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Enchantment (1)


My first build for an Oathbreaker deck. Most of the parts were scavenged from old decks I had sitting around, and as a result of that I'm sure there are many other options that would improve this overall.

Nissa, Worldwaker acts as the Oathbreaker/Commander for the deck. As the prominent elven Planeswalker, it makes sense that she lead her kin to victory here. The first loyalty ability creating 4/4 tramplers can allow you to put some pressure on the board relatively quickly, while the second loyalty ability gives us additional ramp to help ensure multiple castings of our signature spell: Genesis Wave.

The rest of the deck focuses on various mana dorks and land-search cards to help with mana ramp for pumping everything we have into the X on Genesis Wave, and various ETBs or anthems to help synergize with Genesis Wave putting everything directly onto the battlefield. With the signature spell being the only non-permanent card in the decklist, it ensures that any casting of Genesis Wave will have maximum value. So long as X = 7 or more on any casting, it has a 100% success rate and every single card revealed will hit the battlefield, guaranteed.

While putting extra lands directly into play with Genesis Wave can be pretty nice, it is usually more beneficial to have the land already in play (and it ensures that everything hitting the field is either another elf for tribal synergy or a supporting permanent like the artifacts). To that end, I included several useful land-pull elves like Sylvan Ranger, Civic Wayfinder, Farhaven Elf, and Elvish Rejuvenator. I also included the Alara "Panorama" lands that are capable of searching for Forests, as well as Blighted Woodland which pulls two Forests. Since these lands don't enter tapped themselves and can produce their own mana in addition to thinning lands out of the deck, they are useful in just about any scenario I draw into them. In general, pulling land out of the deck ensures I draw into more gas with the various draw effects, and that fewer revealed cards from Genesis Wave are "wasted" on being land drops.

Vanquisher's Banner and Beast Whisperer are the strongest draw engines in the deck, with a smattering of other one-off ETB draws from Masked Admirers, Shaman of Spring, and Elvish Visionary to name a few. Holding back some mana dorks and anthems is important for surviving and rebuilding after board wipes as well, and our draw engines help dig through the deck to find our higher efficiency ramp-dorks and win-cons faster.

Speaking of win-cons, this deck is a pretty basic go-wide strategy. Building up an army of elves that are suitably buffed with anthem effects from the likes of Imperious Perfect, Elvish Archdruid, Elvish Champion, and Dywnen Gilt-Leaf Daen, and finding that final piece of evasion in Akroma's Memorial and/or Eldrazi Monument to seal the deal is the deck's bread and butter.

And that's it. Nissa, Worldwaker utilizes one of the strongest spell at her disposal to overrun her enemies with the power of the Forest and an army of her kinsmen. Ride the Genesis Wave to victory!

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Revision 5 See all

(1 year ago)

Date added 4 years
Last updated 1 year
Exclude colors WUBR
Legality

This deck is Oathbreaker legal.

Rarity (main - side)

3 - 0 Mythic Rares

13 - 0 Rares

8 - 0 Uncommons

21 - 0 Commons

Cards 60
Avg. CMC 2.90
Tokens Elf Warrior 1/1 G, Servo 1/1 C
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