Deck Description

This is an aura themed deck focused on commander damage. This is not intended for cEDH, and the kill potential has been throttled to create a deck that can deal twenty-one commander damage to a single opponent as early as turn three and no later than turn five if uninterrupted. This deck works best in 1v1 games.

The main goal of the deck is for Uril, the Miststalker to deal commander damage as quickly and efficiently as possible.

The enchantment auras included in this deck are meant to provide your commander with trample, flying, or protection from creatures, and take advantage of Uril's ability to provide extra power, keeping the spell costs low and the pacing fast.

The deck has a heavy emphasis on cheap ramp options in the form of sorcery spells, enchantments, artifacts, and creatures. Spreading your ramp among different card types will leave you less vulnerable to card type based board wipes.

You will find repeatable card draw in the form of enchantresses that reward you for playing enchantments. This allows you to keep backup auras in your hand if Uril gets removed.

Strengths and Weaknesses of the deck?

This is a very fast deck for a casual format, and can overwhelm unprepared opponents. Uril has built in hexproof, making the best options for removal board-wipe effects. Without cheap targeted removal, opponents will typically be unable to answer your pace. Since you are only racing to twenty-one damage to begin with, a good start can see you taking out your opponent before their decks can even get off the ground.

The biggest weakness of the deck is the incredibly narrow scope. You have no win condition outside of Uril, so if they remove your commander, your game plan can easily spiral out of control. Decks that run fog effects or prevent attacking, even for a few turns, can put you in an unwinnable position. This deck relies too much on speed and explosiveness, and you have no responses if your opponent can setup any kind of board.

How can you make the deck better?

Decks that rely on commander damage as the only win condition tend to fall off against experienced opponents. Change the theme of the deck to something more rounded, and use Uril as the alternative win condition with specific auras that can close out the game when there is an opening.

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92% Casual

Competitive

Revision 32 See all

(8 months ago)

+1 Audacity main
Top Ranked
Date added 9 years
Last updated 8 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

14 - 0 Rares

19 - 0 Uncommons

33 - 0 Commons

Cards 100
Avg. CMC 2.26
Tokens Eldrazi Spawn 0/1 C
Folders Commander Decks, EDH Naya, Commander, Found Decks, EDH, Ideas, Commander, Uril ideas, Favorite, Fun EDH
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