Sideboard


List with explained card choices and ratios when necessary:

Our 12 Creatures are all high-value cards. 4 almost always generate a token for the Butcher, and Hordeling Outburst exists when we don't have the luxury of Rabblemaster. BE SURE TO TELL YOUR FRIENDS ABOUT THE CIRCUS OF VALUES

Creatures:

Goblin Rabblemaster has proven to either be an enabler for the Butcher win condition, or a card that simply steals a game by itself. It's too good not to play 4.

Seeker of the Way is a 2/2 for 2 that sometimes does other things. I'm not as impressed with this card as other people, but it's the best 2-drop for the deck currently.

Butcher of the Horde, aka Ol' Butch, the Mardu Playground Bully, is our most reliable source of damage output, as well as our means of stabilizing a game. He's also a 5/4 flyer for 4, so that's alright. He almost always has haste, and almost always has lifelink the turn after/the same turn as haste. This card's good.

Stormbreath Dragon is a good Magic card. I'm only playing 2, though, because Wingmate Roc is better against the Junk matchup.

Wingmate Roc rounds out the creature package with another means of stabilizing, as well as just being very, very good. Landing him against Jeskai feels very good when he either eats a Stoke or just sits in front of a Mantis Rider.

Planeswalkers:

Sorin, Solemn Visitor is a very impressive asset to this deck. The +1 is even better than it looks when you attack with 3 2/1 lifelink goblins, in case anyone was wondering. His -2 is surprisingly fine as well; creating Butcher food or a potential 3/2 lifelink flyer is very much where we want to be.

Sarkhan, the Dragonspeaker is yet another versatile threat; both his +1 and -3 are very fitting for our game plan.

Our noncreature spells are either disruption, sources of added consistency (scry 2 is pretty okay), or some means of clearing the way for our high-value creature threats.

Lightning Strike and Magma Jet are basically removal disguised as burn in this deck. An end of turn Jet coupled with scrying 2 to find lands or more spells is insanely valueable. Lightning Strike is essentially a "kill your Rabblemaster/Seeker/Elf/blocker" or maaaaybe 3 damage.

Crackling Doom, the red "removal", Chained to the Rocks and the singleton Utter End round out the removal spells to the point where some games make me feel like I'm playing Mono-Black Control from last Standard. Removal spells + Red Pack Rat is a fine line of play, I suppose.

Hordeling Outburst is an insane card and the definition of synergy. Butcher fuel or enabling laughably huge Rabblemaster alpha strikes is great, as well as creating multiple chump blockers/trades/empty-board pressure.

Thanks for viewing the deck and feel free to leave suggestions or comments!

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This event was crazy; a diverse array of decks made it (mostly) a blast to compete in.

Rounds:

R1: vs Mono-Red

It's matches like this where I've never felt at a disadvantage, especially post-sideboard. Anger of the Gods is just too good, and going from 7 to 12 while maintaining board presence feels sooooo good.

1-0.

R2: vs Jeskai Aggro

Normally, this feels like an okay matchup as well, as long as I can stay at the other guy's pace without falling too far behind on life or cards. These games, though, involved a mulligan to 6 game 1 and a mulligan to 5 game 2. The 2nd game also involved me casting a Thoughtseize and seeing Rabbblemaster, Rider, Rider, Strike, Jet, and 2 lands. Felt pretty bad, man,

1-1.

R3: vs Ascendancy Combo

I'd never played against this deck until Game Day, and now I understand why everyone hates it - it's just no fun to play against. We both went on a mulligan to four, except his keep turned out to be 2 lands, a Dig Through Time, and a Commune. Game 2 involved my opponent drawing the actual best possible hand and killing me on 3. Needless to say, I didn't really get to play Magic that round.

1-2.

[This was the part of the event where I realized I had to win my next 2 rounds to even have a chance of making it in, and I was honestly still a little bitter about losing to the combo deck.]

R4: vs Sultai Reanimator

This is probably the only matchup that I just have no idea what to do against it. Game 1 went: Scry land, leave a land for Rabble on 3, pass. Turn 2 involved a Thoughtseize taking his only action card (Yissan), and 3-4 involved Rabblemaster taking the game over until my opponent scooped. Game 2 was similar.

2-2

R5: vs Sultai Control

This round started with a quick loss to double Prognostic Sphinxes on a mulligan to 5. Games 2 and 3 were grindy, but Stormbreath and burn spells let me get through. We stalled game 3 to the point where he had 2 Prognogs and I had 2 Dragons. I alpha swung unto his blockers, dropping him to 3, knowing he had a Negate. My hand was a Lightning Strike and 2 Jets, so that worked out in my favor.

3-2

[Top 8] vs Junk Aggro

I held an Urborg the entire first game to keep him off of his removal, and then won with Butchers. Game two was probably the most in-control I've felt against a non-Red aggro deck. Thoughtseize, Jet a Deathdealer, Crackling Doom, Rabble, Butcher was all it took, thanks to a 3 scry land keep lol.

[Top 4]

vs U/B Control

I'd like to point out that this was the deck I'd lost to in the finals the Friday before Game Day. It's honestly the most monotonous thing to play against, and almost completely blanks every removal spell in my deck. I added Stokes and Stain the Minds to the side to keep the damage coming and remove his win conditions (2 Pearl Lake Ancient). Got him 2-0.

Finals

vs Junk Midrange

This round was against one of my favorite new players in the shop, and a good friend of mine. We decided to play for the mat, and split 22-21 for packs, with the winner getting the extra. I had enough removal and early pressure game 1 that his turn 5 Seige Rhino just got killed to let me untap with a Brimaz and a token. Butcher came down and cleaned things up. Game 2 started with removal and burn, then ended with two back-to-back Wingmate Rocs and a Stormbreath.

Overall, I finished 12-5 for games and played some good players and great friends. It was a good day.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 2 Mythic Rares

27 - 8 Rares

13 - 2 Uncommons

6 - 3 Commons

Cards 60
Avg. CMC 3.06
Tokens Bird 3/4 W, Cat Soldier 1/1 W, Emblem Sarkhan, the Dragonspeaker, Emblem Sorin, Solemn Visitor, Goblin 1/1 R, Vampire 2/2 B
Folders Standard Post Rotation
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