So after last night i decided to cut the four myth realized, the only time I like casting them is when you do two in a row after a sigil ... the myths don't ever really do any work at all, i want to tap out my first four or five turns and even after that animating vents is usually the way to go because my myths don't tend to get much bigger than 3-4 counters before i have the game either clearly won or lost.
Im thinking about something like
-4 myth realized
+3 anything but myth realized maybe vampiric rites?
+1 sigil of the empty throne
Maybe bring sigils all the way up to 4 and 2 vampiric rites? I kind of want 4 citadel sieges as well so possibly 3 sigil 4 sieges 2 vampiric rites or something, im pretty weak to crackling doom as i usually only have 1 or 2 creatures and one is usually way bigger than the others like a lightform or a siege rhino that's been fed a couple turns by a citadel siege etc.
Wth rites i can get value when im solo creature on the board which is probably 60-70% of the time with plays like t2 mastery of the unseen t3 lightform t4 citadel siege or t4 rhino t5 citadel etc. and its another 1 mana enchantment for cheap angel tokens.
I just know I need to get rid of the myths and that I need something to deal with aggro that curves out because last night had two pretty brutal rounds in fnm where I just got shut down in the first 5 or 6 turns each game, 0-2 both of those rounds and 2-0 my others I won.