First iteration of my own Maze's End deck! Many of the people in my playgroup have wanted to make this one for a long time now, and I thought I'd take the plunge and do it myself first.

Quick explanation of the deck: This deck is focused on land ramp. But you're not ramping into playing big creatures, spells or enchantments and artifacts. You're ramping your guildgates out for the sake of playing your Maze's End or your Door to Nothingness. Your ramp assuming you get anything close to a decent draw should put you in sight of victory a few turns before your opponents have anything much to offer. and since it's land, no one will be countering you playing your winning card, Maze's End.

This deck also includes a great deal of draw, discard, graveyard recovery and deck cycling. All for the sake of making sure that no one can throw a spanner easily in the works to stop you.

I will also say that Slaughter Games is a personal choice for my playgroup. I play with two regular people who run Shadowborn Apostle and Relentless Rats decks, making that card worth it's weight in gold for me, but easily replaceable for you for something more valuable.


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68% Casual

32% Competitive

Compare to inventory
Date added 1 year
Last updated 11 months

This deck is Commander / EDH legal.

Cards 101
Avg. CMC 2.83
Tokens 1/1 Elemental, Kiora, 8/8 Octopus, 4/4 Elemental, 3/3 Frog Lizard, 3/3 Ape, 9/9 Kraken
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Revision 6 See all

11 months ago)

+1 Child of Alara main
+1 Equinox maybe