My friends: You can't just jam a bunch of Planeswalkers and artifacts together and call it a deck!
Me:
YoU cAn'T jUsT jAm A bUnCh Of PlAnEsWaLkErS aNd ArTiFaCtS tOgEtHeR aNd CaLl It A dEcK
Real talk though; this deck has a couple of ways to win.
Condition #1 is beat down with Traxos, Scourge of Kroog. There are enough historic spells to get him untapping consistently. A one-of Voltaic Servant gives him essentially vigilance, if I don't want to untap a different artifact. Though he's weak to any other typical removal, I.E. Fatal Push, Contempt, Seal Away, Cast Out, Binding, etc. So relying solely on Traxos to get there is a bit risky.
Condition #2 Is more aggro with an early Heart of Kiran and Scrapheap Scrounger. It works in R/B aggro, so we can run 6~ lands to tap for black to make sure Scrapheap is able to come back if need be. In the later game, Heart can use Karn, Scion of Urza and Tezzeret, Artifice Master loyalty to get in as well!
Condition #3 We go beat-down with Karn and his constructs. After netting some sweet card advantage with Karn, Scion of Urza we can tick him down to make some more artifact constructs that will big fairly big given our suite of artifacts in the main deck. Beating down with these seems pretty alright.
Condition #4 We're looking to have flipped our Treasure Map
once or twice and haven't needed to spend those delicious treasures on anything critical. Tezzeret, Artifice Master and Sai, Master Thopterist could also be out and making thopters like mad lads. This is when we hit up The Antiquities War, dig for some sweet artifacts, and get ready to swing big when things like our Mox Amber, an unflipped Treasure Map
, or the treasures themselves all become 5/5 creatures. This also lets Heart of Kiran get at the opponent without needing crewed. Like History of Benalia, the last tick is when we do the big nut strut.