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Boros Visitation: Idea, Playstyle, & General Gameplan

Divine Visitation was a card I like a lot as soon as it got spoiled, however, at five mana it might seem difficult for it to be actually good. With this deck, I've tried to make Divine Visitation work as best as I could in the current standard format.

To create a containing Divine Visitation, you first need to understand the powers of the card. To me, this card is not an auto 4-off in any deck. The reasons for this are: 1. It costs 5 mana. Its just very expensive and drawing multiple copies in the early game can be game-losing. 2. The card doesn't do anything on its own. This is a real deficit for a 5 drop especially, but I believe the power of the card is strong enough to warrant such a downside. 3. It tends to be a "win-more" card. Which means it looks awesome when you win with it, but you most likely didn't need the card to actually win, and therefore it might be worse than other cards in challenging games/matchups. You need to make sure the deck functions well without Divine Visitation, but still might need to as a late-game insurance in the more grindy matchups, and it of course must still be able to win games. As such, I didn't go in to making a deck around Divine Visitation by automatically including 4 copies.

Next, what is the best shell for Divine Visitation? After doing a quick search, there are three main colour for token creators in standard right now, , , and . After putting together some mock-decks, Green felt not that great for me. Green gives access to March of the Multitudes and Saproling Migration as premier token creators, while also giving you some other good green cards like Thorn Lieutenant. However, White has to be played for Divine Visitation, and also gives access to Legion's Landing  , History of Benalia, and Heroic Reinforcements as token makers, while also giving good cards in Adanto Vanguard and Conclave Tribunal. History of Benalia and Divine Visitation both have double white in their casting cost, meaning we can't go too greedy with the mana base, which means playing three colours will be pretty challenging. Red gives access to, besides Heroic Reinforcements: Tilonalli's Summoner, Legion Warboss, and Siege-Gang Commander as token creators, while also giving premier removal in Lava Coil. What eventually drove me to boros over selesnya were: 1. The pure card quality in boros. Like with the Boros Angels deck, this decks creatures and spell are just very good in a vacuum. Legion Warboss for example can singlehandedly win the game, while Siege-Gang Commander represents 8 damage to any target. 2. The curve of the deck. Boros has its big threats spread out over multiple mana slots, creating a very strong curve where you will often just have unbeatable draws. 3. This deck can actually use Divine Visitation well. This deck can win without Divine Visitation, but will fall off quickly in the late, unless it gets a Divine Visitation on board. 4. This deck has multiple other synergies and routes to victory besides Divine Visitation. For example, the interaction between Siege-Gang Commander and Legion Warboss is game winning. For these reasons, I currently prefer Boros over selesnya, as I also already think there is a very good selesnya tokens deck that doesnt need/play Divine Visitation. Perhaps with the release of Ravnica Allegiance Orzhov will be the best combination, but only time will tell.

Finally, I will quickly defend some card choices for this deck. Beginning with the number of lands. Boros has access to checklands and shocklands, which take up 8 of the 24 lands, the other non-basic lands being Memorial to Glory for the token making effect. 24 lands with this curve might seem a bit greedy, with this many 5 drops 25 lands would probably be better, but keep in my that this deck has 8 cards that can turn into lands later in the game, Legion's Landing   and Treasure Map   in the one and two mana cost slot respectively. Furthermore, Treasure Map   and Karn, Scion of Urza should make sure you hit your land drops. Other than lands, this deck is relatively removal light, playing only 2 Lava Coil and 3 Conclave Tribunal. There is more removal in the sideboard, but for this deck to active and full of gas with the amount of threats it has, I couldn't/didn't want to add any more removal in the mainboard. All other choices are relatively clear, with Tilonalli's Summoner being the only "weird" card in there, but with an obviously powerful ability, which just gets ridiculous with a divine visitation on the battlefield. If you have any questions about card choices in this deck, or any suggestions, or if you just want to say if you like or dislike the deck, please leave a comment!


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Date added 5 years
Last updated 3 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 4 Mythic Rares

25 - 8 Rares

15 - 3 Uncommons

Cards 60
Avg. CMC 2.92
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, City's Blessing, Construct 0/0 C, Elemental 1/1 R, Goblin 1/1 R, Knight 2/2 W w/ Vigilance, Soldier 1/1 W, Treasure, Vampire 1/1 W
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