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Enchantment (4)


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Creature (1)


This is a slightly unfinished deck based around an instant speed infinite colored mana/draw combo using Training Grounds , Izzet Guildmage , and Manamorphose . This combo both finds the win conditions ( Rakdos Guildmage , Dimir Guildmage , Emrakul, the Aeons Torn , Blue Sun's Zenith , Fateful Showdown , Walking Ballista ) and creates the mana needed to win with them, which makes it pretty versatile.

The combo needs at least three mana to start it, so the earliest it can go off is turn 3. Training Grounds reduces the cost of Izzet Guildmage 's abilities to or .

  1. Cast Manamorphose , holding priority, then copy it for with Izzet Guildmage's ability.

  2. Let the copy resolve, creating and another desired color. Remember to draw a card.

  3. Once again, hold priority when you get to the original Manamorphose . Copy it again for , and repeat the process. (note that you can copy copies of a spell, which could make the process a lot faster on MTGO)

This nets you 1 mana of any color and also draws you a card, finding your win condition. However, beware of overdrawing while trying to make enough mana to win with a certain win-con ( Dimir Guildmage and Blue Sun's Zenith specifically). You can only make as much mana as you have cards in your deck.

Primer probably coming eventually!

(v2! Arcane Training Grounds Combo)

(v3: Biomancer's Familiar Combo)

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Date added 6 years
Last updated 5 years
Splash colors W
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

25 - 4 Rares

22 - 0 Uncommons

5 - 3 Commons

Cards 60
Avg. CMC 2.10
Tokens Goblin 2/1 R
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