Green/Red beats in standard. The idea being to play the under costed green dudes and dump the -1/-1 counters on the dorks while also using the energy package for the hydra. Having hexproof instants for back up and using Khenra Charioteer as a sort of over run for the trample. Any suggestions welcome
Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.