A midrange infinite-combo and control deck that focuses around drawing cards and keeping the board state manageable until you find your combo pieces to go off.

The deck capitalizes on the power of Azami's ability by including many utility wizards to act in support of your search for the combo.

The main win condition for the deck is Azami, Lady of Scrolls + Mind Over Matter to draw through your entire deck and win with Laboratory Maniac. An Ulamog, the Infinite Gyre is present in the 99 to be discarded toMind Over Matter's effect in case you need to shuffle the graveyard back into the deck, it also serves as a solution to an Iona.

There are a couple other alternate combo's to aim for in the deck however in the event that your first line of play is removed.

The first being Deadeye Navigator + Peregrine Drake to net infinite mana. Once you have successfully created infinite mana you can cast Azami again and pair her up with Deadeye Navigator to infinitely bounce her and draw through your deck, once again aiming for Laboratory Maniac.

Another slightly more mana-intensive combo is taking infinite turns through the use of Archaeomancer and Riptide Laboratory. By having either a Time Warp or Temporal Manipulation in your graveyard you can bounce them back to your hand infinitely with Archaeomancer's ability while bouncing Archaeomancer with Riptide Laboratory.

Sigil Tracer + Turnabout can also generate infinite mana and untaps with at least six untapped lands and four untapped wizards. You first cast Turnabout choosing any mode, and then hold priority and activate Sigil Tracer's ability choosing to untap all lands. You allow the copy to resolve and then use Sigil Tracer's ability again and choose to untap all creatures. You keep looping this generating mana every time until you have an infinite amount, then you simply choose untap all creatures as many times as you want for the loop to also generate infinite untaps.

Dramatic Reversal + Isochron Scepter allows infinite mana provided you have a mana rock that produces two colorless mana like Sol Ring, Mana Crypt, Thran Dynamo, or Gilded Lotus in play. With the first two you also need another mana rock in order to create infinite mana, and the last two can produce infinite colorless and blue mana respectively by themselves. Regardless if you have infinite mana simply having a Sol Ring in play with this combo and an Azami will allow you to draw your whole deck due to infinite untaps.

While not a definite combo card Paradox Engine is a value powerhouse and with a couple mana rocks and wizards in play you can very easily draw through your entire deck. If you manage to pair it up with a Fatestitcher and Nykthos, Shrine to Nyx you can also very easily generate a large amount of blue mana to keep the chain going.

While limited to the amount of mana you can produce Glen Elendra Archmage + Sage of Fables is a very strong combination to counter as many noncreature spells as you have blue mana available.

The deck makes use of as many free counterspells as it possibly can with Force of Will, Pact of Negation. Foil, Misdirection, and Mindbreak Trap to try to push through any disruption when you go to play out your combos.

(Current total: 2144.58)

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Casual

100% Competitive

Date added 7 years
Last updated 5 years
Exclude colors WBRG
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

35 - 0 Rares

15 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.22
Tokens Bird 2/2 U, Emblem Jace, Vryn's Prodigy
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