So this deck doesn't have or want a win con specifically cause its meant to help the weakest player at the time to win then i scoop cause the enjoyment of this deck is watching people do fun combos without CEDH decks winning quickly.

Its mostly because winning isn't always fun for me i have several balanced decks that win me 35-50% of the time and thats okay but i find doing a cool combo much more enjoyable like spawning 400 insects with locust god and sacing them to Ashnods alter to feed Torment of Hailfire yes thats a win con but its still funny to think about 400 locusts eating the populace and forcing them to either die to the plague or kill off the infected. Its flavor like that that makes it fun for me to play magic.
Sometimes players won't typically be screwed in some fashion or another but you should still help some way or another these are the times to help ramp. Other times people are missing a key card or draw mechanic to contune the game this is the time to help draw or help players tutor for the most part the way to tell this is by looking at whos got the most likelyhood of loosing in a few turns perhaps its low health or an empty field or simply nothing in their hands or the field was boardwiped. Sometimes someone needs a blocker just to survive this is where a quick token comes in handy or a creature fetch. For the most part this deck is self explanatory but you should never help someone whos easily winning yes its simple logic but i find its tempting to just see what happens and technically thats fine too with this deck but it ends the game quickly.
as of this moment nothing has changed

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92% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

52 - 0 Rares

14 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.26
Tokens 1/1 G Creature Hippo, Copy Clone, Plant 1/1 G, Soldier 1/1 W, Spirit 1/1 C
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