fourth Fling to the main because it is just incredibly useful. I attacked with trample, then cast Fling to end games. It was pretty amazing.

PriceyFern, I replaced Larger Than Life with Fling and I have Invigorated Rampage, both of which are instant-speed (compared to the sorcery-speed Larger Than Life). I can let blockers be declared, then respond with instant speed. This is much more efficient. Truthfully, I will drop Larger Than Life from the side-- and therefore the deck-- completely. I don't know that there's a turn by which I should win the game. I have played games where I win by turn 6, and games that went for many, many turns. The deck is capable of keeping up with Ramunap Red and B/R aggro, so it can be quite fast. Alternatively, it can hold it's own just fine against a midrange deck. The deck has incredible flexibility.

October 24, 2017 8:58 a.m.

clayperce says... #17

The fastest the deck can win is Turn 4.

Please note this is rare, but is not a totally Magical Christmasland scenario. Christmas happens 0.27% of the time (1 day out of 365), and the draws play out like this 3.5% of the time on the Play and 5.4% of the time on the Draw ...

October 24, 2017 9:32 a.m.

PriceyFern says... #18

Thanks M8s, really helped me out. I think this is the deck I'm going to play in competitive standard...

October 24, 2017 12:12 p.m.

BioProfDude says... #19

clayperce, I tried running 4x Greenbelt Rampager in place of the 2x Aethertorch Renegades (and 2x Servant of the Conduit moved to the side-- but that was definitely a mistake) and had some success. However, they are most definitely an energy sink, but provide a 3/4 body for only (instead of a 1/2 body for , but a 1/2 that brings along ). I am a bit torn on this one. Any thoughts?

October 24, 2017 2:35 p.m.

Here's my Electrostatic Pummeler deck that I run at FNM's, it's pretty competitive and no one expects the turn 4 win, which I get pretty consistently. I don't agree with your choice of Aethertorch Renegade or Greenbelt Rampager as they're slow for the deck and there are just so many better options. I also don't like the Khenra Charioteer because turn 3 you're looking to drop Electrostatic Pummeler or Lathnu Hellion, or maybe a Bristling Hydra if you got out Servant of the Conduit turn 2 (and it lived). I have the Longtusk Cub sideboard because they don't match what the deck wants to do game 1, but post board I'll sometimes put them in for Electrostatic Pummeler. I also don't agree with the Scavenger Grounds in the sideboard, I run 2 main and when I do draw it, if I don't need it I can just sacrifice it to either Hashep Oasis or Ramunap Ruins. I also don't feel that this deck needs Field of Ruin anywhere in it, there aren't really any lands that stop us, the only one that might being Ifnir Deadlands. Also, I found 4 Fling to be too much because I would consistently draw 2 a game when I only needed one. Here's my list if anyone wants to check it out: http://tappedout.net/mtg-decks/28-10-17-rg-energy/

October 28, 2017 12:26 p.m.

BioProfDude says... #21

ObliviousDaemon, to me the obvious difference between the deck you describe and my deck is that I don't rely heavily on Electrostatic Pummeler as the primary win condition. Rather, for me, it is one of a few win conditions. I like the versatility of the deck as it allows me to be more agile with my responses for several decks. Yes, I do understand that a turn 4 win means that I wouldn't have to be so responsive, but I also know from playing more Electrostatic Pummeler-reliant decks that the win consistency for me, my play style, and my meta is lower over the long term. I get that you may disagree with that, and that it may work well for you and for the meta in which you find yourself. However, I find myself and my play style in a meta that has more success in the increased versatility of this current build.

Thanks for your comments and I appreciate your perspective!

October 28, 2017 9:21 p.m.

BioProfDude says... #22

ObliviousDaemon, oops forgot to address the lands that you mentioned. The Scavenger Grounds is mainly useful for U/B control matchups where there seem to be a higher density of The Scorpion Gods, and Field of Ruin is fantastic for anything running Search for Azcanta  Flip. These lands are great in those matchups, but I don't need them mainboard as of yet because these decks haven't quite moved to really common in my local store. If they do, then these will likely go into the main board. For now, though, they are fine in the side and I want them because these decks do show up, just not enough (yet) for me to profitably put them into the main.

I actually increased to 4x fling from 3x because I found myself using them and wishing for another!

Thanks again for your perspective!

October 28, 2017 9:37 p.m.

Please login to comment

Compare to inventory
Date added 9 months
Last updated 3 weeks

This deck is Standard legal.

Cards 60
Avg. CMC 2.17
Folders green, Possible deck ideas for a friend., Reference, Favorites, Standard Deck Ideas, Burn Deck, For the Future, Decks that look nice, Cool Decks, Choices, See all 24
Top rank #3 on 2017-10-11
Views 4989

Revision 7 See all

3 weeks ago)

-1 Mountain main
+1 Fling main
+1 Invigorated Rampage main
+4 Rootbound Crag main
+2 Rhonas the Indomitable main
-1 Blossoming Defense main
-2 Aethertorch Renegade main
-1 Desert of the Indomitable main
-1 Ramunap Ruins main
+1 Sheltered Thicket main
-3 Harnessed Lightning main
+2 Khenra Charioteer main
-2 Forest main
-2 Scavenger Grounds main
+2 Greenbelt Rampager main
-1 Hazoret the Fervent side
-2 Larger Than Life side
-1 Fling side
-1 Glorybringer side
-2 Shock side
and 28 other change(s)