Turns 1-3

Ramp. Set up cheap utility permanents.

Turn 4

Cast Xenagos.

Turn 5

Play a big creature and start swinging.

Turn 6+

Keep dropping big creatures as your old ones get removed. Start playing the more expensive utility permanents. Keep some mana open for removal. Try to keep Xenagos below the devotion threshold to dodge creature removal.


Other tips:

Mulligan very aggressively. Pretty much anything that isn't land or ramp should get pitched. Typically, you're aiming for one ramp card and 3 lands in your opening hand.

Favor green-producing mana sources over red-producing mana sources during the early game. You'll typically want about 4 red mana sources total.

Picking the most threatening opponent and killing them quickly is extremely important. If anyone is playing blue you'll probably want to focus on killing them before they get set up.

Your creatures are going to get destroyed. It's inevitable. It's going to happen a lot. Unless they have some synergy with each other (e.g. Atarka, World Render and Scourge of the Throne) you should avoid playing more than one threat at any given time. If you run out of threats you are probably going to lose. Always have a backup creature ready in your hand. Cards like Greater Good are excellent for drawing into new threats the when your old one gets destroyed. In fact, Greater Good is probably the best card in this deck.


Suggestions are very welcome. I'm always looking for ways to improve consistency and overall synergy.

Suggestions

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Date added 10 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

48 - 0 Rares

12 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.34
Tokens Beast 3/3 G, Beast 4/4 G, Dinosaur Beast X/X G, Elephant 3/3 G, Treasure
Folders Cool decks, Decks I play, EDH Favorites, Cool EDH, Cool Decks, Xenagos, THE EDH/COMMANDER, EDH Decks, EDH Idea, Faves
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