Sideboard


Working on something new for Modern. Tempo, Control, play walkers and win with Tokens. If the deck is able to successfully set up, it becomes extremely difficult to finish off without a burn spell

Talrand, Sky Summoner: Serves as primary Win Condition. If Talrand resolves and survives an untap, the tokens generated offer an extremely strong defense as well as offense. I opt for Talrand over Young Pyromancer because the tokens are much more threatening and evasive, this is not a deck that wants to push in a win early but needs to be comfortable playing the long game, and Talrand is much more effective at that game plan.

Garruk Wildspeaker: Debatably the most crucial tech walker the deck has to offer. Untapping 2 lands allows the ability to cast threats while leaving mana open for responses. He functions as a one-man-army with the ability to generate tokens, and the ult is an easy way to close the game out when coupled with Talrand or Chandra.

Kiora, the Crashing Wave: I include her here as an honorable mention, as my favorite Planeswalker she's the reason I built the deck, on the desire to use her in Modern. She works well as a win condition against most midrange decks, allowing you the chance to burn off smaller threats and pin down larger ones.

Sarkhan Unbroken: I've been back and forth with him, but he's been successful as a 1-of. You make your dragon or raise to 5 and add card advantage. His ult is obviously irrelevant, but his first and second abilities are strong enough on their own.

Chandra, Flamecaller: One of the strongest cards the deck has to cast, offering a sweeper, card advantage, and a fast clock by pushing 6 damage per turn. If Garruk is in range to ult, she also offers 12 hasted damage in a vaccuum.

Tamiyo, the Moon Sage: A friend of mine once said "I'm never not happy to see this card". In the time I've spent testing the deck out, I honestly agree. Her + functions similarly to Kiora but allows you to pin lands or other permanents if you so choose. Her - can bring an exhausted hand back to playable, especially after a timely Cryptic Command tap effect.

Day's Undoing: Began as filler, resulted in a potentially game-winning play. When you run out of answers, you refill with new ones. The idea behind a Turbofog/Control deck is to make you refilling your hand a lot more threatening than your opponent refilling theirs. If you have Talrand out when playing Day's Undoing, not only do you get the Drake off the cast but you don't necessarily have to worry about redrawing Fog-esque cards, as any instants you use will provide you a field presence to block with, ideally in the form of Remand / Electrolyze, since you won't lose cards from your hand to do it.

Suggestions welcomed, took several months of tinkering to get it to this point, and it's worked pretty consistently.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 8 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

10 - 4 Mythic Rares

23 - 4 Rares

12 - 2 Uncommons

9 - 5 Commons

Cards 60
Avg. CMC 2.42
Tokens Beast 3/3 G, Dragon 4/4 R, Drake 2/2 U, Elemental 3/1 R, Emblem Kiora, the Crashing Wave, Emblem Tamiyo, the Moon Sage, Kraken 9/9 U
Folders Modern Decks, Excellent, Modern, Real-Life decks
Votes
Ignored suggestions
Shared with
Based on
Views