Sideboard


Play your 2 and three drops. Save your removal for your opponent's blocking creatures.
Try to land an Aurelia, Exemplar of Justice or Truefire Captain and beat face.
Play Light of the Legion and soar to victory.
This deck has early flying in the form of Skyknight Legionnaire, and late flying in Aurelia, Exemplar of Justice and Light of the Legion. Mentor makes cards like Skyknight Legionnaire and Swiftblade Vindicator a real beating.
There are currently no artifacts in this deck.
Aurelia, Exemplar of Justice: Just a bomb card. It blocks well, boosts every other creature in this deck, mentors well, and can be mentored.

Boros Challenger: A 2/3 for 2 is solid and easily castable in this deck. It provides a mana sink and allows the ability to mentor more creatures in the late game.

Legion Warboss: A source of tokens that provide targets for mentoring.

Light of the Legion: If this survives, it will end the game quickly. Can mentor everything in the deck, and even it if dies, it can still provide value.

Skyknight Legionnaire: 2/2 flying and haste for 3 is a great fare and can quickly close out the game when it gets mentore once or twice.

Sunhome Stalwart: It has first strike, so it can survive early combat, and can mentor the goblin tokens.

Swiftblade Vindicator: This might start off as a 1/1, but it is the best mentor target available, and can become a must answer threat quickly.

Tajic, Legion's Edge: A hasty 3 power creature that can mentor quite a few creatures and act as a lightning rod for opposing damage based removal.

Truefire Captain: This can mentor just about any creature in this deck. It discourages damage based removal, and blocks.

There are no enchantments currently in this deck
Boros Guildgate: Not the best dual land available, but getting by turn 2 is important enough that we need to consider using tap lands to ensure we're off the the best start possible.

Clifftop Retreat: There are 18 Mountains/Plains in the deck, so this should easily be an untapped land on turns 2 and later.

Sacred Foundry: Shocklands are great. Ideally, you'll play one of these on the first turn tapped. Untapped lands are great because this deck needs a fast start.

Justice Strike: This is a great spell that can pretty much kill any creature.

Response / Resurgence: This will mostly be cast in its Response half to remove a blocker. But the Resurgence mode is powerful, and can win the game.

There are no planeswalters currently in this deck.
There are no sorceries currently in this deck.
Fiery Cannonade: This instant is included to stop token strategies.

Integrity / Intervention: Against decks with bigger creatures you can boost your creatures to effectively fight. Against control, this represents direct damage to help close out the game.

Ixalan's Binding: A catch all for anything your opponent can throw at you.

Path of Mettle  : In a long game against control, this can easily flip over and be a nuisance for your opponent.

Seal Away: Useful against creatures that will be on the field, but won't be used in blocking, like Trostani Discordant.

Settle the Wreckage: Another anti-token card that also hits larger attacking creatures.

Note: Cards in this list are ones I've considered but at present have decided to not include in the deck. I may revisit these cards later. A card in here can make it to the main deck if the reason for not playing it is fallacious.

Blade Instructor:

Fresh-Faced Recruit:

Garrison Sergeant:

Goblin Banneret:

Haazda Marshal:

Hammer Dropper:

Hunted Witness:

Inspiring Unicorn:

Legion Guildmage:

Parhelion Patrol:

Swathcutter Giant:

Wojek Bodyguard:

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Revision 9 See all

(5 years ago)

Date added 5 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

24 - 3 Rares

14 - 10 Uncommons

6 - 2 Commons

Cards 60
Avg. CMC 2.83
Tokens Goblin 1/1 R
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