Inspired by the Lab Maniacs Deck tech on Inalla. However, this functions a bit different in that it attempts to attack opponents board state rather than 100% attacking the hand to make room for
Wanderwine Prophets
to get you the quick win. If you don't know the interaction between
Wanderwine Prophets
&
Inalla, Archmage Ritualist
stop reading here as this is one of the primary win conditions, and go watch this wonderful deck tech made by Tolarian Community & the Lab Maniacs on youtube as this build was inspired by their original work.
Link to Youtube Video: https://www.youtube.com/watch?v=QBZ87SB2TcI&t=581s
While the original version of this deck focused more on attacking the hand, this version of the deck works on getting
Wanderwine Prophets
out and then clearing the board, and there are several ways to help with this.
Cyclonic Rift
and
Comet Storm
are the two most consistent ways of clearing the board from my testing, however,
Comet Storm
requires a bit more set up for it to happen.
Cyclonic Rift
is fairly straightforward as all you will need to do is overload the spell, and then your opponents will have no board state and you have infinite turns. However,
Comet Storm
is a good back up to this strategy it. The
Comet Storm
set up requires that
Ashnod's Altar
on the field for it to work to be a true "board clear", or you can deal damage directly to the player. There is an interaction between
Wanderwine Prophets
&
Ashnod's Altar
that will give you infinite colorless mana. This works by exploiting the "Champion Dance" and sacrificing the token to
Ashnod's Altar
and using one of the colorless mana to pay the ability cost of
Inalla, Archmage Ritualist
. This gives you the mana to kill everything via
Comet Storm
.
Of course, the
Wanderwine Prophets
win-con is not the only win-con in this deck, as this deck does enjoy infinite combos. The other primary win-con is to use
Bloodline Necromancer
plus
Ashnod's Altar
. In a similar way that
Wanderwine Prophets
&
Ashnod's Altar
, you can utilize
Bloodline Necromancer
. When
Bloodline Necromancer
hits the field create your token and before the token's ability resolves sacrifice the original and then bring back it back with the token's ability. Repeat this infinitely and then you have infinite 3/2 lifelink, haste vampires that swing for the game then and there.
The last (sort of) win-con is a flooding of the field. There is a lot of synergy with
Master of Waves
and
Inalla, Archmage Ritualist
. As
Master of Waves
is a wizard you can quite easily swarm the battlefield with elemental tokens that after
Inalla, Archmage Ritualist
's help, they can pack quite a punch in a pinch. In playtests, it has been fairly reliable at producing between 9-13 tokens even when playing more conservatively.
Master of Waves
also helps bring in some additional utility in
Chandra, Flamecaller
. Additional firepower in the elemental tokens, the ability to cycle your hand, and the ability to deal board wide damage to creatures has been more than helpful. This strategy becomes more potent when if you have
Sundial of the Infinite
on the field. During your end step, activate
Sundial of the Infinite
as the check for
Inalla, Archmage Ritualist
's ability is on the stack. This will end the turn and it allows you to effectively bypass the "exile at the end of your turn" section of
Inalla, Archmage Ritualist
's ability indefinitely. This strategy is not the ultimate way to win, but the fact that it is fairly compact, needing only one or two cards to be as potent as it is, it is worth a shout.
If you want to abuse the swarm strategy a bit more, or be able to have in your back pocket more consistently a additions such as
Ghostly Flicker
and
Deadeye Navigator
are worth throwing in to allow you to flicker
Master of Waves
which will allow you can establish more board state.
Another option in the deck, albeit not as optimal is to utilize
Jhoira of the Ghitu
to get our big creatures onto the battlefield. I would only recommend this if there is a lot of graveyard hate going around, which should be a priority in getting rid of as reanimating is our primary way of getting those creatures on the field.
Thanks for reading! I wanted to focus on having multiple compact win conditions while having the ability to be flexible. If you have any feedback, I'm more than happy to listen!