Maybeboard


This is my first take on a competitive EDH deck. It seems to be working great if I can survive the early turns. I'd like to lower the average cmc a bit and speed the deck up though so I can lock down the board with Child earlier. I'd also like to throw some more tutors in and perhaps a few Split Second spells.

The deck plays a hybrid role of control, midrange, and resource denial. The resource that we are denying our opponents being nonland permanents. Generally speaking the deck seeks to create a softlock by playing Child, saccing it, and then recurring it. There are a few ways that you can create an "infinite" loop of this, Phyrexian Tower + Volrath's Stronghold being my favorite but Gift of Immortality and Fools Demise also work in conjunction with any sac outlet.

You might notice a distinct lack of super powerful mana rocks that are found in most competitive decks. This is because those rocks would only be destroyed by my own general so there isn't much point in running them. It doesn't help that those rocks only make colorless and I'm playing a very color intensive 5 color deck.

Xenagos and Anger are in there to make my general hasty so I can actually kill my opponent. Blightsteel combos with Xenagos to one shot someone every turn.

Time Warp and Time Stretch can both easily go infinite in this deck. Either by bashing every turn with Charnelhoard Wurm or by replacing Child with Eternal Witness in one of my many creature loops.

The rest of the cards should be self explanatory. The majority of the removal is for either buying me time to survive the early turns or is used for removing things that Child can't.

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Date added 7 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

56 - 0 Rares

20 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.71
Tokens Bird 2/2 U, Elephant 3/3 G
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