Purpose: The goal is simple, getting off enough creatures that drain your opponents life and punish them for trying to stop it from happening.


Kalastria Healer is the first in line to hit the ranks, with majority of the creatures in the deck being allys he combos off well in the early and throughout the game drain.

Drana's Emissary is constant drain on each of our turns for no cost beyond her casting cost. Getting multiples of her out can easily win the game

Kambal, Consul of Allocation is great control to have out and though he doesn't fit the ally subtheme, he drains life and he does what the other half of the deck wants and punishes the opponent for trying to disrupt us. He drains at a greater amount of life as well which is nice.

Zulaport Cutthroat works very well in both themes of the deck. He's an ally to trigger drain when entering the battlefield but also does something I very much enjoy. I notice board wipes being a huge weakness in the strategy and the way I use the cutthroat is to punish that plan or cause some sort of disruption to it at least. I will usually wait to cast him until I see my board becoming game ending to my opponent and feel board wipe is eminent. When he's out along with the other army on the board it makes wiping them all out dangerous for the opponent. Which in turn may slow them down and have to try and kill the cutthroat first, potentially buying us more time to drain.

Accursed Witch I grew to try out and seems very worth being in the board. She wants to be a target and if she gets killed she punishes the opponent by draining their life on their upkeep each turn which synergizes great with another important creature in the deck


Cliffhaven Vampire is a force in the strategy that doesn't drain but rather punishes the opponent for each life gain trigger we get.

Malakir Familiar can be a huge threat if we get a stable board and at his worst he at least can kill any creature that tries swinging in. There's a lot of life gain happening on our turn so having either instant life gain or life gain triggering on the opponents turn is something I have tried to balance at least a little. When the Accursed Witch flips and drains the opponent at their upkeep really benefits Malakir Familiar and helps against a type of Liliana attack.

Authority of the Consuls is great for controlling creatures entering in on the opponents side though it doesn't drain, it still synergizes and forces punishment from either Cliffhaven or Malakir Familiar.

March From The Tomb is the backup plan when eerie interlude wasn't there or if the creatures are under constant spot removal/burn. This is a great way to punish the removal and return every major creature back from the grave and get all the ETB triggers at once. This card will win the game if enough creatures are in the grave. And if not it gives the final push and comeback.

Gideon, Ally of Zendikar is in the board to help give ally triggers for the Kalastria Healer. His emblem can also be very fortunate to keeping the creatures alive.


Sorin, Grim Nemesis can easily finish off a game if i can protect him but at the very least he is card advantage, removal and lifegain. All of which are very important pieces to the strategy.


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Date added 1 year
Last updated 1 year

This deck is Standard legal.

Cards 60
Avg. CMC 3.25
Tokens 1/1 Vampire Knight, Gideon, 2/2 Knight Ally
Folders Kaladesh standard ideas, Possible Standard Decks, ploos, B/W Lifegain, maybe, Black white
Top rank #45 on 2016-10-20
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