Win Conditions:

Wanderwine Prophets 1 Opponent with no blockers (9 mana): Pretty simple win condition, but needs your opponents to have the right board state, and can be pretty easily stopped, assuming anyone has an answer. But hey, it's literally a one card infinite combo. Play prophet, make a copy, have the copy champion the real card, attack, sac for the extra turn, repeat the copying process. End the turn, and repeat the copying process to keep prophet on board -- Then repeat.

Timestream Navigator + City's Blessing (7 mana): Oh cool, another 1 card combo. City's Blessing should be easy to acheive, assuming you have 7 mana producing permanents, the navigator & copy bring you to 9 anyways, so you really just need one other thing on field. Drop navigator with a copy, and "tuck" the copy for that extra turn. This card technically doesn't just win the game by itself, but at bare minumum it gives you 2 turns. After the first turn there are a plethora of ways to flicker the navigator, or sac and recur him, or return him to your hand, starting the process over again, letting you go infinite on it with a card like Archaeomancer or similar.

Dualcaster Mage + Cackling Counterpart + one other creature (6 mana): Infinite attackers on a turn. Add in Ashnod's Altar and it's infinite of whatever the ETB effect is. Play the Cackling Counterpart targeting the other creature, and then Dualcasterthe spell targeting dualcaster. With the alter you can pay the extra 1 and make copies of something other than Dualcaster

Dualcaster Mage + Ghostly Flicker/Displace + 1 other creature (6 mana): Pretty much the same as above, but without infinite attackers. Altough it can be infinite attackers with Ashnod's Altar.

Bloodline Necromancer + Ashnod's Altar (6 mana): Infinite Graveyard recursion + infinite colorless mana. Play necromancer, target something in the yard, pay the 1 to put the copy trigger on the stack, and sac necromancer in response.

Mistbind Clique + Ashnod's Altar (5 mana): Doesn't actually win the game, but this will let you tap all your opponents lands at upkeep every turn, which will shut down most decks. Play mistbind, make a copy, have the copy champion the real card, tap someone's lands, sac mistbind, repeat on the next upkeep (and endstep).

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93% Casual

Competitive

Revision 6 See all

(2 years ago)

-1 Crumbling Necropolis main
-1 Island main
-1 Izzet Chronarch main
-1 Mystical Teachings main
+1 Persist main
-1 Ponder main
+1 Scalding Tarn main
+1 Step Through main
-1 Stunt Double main
+1 Swan Song main
+1 Training Center main
+1 Trophy Mage main
Date added 3 years
Last updated 2 years
Exclude colors WG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

39 - 0 Rares

19 - 0 Uncommons

26 - 0 Commons

Cards 100
Avg. CMC 2.75
Tokens Ape 3/3 G, Bird 2/2 U, City's Blessing, Copy Clone, Frog Lizard 3/3 G, Manifest 2/2 C
Folders EDH
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