My love for Knights and Swords has always been strong, but I could never make a deck around them that suited my impatient play style. That was, until Sigarda's Aid came along. With a little help from Stoneforge Mystic you've obtained a spicy combo that allows you to play any equipment spell for and instantly equip it for free, at instant speed!
Batterskull: Combined with the magical powers of Stoneforge Mystic You get a wondrous 4/4 with all sorts of stick-wielding potential for just 2 mana. Can't beat that.

Grand Abolisher: Not a knight in name, but in spirit. Cheap and effective countermeasure to well.. counters. Nice.

Knight Exemplar : One of the most crucial components to this decks survival. Together with another of her iron-clad brethren she makes your entire creature base indestructible, with some shiny +1/+1 counters to boot. Mmf.

Knight of the White Orchid : First Strike AND the ability to play a free Plains if I'm unfortunate enough to play 2nd in the match? I'll take all the speed I can get.

Leonin Relic-Warder: Unfortunately not a knight, but that sweet sweet removal and more devotion for Nykthos, Shrine to Nyx.

Puresteel Paladin: With the heavy count of Sigarda's Aid looming over every draw I approach, puresteel's draw power will really help weed out the duplicates or fetch me something more relevant to my situation.

Stoneforge Mystic: The beauty that brings it all together. Her ability to play cards like Batterskull, Sword of Kaldra and Pariah's Shield for simply 2 mana makes managing resources a breeze while getting me multiple turns ahead of the opponent.

Student of Warfare : My latest infatuation. Quick 1/1 body, with the potential for a 3/3 first strike or even 4/4 if I so choose?! Prime candidate for equipment.

With a plethora of strong Knights at our disposal, it's time to break down what gear you'll be rocking into battle.

Pariah's Shield: Combined with x2 Knight Exemplar you're ready to become nigh invincible against any form of damage. Burn decks eat your heart out.

Between Sword of Feast and Famine, Sword of Fire and Ice and Sword of Light and Shadow you've successfully granted your Knight protection from just about anything while simultaneously gaining some insane bonuses. Whatever the situation, you've got an answer. Except from artifacts. Fuck artifacts.

Sword of Kaldra: Essentially a very large pump spell that has no meaning because the poor soul unfortunate enough to receive this blow is expelled from existance. Pure skill.

Sword of Vengeance: More small pump, and I'm a sucker for vigilance. Not good enough for you? Maybe I just like swords okay? Dick.

Umezawa's Jitte: Probably not neccessary, but I can't say no to free pump and creature destruction.

Worldslayer: Probably the most captivating part of my experience building this deck, as well as yet another wincon if you're truly a horrible person. It starts with x2 Knight Exemplar for indestructible across the board, swing with a creature (preferably with protection from chosen color if blockers exist) and with a little help from Stoneforge Mystic and Sigarda's Aid, flash this bad boy in to whipe your oponents board and leave your creatures free to assault for the win. Bonus points if you had time to reach Elspeth, Knight-Errant's ult in time.

There's some things Knights can't kill. For everything else, there's

Swords to Plowshares: I like removal, sue me. The life gain is preferable to my play style over Path to Exile's land draw because this deck should be powerful enough to make any amount of life your opponents have irrelevant.

Pacifism: Easily countered by protection and bounce, probably swapping out for better options down the road. Until then it's cheap and serves a simple purpose to stall time and get rid of pesky fliers.

Steelshaper's Gift: After playtesting enough times I realized one of the few issues I had was getting Equipment out faster when I really wanted it. (Have I mentioned how impatient I am?) Sending Stoneforge Mystic to her death to bring her back with Sword of Light and Shadow was a tad too tedious, so here we are.

Aether Vial is here to give most every creature in the deck a free cast, and save room for tapping Stoneforge Mystic.

Elspeth, Knight-Errant: Was originally on the fence about her mana cost, but the +3/+3 and ability to gain flying has saved me from some unfavorable matchups enough to give her a permanent home.

This has quickly become my favorite deck to play lately, if you enjoyed any of these ideas feel free to give a +1. :)


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Date added 1 year
Last updated 1 year

This deck is Legacy legal.

Cards 60
Avg. CMC 2.21
Tokens 0/0 Germ, 1/1 Soldier, Elspeth
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Top rank #9 on 2017-03-20
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Revision 3 See all

1 year ago)

+1 Knight of the White Orchid main
-1 Puresteel Paladin main