Red is the most aggressive color. White is OP in standard. Put them together.
Sideboard still pending, comment suggestions and stuff.
Hanweir Battlements/Garrison becomes an alternate win condition late game... If that somehow happens. Both cards are good enough to play on their own.
Abbot can filter, and because the deck has a low curve, there is a high chance of being able to play what I exile if I play it on turn 3. Plus Prowess is a nice bonus.
Ride Down is a great removal spell- it's unexpected, and a creature is usually only worth removing in this matchup if it can block.
Selfless Spirit is amazing in this deck, it is a flying creature so it beats up White Humans, and the indestructible effect is amazing in mirror matchups and against board clears such as Planar Outburst.
Don't suggest "Thalia's Lieutenant, remove all the red."
What's good is I am not limited as much by tribes or colors- not as much as White Humans atleast
IT IS POSSIBLE TO WIN ON TURN 4 (with an incredibly specific hand and for some reason the opponent plays NOTHING for 3-4 turns...)
Turn one, Goblin Glory Chaser/Zurgo/KytheonTurn two, Zurgo, Kytheon, or Goblin Glory Chaser- depending on what you played turn 1. Attack for 1, Renown, opponent at 19.Turn three, Garrison, attack for 6, opponent at 13.Turn four, Always Watching/Titan's Strength, you win. There are slight variants to this, but this is the best turn-4 win I can find.