Sideboard


Maybeboard


Welcome! Come one, come all, and beholdith a more rampy and control version of a Nekusar force feed/Wheel deck. This deck contains the best of all worlds and has been meticulously crafted to; lower cmc, remove excessive redundancy, and add elements of control to deal with the onslaught of obstacles and difficulties my opponents throw at me.

A little bit about my playgroup and the reasons behind some of the choices in this deck. First off I play in an increasingly competitive play group. We have an average of 12 people who meet weekly and sometimes a smaller group twice a week. About half of these people run Competitive EDH decks regularly and the other half are split between a high level casual and let's say.. 'working out the kinks' casual. SO for the most part I orient myself in the stronger match ups. Most games we play are 3-4 player, more often than not 4 player. In these games common decks i'm up against are;

Azami, Lady of Scrolls HEAVY control and combo

Captain Sisay STAX

Momir Vig, Simic Visionary RAMP durdle tutor midrange swarm (actually ends up being pretty powerful)

The Gitrog Monster COMBO Durdle

Brago, King Eternal STAX

Edric, Spymaster of Trest SWARM

etc etcThere's more but you get the idea.

Anyways.. STAX and CONTROL have plagued our play group the past number of months. Because of this I've needed to adapt and get a little more evil (devil face)

I've had some fun with Ayli, and Tasigur.. but now I want to take all my opponents out equality.. because equality right? So direct damage Nekusar here we are!

I've considered a few different approaches to the meta in this deck. Of course there's a variety. I could go ultra ramp.. run some dark ritual/lotus cards and just really zone in on wheel into wheel into wheel. But the problem there is I'm pretty confident my play group can crack that problem, and with the level of control around me I think I'd likely get shut down. Ramp is key in my playgroup, and it's a downside with Grixis colours. I could focus on stacking damage engines, increase the discard triggers (like adding megrim back in etc) but I take utter delight in disruption and want to explore the power of adding an element of control to this deck.

I've made the choice of running a few recursion spells instead of adding more wheels as these will allow me more flexibility (say I need to recur a tutor or something other than a wheel) so the goal is to early game ramp, wheel, tutor and start to play the delicate balance of sitting a little in the background while i rack up a few control pieces on board/in hand and ultimately go off with the infinites, direct damage wheels, combos etc.

It is usually unlikely to straight up steamroll in my playgroup. It's often best to be in 2nd or 3rd place and to conceal your true power, wait for the right moment and blast ahead. This is why I have decided to include disruption and control instead of doubling down on damage triggers and wheels. That.. and the delight of shutting off tutors/messing with their ramp.

SO far, the version before this one (I've changed 10 or so cards since) was pretty powerful. My opponents went straight for their most powerful builds, and it still faired well. I will likely experiment with both; fine tuning the control Nekusar and contrasting with a more classic Nekusar build with far less control.

Please do, let me know what you think, or if you have any thoughts or suggestions. If you like the deck please consider upvoting and commenting to increase it's visibility and the conversation around creating the ULTIMATE Nekusar build. Thanks!

General Tzu

Note Sideboard cards were the "final cuts" and most difficult to remove, ones I may need to bring back in, or have at my side depending on who I'm playing. 'Maybe Board' were all the cards I considered (with a few exceptions of some cards I deleted instead of moving over to the Maybe Board)

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Revision 12 See all

(3 years ago)

Top Ranked
  • Achieved #24 position overall 6 years ago
Date added 6 years
Last updated 3 years
Exclude colors WG
Splash colors R
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 2 Mythic Rares

56 - 15 Rares

15 - 7 Uncommons

8 - 6 Commons

Cards 100
Avg. CMC 2.85
Tokens Bird 2/2 U, Frog Lizard 3/3 G, Zombie 2/2 B
Folders 5c, Xmage, edh, Inspiration, Breh, Nekusar, Nekusar, Saved, possible new commander decks, EDH ideas
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