Important cards, combos, and synergies:

NOTE: I left out Sorin, Grim Nemesis from these lists because I don't have one yet and haven't determined the relative power level of the card compared to everything else.

Infinite: If I get these off, I win the game (usually).

  1. Rings of Brighthearth + Basalt Monolith = Infinite mana
  2. [1] + The Chain Veil + Tezzeret the Seeker = Infinite planeswalker activations
  3. [1] + Teferi, Temporal Archmage = Infinite planeswalker activations
  4. Tamiyo, the Moon Sage emblem + Teferi, Temporal Archmage + The Chain Veil + [3 things that tap for 6 mana total] = Infinite planeswalker activations
  5. [1] + Sensei's Divining Top = Infinite card draw
  6. [5] + Brain Freeze = A lot of mill

Rude: People don't usually like these.

  1. Silent Arbiter + Kor Haven: The Kor Arbiter says you can't damage me or my planeswalkers
  2. Elspeth, Knight-Errant emblem + Nevinyrral's Disk = No one else gets a board again
  3. Nevinyrral's Disk + Academy Ruins = Slower, but has a similar effect
  4. Venser, the Sojourner + Archaeomancer = Return an instant or sorcery to my hand on each of my end steps
  5. [4] + Wrath of God, Supreme Verdict, or Cyclonic Rift = No one gets a field
  6. Isochron Scepter + Path to Exile, Swords to Plowshares, or Counterspell = I am a target
  7. Sorin, Lord of Innistrad -6 = I get your dudes
  8. Sorin Markov -7 = I get your turn
  9. Venser, the Sojourner emblem = Your stuff goes away really quickly
  10. Jace, Unraveler of Secrets emblem = Yay it's a puzzle!
  11. Narset Transcendent emblem = I hope your deck wins with creature damage
  12. Jace, the Mind Sculptor = You should know why this belongs in this category
  13. Grand Arbiter Augustin IV = I'm happy and the rest of the table is annoyed

Strong: Strong synergy, but not excessively rude or immediately game-winning (on their own).

  1. Jace Beleren + Consecrated Sphinx = You all get one card, I get a lot of cards
  2. Venser, the Sojourner + Archaeomancer = Spell recovery
  3. Venser, the Sojourner + Detention Sphere = Move the Detention Sphere, really good against tokens
  4. Venser, the Sojourner + Isochron Scepter = Change the old, outdated thing on the stick
  5. Venser, the Sojourner + Dungeon Geists = Move the Dungeon Geists
  6. Venser, the Sojourner + Liliana Vess = Control my first draw every turn
  7. Isochron Scepter + Vampiric Tutor = Same as the last one
  8. Drogskol Reaver + Natural lifegain from Oloro, Ageless Ascetic as my commander = extra draws
  9. Teferi, Temporal Archmage emblem = lots of planeswalker abilities
  10. Tamiyo, the Moon Sage emblem + Sphinx's Revelation = ALL the cards and life
  11. Rings of Brighthearth + [X] = There's a long list of cards that go well with Rings, that gets its own section. As a general rule most planeswalker abilities become ridiculously good with the addition of just two extra mana.

Good: Not quite as strong, but still very useful.

  1. Contagion Engine, Contagion Clasp, or Inexorable Tide Planeswalker counters go up really fast
  2. Oath of Jace + a decent number of planeswalkers = Lots of draw control
  3. Isochron Scepter + azorious charm = A lot of utility
  4. Narset Transcendent + Instants or sorceries that aren't Sphinx's Revelation = Double casts
  5. Sorin, Lord of Innistrad + A planeswalker that's at it's ultimate cost + 1 = use the planeswalker's ultimate, then use Sorin's ultimate to kill your own walker and bring it back into play
  6. Tamiyo, the Moon Sage emblem + pretty much anything = lots of good things happen a lot
  7. Sensei's Divining Top + Narset Transcendent = Guarantee a draw off Narset
  8. Jace, the Mind Sculptor + Narset Transcendent = Same thing
  9. Oath of Jace + Narset Transcendent = This again

Nice: People like it when these things happen.

  1. Jace Beleren = Free cards for everyone!
  2. Silent Arbiter = Some decks like the Silent Arbiter better than others

The Rings of Brighthearth Synergy List:

  1. Isochron Scepter
  2. Arcanis the Omnipotent
  3. The Chain Veil
  4. Kor Haven
  5. Academy Ruins
  6. Contagion Engine
  7. Contagion Clasp
  8. Sensei's Divining Top
  9. Literally any planeswalker

To expand on the last point, here are a few of the strongest ones when copied with Rings of Brighthearth

  1. Teferi, Temporal Archmage -1: Untap 8 things
  2. Tezzeret the Seeker -X: Fetch 2 things CMC X or less. This usually wins the game.
  3. Elspeth, Sun's Champion + 1: Make 6 tokens
  4. Elspeth Tirel -2: Make 6 tokens
  5. Venser, the Sojourner -8: Double emblems means double exile
  6. Sorin, Lord of Innistrad -6: Blow up and steal 6 things, or reset 6 walkers
  7. Sorin Markov -3: Not terribly useful but it scares people
  8. Sorin Markov -7: You get to play for two other people. This one is rude.
  9. Ajani Steadfast -2: 2 counters on everything. Almost as good as Contagion Engine
  10. Jace Beleren +2: If you want to make the table really happy. Politics.
  11. Venser, the Sojourner +2: Reset 2 planeswalkers from using their second ability.

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Date added 9 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

24 - 0 Mythic Rares

35 - 0 Rares

18 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.50
Tokens Emblem Ajani Steadfast, Emblem Elspeth, Knight-Errant, Emblem Elspeth, Sun's Champion, Emblem Jace, Unraveler of Secrets, Emblem Narset Transcendent, Emblem Sorin, Lord of Innistrad, Emblem Tamiyo, the Moon Sage, Emblem Teferi, Temporal Archmage, Emblem Venser, the Sojourner, Soldier 1/1 W, Vampire 1/1 B w/ Lifelink, Vampire Knight 1/1 B
Folders EDH, Azorius
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