Sideboard


Just a basic pirate tribal deck. I tried to go for a more aggro control deck type along with pirate synergies. Right now at about turn 6 it's able to do enough damage to take out an opponent but I'm still looking for things to add. Also any good sideboard card recommendations would be nice.Edit: So I've changed a lot of things from the original deck and I've playtested a lot so I think I have a pretty good idea of how the deck should play and how it would ideally work. This has only really been tested against decks that me and my friends had so I don't know how generally consistent it is but so far it's done pretty well.

Turn one is a Siren Stormtamer which is an all around great card as a 1/1 flyer that also can be a counterspell for one at anytime. Less ideally but still a good turn one drop is Rigging Runner which can be a good attacker and blocker due to it's first strike.

Turn two is either a Fathom Fleet Captain or Kari Zev, Skyship Raider as they both allow for extra damage to get through and build up the board state even more on turn 2. Fathom Fleet Captain also can create 2/2 menace pirate tokens which can help build up the board state later on. Dire Fleet Captain is better in the later game when there are more pirates out but it isn't a bad turn two drop.

Turn three is Ruin Raider. At this point I should be hitting for decent damage each turn and the extra card draw each turn helps, especially with hitting land drops which is important for this deck to work. If I don't have a Ruin Raider then I either need to be making tokens with Fathom Fleet Captain or doing damage/control with my instants.

Turn four is where our finisher is dropped and from there the game should ramp up to victory. Either Admiral Beckett Brass or Hostage Taker as four cost drops can either make all of the cards on the board very powerful through +1/+1 or through controlling the board state by taking something hostage. At this point you should be able to either hit for lethal or get there on turn five.

This is just ideal though and if needed the instants allow for control of how things flow giving you the advantage over your opponents as they struggle to deal with the onslaught of pirates and possible spells messing their plan up. The best instant in standard for Red, Blue, and Black is here if you imagine that Lookout's Dispersal is a normal counterspell but for 2. The land base helps you to get your three colors easily but can be a problem when it comes to playing many spells in specific colors but because only our finisher four drops and Dire Fleet Captain need more than one specific mana, as long as you have the right starting hand you should be fine. If your starting hand doesn't have up to turn 3 plays of some kind then a mulligan is key. Missing any turn could set the deck back too far to come back when compared to most other standard decks.

I hope you guys like this fun tribal pirate deck and if you guys have any thoughts comments or ideas let me know, and if you like this deck please upvote it so others can see it.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 1 Mythic Rares

28 - 6 Rares

23 - 8 Uncommons

Cards 60
Avg. CMC 2.51
Tokens Earthshaker Khenra 4/4 B, Pirate 2/2 B, Treasure, Zombie 2/2 B
Folders Xln, ixalan, Grixis Pirates, new ideas, showdown, Shiver me Timbers
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